Close
Close
Narrow Results
$ to $ Remove Filter
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product TypeThemeEditionPrice
Adventures   Remove Search Term
1st Tier (Levels 1-4)   Remove Search Term
Mystery   Remove Search Term
5th Edition   Remove Search Term
Free   Remove Search Term
Pay What You Want   Remove Search Term
Advanced Search

pixel_trans.gif
pixel_trans.gif
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
St. Andral's Orphanage

St. Andral's Orphanage


Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign. This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Follow the Lights

Follow the Lights


Follow the Lights This One Shot Adventure Module contains: The story for a single adventure Builds for a new monster Build and Background for a NPCs Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story While many know legends or stories about mythical artefacts granting immortality, the gnomish scholar...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Reliquary

The Reliquary


The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best. Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Back To The Sea

Back To The Sea


When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone... Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D. Setting neutral, easy to slide into any campaign, especially settings with ports...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Das ist nicht das Ende (One-Shot!)

Das ist nicht das Ende (One-Shot!)


Deine Sinne kehren langsam zurück und mit einem schweren Keuchen richtest du dich auf. Du bist nicht sicher, was geschehen ist, doch auf einmal bist du genau hier, an diesem trostlosen Ort. Nur vereinzelt siehst du noch andere Bewohner*innen der Burg, die gleichermaßen verwirrt scheinen. Deine Erinnerungen sind verblasst. Du wischt dir über die Augen und versuchst etwas Klarheit...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
On Her Majesty’s Pest Control Service

On Her Majesty’s Pest Control Service


On Her Majesty's Pest Control Service This One Shot Adventure Module contains: The story for a single adventure Tips on how to run a introduction session for new TTRPG players Builds for several new monsters Build and Background for a NPC Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story Like most large...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Modron Maze

The Modron Maze


In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"? Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Haunting of Sleepy Hollow

The Haunting of Sleepy Hollow


The village of Sleepy Hollow is in a state of deep distress and urgent need of aid! Crops have withered, animals have disappeared and a strange dark presence seems to shadow the townsfolk! The villagers are in desperate need of adventurers to uncover the mystery behind the sinister happenings and save the village of Sleepy Hollow from its impending doom! The Haunting of...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Murmur through the Cracks

Murmur through the Cracks


Murmur through the Cracks This One Shot Adventure Module contains: The story for a single adventure An intriguing mystery for your players to solve Builds for 4 new monsters Builds for multiple tough NPCs Detailed maps of the city of Samin and some key locations Ideas for special combat encounters and a final boss fight The Story Even a decade after...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Be seen by Nobody

Be seen by Nobody


Be seen by Nobody This One Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters A rule set for fighting giant monsters for D&D 5e Inspiration for an action-puzzle boss encounter A rough map of an island The Story Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Untouchables of Sharn - Gli Intoccabili di Sharn

The Untouchables of Sharn - Gli Intoccabili di Sharn


This one-shot adventure is set in Sharn, the City of Towers. The characters are part of an investigative unit of Sharn Watch, known as the Untouchables, which fights organized crime. It is a tribute to the crucial scenes of a masterpiece movie of the 80s, The Untouchables, whose story, set in Chicago during the Prohibition years, is transposed in Eberron,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Lost Adventurer

The Lost Adventurer


A festival in a friendly town is interrupted by the disappearance of the guest of honor. Where could they be, and who is the culprit? Is it the shady necromancer that stopped by town the other day? The fire bandits that have been tormenting the town? Or something far more mysterious and sinister? That's up for you to discover. The Lost Adventurer is a quest for beginner D&D 5e players and DMs....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Don't Break your Pick

Don't Break your Pick


Don't break your Pick This One-Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters Detailed and high-resolution encounter maps (to be used e.g. in Roll20) A boss fight with unique lair actions Several hazards and ideas for a mining expedition The Story Far up in the cold North, nestled between two giant mountains, lies a mining city called Dandery....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Feywild Exorcism

The Feywild Exorcism


Just in time for Halloween, we offer you a treat - a brief, compact quest that might transport your adventurers into the realm of trickery and deceit. Featuring the ever-known tropes of a cursed child, a scene of exorcism, the shady magics of the Feywild, a vengeful hag and, potentially, a band of drunken satyrs. This is a self-contained quest for all kinds of settings...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Hillside Cult 1

Hillside Cult 1


This small one-shot dungeon adventure made with level 3 characters in mind takes the players through a small dungeon of a local cult. Here you go through light combat, a bit of lore, and lots of loot! This is my first homebrew story so I hope you enjoy it and leave some feedback! The book was made with Homebrewery ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Harvest for Herfol

Harvest for Herfol


Harvest for Herfol This One-Shot Adventure Module contains:  The story of a cursed hidden village An encounter table for enchanted woodland adventures Builds for three new enemies / monsters Several high detail maps to be used in an online tabletop such as Roll20 The Story The small village of Herfol has been suffering from a severe crop shortfall....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Könnten wir nur Bänder zwischen uns weben

Könnten wir nur Bänder zwischen uns weben


Könnten wir nur Bänder zwischen uns weben Dieses One-Shot Abenteuer enthält: Ein kurzes Abenteuer, perfekt für erfahrene Spieler Die Karte eines kleinen Nomadenlagers am Strand Angaben für drei NSC Gruppen Ein neues, tödliches Boss Monster Handgezeichnete Illustration Die Geschichte Am Wegesrand verborgen und von keiner Karte erfasst liegt der...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Wizard Bonbon and The Castle of Sucre

Wizard Bonbon and The Castle of Sucre


This is a kid-friendly adventure created by Cameron Wright. I am providing this adventure for free. It should be suitable for kids of all ages that understand the rules of Dungeons and Dragons 5th edition. Any money that is donated will go into making future kid-friendly adventures as good as possible.  ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Case of the Vanishing Villagers

The Case of the Vanishing Villagers


This adventure is made for level 1 characters. In this adventure the players will team up and go sleuthing their way through the divided city of Triburg. In search for the three missing people, the players will encounter all kinds of weird and wonderful characters. From a dyslectic ex ranger to a Tabaxi (cat person) caught up in a pyramid scheme and from a singer that is like totally not jealous...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Two Page Adventure - Miniature Mariners

Two Page Adventure - Miniature Mariners


Miniature Mariners is a two page adventure that is balanced for four level 3 characters and will take approximately 3 hours to play (excluding random encounters) In this adventure, the party will stumble upon a tiny creature and his construct, shrink to a tiny size, travel to a small coral reef, meet colourful coral folk and might even take down a terrible seadragon.  If you have...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Il Genio Dell'Illusione

Il Genio Dell'Illusione


IL GENIO DELL’ILLUSIONE è un’avventura Gdr in stile Fantasy/Medievale scritta ed illustrata da Matteo Valenti. La storia è basata sulle regole d20, per il sistema di gioco DUNGEONS & DRAGONS 5.0 edition, ed adattabile a qualsiasi altra edizione. L'avventura è stata scritta per un gruppo di 3/4 giocatori di 3°/4°...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Grafter's Gift

The Grafter's Gift


This adventure is intended for use with 5 2nd level characters who will reach 3rd level by the end of the adventure, which can be completed in 1 session but may take 2 or more depending on the pace of your party. If you have fewer than 5 characters, you can make use of the tavern patrons whom are all 2nd level sidekicks and can be levelled up using the sidekick rules present in Tasha’s Cauldron of...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Adventure - Shadows of Lineage

Adventure - Shadows of Lineage


"Ladies and gentlemen, you're about to behold a sight so strange, so horrifying, so utterly monstrous, that I urge you who are easily frightened or upset to forgo. They did not ask to be brought into the world, but into the world they came..." The traveling side show is always a spot for minor amusement. However, in thise case, it's also the perfect place for murder. Uncover the threat to a centuries...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Hourglass

The Hourglass


You find yourselves infront of a shattered hourglass. With no memory of how you got here. It is up to you to find out why. Throughout this module, 4 players will regain memories for their randomly assigned character. Secrety learning about their character's personality and ulterior motives. Giving each player their own secret objectives to complete throughout this dungeon crawl. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Endless Ages: The Maw of Winter Chapter 1

Endless Ages: The Maw of Winter Chapter 1


Mercenaries, sell swords and adventurers from far and wide have answered the call of the merchant guilds of Avaros to venture to the town of Stonebridge the last outpost of civilization deep past the wilds of the Northern Great Forest, through the treacherous mountain passes of the Tin Hills to the borders of the mysterious White Wood. The people and the trade that flows through this last outpost must...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
If only we could weave the bands connecting us

If only we could weave the bands connecting us


If only we could weave the Bands connecting us This One-Shot Adventure Module contains:  The story for a single adventure Build for a new monster Three builds for diverse NPC factions A complex social encounter puzzle for experienced players A simple sketched map of a nomad camp on the beach The Story Hidden by the wayside’s thicket, not appearing...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Ghosts of Ayeeye

Ghosts of Ayeeye


The children are missing from the town of Ayeeye nestled beneath a majestic mountain in the middle of the land. Your party's mission is to decypher the clues and solve the mystery. Mysterious priests, wandering ghosts and deathly guards are waiting. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 1 to 28 (of 28 items) Result Pages:  1 
Select Page Number