Spelljammer's Guide to the Galaxy is a 58 page book filled with options for players and DMs alike.
In this book, you will find:
For the Players:
3 new Races: the Astral Genasi, Metamorph, and Lumen.
20 spacefaring Subclasses for every class, including the Prism!
Cybernetics and Mutations to... [click here for more]
A supplement for DMs and Players alike, this book gives necromancers numerous additional tools to cause havoc and terror in the living and unliving alike. Within you will find two new class archetypes: The Blood Sorcerer, an origin for the sorcerer revolving around using blood to fuel your magics. And the Grim Harvester, a necromantic take on the pet archetype. Additionally, you will find a rework... [click here for more]
presenting
The sands of time flow strangely in Forlorn, a land of dark druids, fractured histories and tortured souls.
From the depths of Castle Tristenoira, a sinister shadow chokes the life from the earth, and none can stand against it.
In a journey of grimalkin, ghosts and goblyns, brave adventurers must parley with the dead, unravel ancient curses... [click here for more]
The tiny port town of Brittenborough has a big problem: not one of the flea-bitten, salt-crusted sailors of the local fishing guilds are willing to risk putting out to sea to deliver a shipment of sugar, tea and rum to re-suppy the most famous ship in its fleet. For the players: the local council have begged you for aid, so you’re going on a supply run to ferry a few barrels to a ship that is probably... [click here for more]
What's a Magic Archer
The Magic Archer is a Martial Archetype for fighters who want to blend ranged weapon attacks with spellcasting.
Magic Archers choose from a pool 27 Magical Talents as they level up which allow them to do all sorts of incredible things; like shooting through cover, pushing foes, bolstering your allies, and even casting certain spells.
Unlike most spellcasters,... [click here for more]