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The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
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Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
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To secure permission to explore Felingar's Crypt, the party must liberate the Spring of Stone in the Bandit Wastes. The Spring, however, is currently under the control of Blind Willem, a cleric of the Evil Prince of Elemental Earth and his pack of pet basilisks. To liberate the Spring, the party will need to battle through the canyon, avoiding the dangers and remaining flesh and blood in the face of... [click here for more] |
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Bobblegob is a wiry and eccentric goblin farmer with wild, unkempt hair and a perpetual gleam of excitement in his eyes. He wears patched and faded clothes, stained with mud and pig slop. His most distinguishing feature is the perpetually stained and muddy piglet cradled in his arms.
Included in this PDF:
Background and roleplay notes for Bobblegob and his companion Truffles.
Unique Stat Block for... [click here for more] |
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Grimsnag is a weathered goblin jammer with a wiry build and a rough demeanor. His skin is a sickly green hue, and his eyes gleam with a mischievous spark. He sports a collection of tattoos on his arms, each representing a different port or creature encountered during his astral seafaring adventures. Grimsnag is often seen wearing tattered sailor's garb and a well-worn tricorn hat.
Included in this... [click here for more] |
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The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults... [click here for more] |
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This map is provided as a free resource to virtual tabletop players/GMs, though donations are welcome.
The Crypts of Kelemvor adventure module can be downloaded for free from the Wizards of the Coast website. It is found in Dragon+ Issue 18.
As a virtual tabletop GM, I found that the maps included in the PDF were unusually shaped and didn't line up with my grids. If I manipulated the image... [click here for more] |
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The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
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The Curseblood Goblins, despite their goblin-like appearance, are not actually Goblins. They are the result of a man-made disease called Goblin Pox, created by the necromancer Karlt Corvell. Goblin Pox was specifically designed to infect Goblins and swiftly bring about their demise. And it was highly successful. Karlt wiped out over two hundred Goblins in less than a week, all members of the same tribe.... [click here for more] |
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Zardak’s Ziggurat presents:
DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds edition
Welcome to Icewind Dale
Boldly go into a land gripped by darkness and confront an evil god.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
This adventure uses the ‘I’d Like to Make a Return, Please’ DungeonCraft Story Seed.
This story begins on the... [click here for more] |
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Get your players into Chult today!
HD Color maps for both print and digital use with Mission One in DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation.
This pack includes:
Digital maps for Mission 1 in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions
Print maps for Mission 1... [click here for more] |
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I have redrawn all of the players maps in one of the most fun AL games of all time! Included is a .mod file that has all the maps with LOS and the original image files for your use. I hope you enjoy them! ... [click here for more] |
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Periwinkle Vale, a bastion of peace in a troubled world. At least, it was. When a meteorite lands in the woods south of the farming hamlet of Whitecourt, that peace is shattered by violence, horror and things best left unspoken of. ... [click here for more] |
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The wilderness is vast and untamed once you travel outside the confines of the villages and towns along the Long Road. From the local areas that the townsfolk of Red Larch know to the narrow pass at Black Maw Bog to Triboar. There is much to explore and discover not all of it kind or welcoming.
This a map bundle for some of the environments found and described in the Princes of the Apocalypse module... [click here for more] |
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Currently Includes:
* River Bank
* Orc Hill
Please feel free to download this Riverbank battle map for use in your projects.
You may also enjoy:
The Gates of Madness: A Hardbuckler Story
Aged paper Texture
Aged Paper Colour Pack
Dungeon Maps (PWYW)
Dungeon Maps 2 (PWYW)
Dungeon Maps 3 (PWYW)
River Bank Maps (PWYW)
... [click here for more] |
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Assorted Dungeon Maps you can use in your Dungeon Masters Guild projects.
You may also enjoy:
The Gates of Madness: A Hardbuckler Story
Aged paper Texture
Aged Paper Colour Pack
Dungeon Maps (PWYW)
Dungeon Maps 2 (PWYW)
Dungeon Maps 3 (PWYW)
River Bank Maps (PWYW)
... [click here for more] |
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Virtual Tabletop Journey presents the second of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Glitterhame, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into mushroom forests caverns above the ancient dwarven home of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild,... [click here for more] |
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Virtual Tabletop Journey presents the final of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Black Lake, recreated for use in TaleSpire! With only a few quick copy/pastes and your adventurers will arrive in the cavernous lair of Durgeddin’s bane!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com), which... [click here for more] |
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Virtual Tabletop Journey presents another of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Foundry, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can investigate the haunted halls of Durgeddin’s stronghold!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com), which... [click here for more] |
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Virtual Tabletop Journey presents the first board from the Forge of Fury of the iconic Tales From the Yawning Portal campaign: The Mountain Door, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into the ancient dwarven home of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild,... [click here for more] |
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Virtual Tabletop Journey presents the third of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Sinkhole, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into the waterlogged prison of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com),... [click here for more] |
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Gobledogs are sickly, deformed creatures with dark grey fur that often seems matted and patchy. Their most peculiar feature is the sheer number of teeth they possess, far more than could comfortably fit in their mouths. As a result, some of these teeth jut out at odd angles, creating a menacing and grotesque visage. Many Gobledogs are tailless, a genetic quirk that causes their tails to fall off, leaving... [click here for more] |
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These weapons have been meticulously designed by goblins, for goblins, to cater to their specific murdering needs. The intricate craftsmanship and balance of these weapons are tailored to fit perfectly in a goblin's grotesque hands.
Included in this PDF:
20 Unique Weapons designed by Goblins, for Goblins, to murder non-Goblins
All wepons use the Owl Preservaltions Societys... [click here for more] |
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Get ready to dive into the Goblins' Grab Bag of Treasures! This table is packed with quirky, often ridiculous, but always entertaining loot straight from the goblin world. Expect everything from shrunken heads to lucky rocks, each with its own peculiar twist. It's loot so unusual that even goblins themselves might raise an eyebrow (if they had any)
Included in this PDF:
50 Unique trinkets treasured... [click here for more] |
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Gourbolds have striking orange skin and tend to be slightly smaller than typical kobolds, standing at about 2 to 2.5 feet tall. Their eyes often feature autumnal hues, ranging from deep amber to earthy brown, and they possess subtle patterns on their skin resembling fallen leaves. They are known for adorning themselves with seasonal trinkets and often wear human clothes preferring that worn by the... [click here for more] |
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Announcing Grimlore's Grimoire; a tome of knowledge containing over 200 new spells for DMs and players to use in their D&D 5th Edition games, now for Fantasy Grounds!
What kind of a supplement is this?
This supplement has been created as a passion project and converted for use in the Fantasy Grounds virtual table top. I've been a DM for years, and with the help of my... [click here for more] |
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Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity.
Included in this PDF:
Background and roleplay... [click here for more] |
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Kellerratten – Es beginnt wie immer in einer Taverne …
Dieses Dungeons & Dragons-Abenteuer ist perfekt für Gruppen der Stufen 1 bis 2 und bietet Spielleitern ein einfaches Abenteuer, mit dem sie eine Kampagne beginnen oder das sie einfach in jede Kampagnen-Welt einbauen können, in der es eine Taverne gibt.
Highlights des Abenteuers:... [click here for more] |
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King Grol is a formidable and cunning goblin leader who plays a significant role in the "Lost Mines of Phandelver" adventure. As the chieftain of the Cragmaw goblin tribe, he is responsible for capturing Gundren Rockseeker, a pivotal character in the storyline. King Grol is ruthless and opportunistic, and he seeks to use Gundren's knowledge to his advantage. He resides in the foreboding Cragmaw Castle,... [click here for more] |
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Klarg is a hulking and menacing Bugbear, known for his brutal leadership and cunning tactics. With a towering frame and a perpetually scowling expression, he strikes fear into those who cross his path. His matted fur and crude armor give him a savage appearance, and his sharp eyes miss little in his domain. Klarg is a formidable figure in the world of goblins, commanding respect and fear from his underlings.... [click here for more] |
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Mirthwood Hollow is nestled within the heart of a dense, ancient forest. The settlement is a bustling hub of goblin activity, built into the nooks and crannies of towering trees and the sides of rocky cliffs. Colorful flags, lanterns, and ornaments made from found objects adorn the town, giving it a whimsical and eccentric appearance. Small rope bridges connect different parts of the settlement, and... [click here for more] |
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The Domain of Mischief cleric embodies the playful and whimsical nature of unpredictability and mischief, drawing divine power from chaos and unconventional wisdom. These clerics are often devoted to deities associated with unorthodox thinking, pranks, or clever strategies. They possess unique abilities that allow them to confound enemies, protect allies with unpredictable illusions, and even momentarily... [click here for more] |
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This is the version for Fantasy Grounds Virtual Table Top.
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Get the PDF version PWYW here:
Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's... [click here for more] |
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In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate... [click here for more] |
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The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
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The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
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The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
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The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
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The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
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Przygoda jest z założenia scenariuszem do przeprowadzenia w czasie jednej sesji. Może być również elementem większej kampanii, jako przerywnik od głównego wątku.
Miejscem akcji przygody jest niewielka osada rybacka na jednym z archipelagów Faerûnu.
Scenariusz przygotowany jest dla 4 graczy na 3 poziomie doświadczenia. Pełna, spokojna rozgrywka trwa od 4 do 5 godzin. Po skróceniu... [click here for more] |
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Port Krillmere on Krillmere Island is known for the hunting of whales. Most of the whaling industry is in the hands of the Triwhael Company, which established a research facility on the island where five mages are working on secret innovations to increase company profits. Lately, however, contact with the research facility has been lost, and one of the mages who visited the port has disappeared... [click here for more] |
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Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
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Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies.
With their unorthodox fighting style, Scrappers strike fear into... [click here for more] |
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Thousands of years ago, a remarkable event transpired that led to the emergence of a peculiar offshoot of goblins — the Space Goblins. Unlike their earthbound kin, Space Goblins have adapted to the rigors of interstellar travel, forging their identity amidst the stars and celestial bodies. Space Goblins bear a distinctive look that sets them apart from their terrestrial counterparts. Their skin... [click here for more] |
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As the party travels through a dense and eerie forest, they notice a faint flickering light between the trees. Curiosity piqued, they investigate and find themselves stumbling upon a peculiar scene: a makeshift carnival set up in a forest clearing. The carnival is run by a group of goblin bandits who have taken up a surprising set of roles as performers. This is no ordinary carnival, but one filled... [click here for more] |
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The party arrives at Fort Selune, an outpost protecting the borders of Cormyr. They intend to use it as an outpost to explore the nearby Stonelands, but the mysterious deaths of a group of sentries interrupts their plans. The party now needs to figure out what is killing the soldiers and how before it is too late.
This is the fourth in the A to Z One-Page series, featuring Animated Objects. The series... [click here for more] |
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After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'... [click here for more] |
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Mines of Chult - Map Pack
This product contain multiple versions of the maps found in the Mines of Chult supplement and is for personal use only. No commericial usage rights are provided.
I've created this product for those consumer who purchased the Print on Demand version but wish to have access to the maps.
I've marked this product Pay What You Want since I am unable to provide a version of the... [click here for more] |
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Battle maps for use by DMs running Baldur's Gate: Descent into Avernus.
Inside, you will find:
Full-colour maps of the Scab and the Bleeding Citadel, converted into 2 top-down battle maps for use in play.
3 versions of each map: plain artwork, grid-marked, and grid-marked with area labels for DM reference.
Maps are jpeg images with file sizes between 3 and 4 MB, intended for use in virtual tabletops.... [click here for more] |
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This is an old TSR starting adventure. I tried to do a conversion with their licensing to those that already have the product, so it can be used on Fantasy Grounds. NO Map or Descriptions are included. Some dialogue and all encounters along with a general plot has been added. Some NPC's were scaled due to how hard they would be for a group of lvl 1 PC's in 5E and their stats have been modified... [click here for more] |
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