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Home-Field Advantage - A Compendium of Lair Actions

Home-Field Advantage - A Compendium of Lair Actions


  Home-Field Advantage is a 240-page compendium of Lair Actions for your favorite 5e baddies! This ENnie Award winning, Adamantine Best Seller features hundreds of new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. There’s nothing like entering the lair of a boss monster who's been built up as an...   [click here for more]
Dungeon Masters Guild  $19.95

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Honkonomicon

Honkonomicon


"This book is just full of fun fun things [...] It is the book for geese related Dungeons & Dragons content [...] and this one does it really really well." -Splinterverse "I absolutely love absurd supplements like this, so I’m very giddy about it." -Geektyrant >Best Copper Seller in 24 hours< >Best Silver Seller in 48 hours< >Appeared...   [click here for more]
Dungeon Masters Guild  $9.95

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Truly Madly Deeply: Level Zero to Hero

Truly Madly Deeply: Level Zero to Hero


Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character creation through role-playing. Players will guide their characters through training by a Harper named Adoward Axeager,...   [click here for more]
Dungeon Masters Guild  $4.99

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Feywild Encounters - Random Encounter Tables

Feywild Encounters - Random Encounter Tables


      Feywild Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. There is also a separate Fantasy Grounds Version. Encounters for adventures and campaigns in terrain of Feywild, the fey, dream realms, eladrin cities and the Wild Beyond the Witchlight. Includes...   [click here for more]
Dungeon Masters Guild  $5.00

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Quackonomicon

Quackonomicon


IN ENGLISH HERE "Un manuale fitto di cose divertentissime [...] Questo è IL manuale per il materiale relativo alle oche in Dungeons & Dragons [...] e lo fa molto, molto bene." -tradotto da Splinterverse "Amo assolutamente questo genere di supplementi, sono molto elettrizzato." -tradotto da Geektyrant >Platinum Seller (1001+ copie vendute) in inglese< >Best...   [click here for more]
Dungeon Masters Guild  $9.95

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200 City Noncombat Encounters - Random Tables

200 City Noncombat Encounters - Random Tables


  200 Non-Combat Encounter Prompts for the City Tables visible in Previews under the product image.  Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates, nobles at the docks and mud that steals your shoes. Be entertained at the tavern, harassed by traders in the park and chat with urchins in the streets and alleys. Includes d20 tables for ... City...   [click here for more]
Dungeon Masters Guild  $3.00

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200 Undercity Noncombat Encounters - Random Tables

200 Undercity Noncombat Encounters - Random Tables


    200 Non-Combat Encounter Prompts for the Undercity Tables visible in Previews under the product image.  Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.  Includes d20 tables for ... Back Alleys and Rough Streets (By...   [click here for more]
Dungeon Masters Guild  $3.00

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Home-Field Advantage - Roll20 conversion

Home-Field Advantage - Roll20 conversion


  This is the roll20 conversion of "Home-Field Advantage: a Compendium of Lair Actions"! Home-Field Advantage is a 240-page compendium of Lair Actions for your favorite 5e baddies. This ENnie Award winning, Mithral Best Seller features hundreds of new and unique lairs covering 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. Run...   [click here for more]
Dungeon Masters Guild  $24.95

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Collected Encounters - Random Tables

Collected Encounters - Random Tables


      Collected Encounters for Terrains, Planes, Monsters and Humanoids Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.  Collected encounter tables from over 20 previous titles, revised into d20 tables and updated with new terrains and tables added. Each terrain and creature type has encounter details for ideas about...   [click here for more]
Dungeon Masters Guild  $14.00

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Amarune's Almanac: Mountains of the Realms

Amarune's Almanac: Mountains of the Realms


"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome...   [click here for more]
Dungeon Masters Guild  $9.95

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Trinkets of the Old Empires

Trinkets of the Old Empires


Trinket of the Old Empires This supplement introduces 101 new trinkets and 2 new magic items that you may find in the countries of Unther, Mulhorand, Chessenta. The trinkets presented in this supplement are inspirited by the harsh and arid climates of the Old Empire and were created to bring an additional layer of depth and world-building to the Forgotten...   [click here for more]
Dungeon Masters Guild  $1.50

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Home-Field Advantage - A Compendium of Lair Actions (Fantasy Grounds)

Home-Field Advantage - A Compendium of Lair Actions (Fantasy Grounds)


Now available for Fantasy Grounds Unity! Home-Field Advantage is an extensive compendium of lair actions, featuring 250 new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. There’s nothing like entering the lair of a boss monster who's been built up as an antagonist for several sessions. Lair actions...   [click here for more]
Dungeon Masters Guild  $29.95

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Amarune's Almanac: Mountains of the Realms (Fantasy Grounds)

Amarune's Almanac: Mountains of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,...   [click here for more]
Dungeon Masters Guild  $9.95

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Wolf in Merchant's Clothing

Wolf in Merchant's Clothing


Not Everyone Is As They Seem Many moons ago, an ambitious family of merchants with new wealth sought to expand their reach. They quickly abutted Lord Alyx’s dominion. Alyx, a very territorial noble, wished nothing more than to maintain their keep. So, they did what any conniving aristocrat would do and tricked the family with a false trade deal. Instead of meeting their...   [click here for more]
Dungeon Masters Guild  $4.99

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Truly Madly Deeply: Level Zero to Hero (Fantasy Grounds)

Truly Madly Deeply: Level Zero to Hero (Fantasy Grounds)


Truly Madly Deeply: Level Zero to Hero -- Now for Fantasy Grounds Unity! Conversion based on original product containing: Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character...   [click here for more]
Dungeon Masters Guild  $4.99

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Trinkets of Waterdeep: Dungeon of the Mad Mage

Trinkets of Waterdeep: Dungeon of the Mad Mage


Trinkets of Waterdeep: Dungeon of the Mad Mage This supplement introduces 100 new trinkets that you may find in the boundless depths of Undermountain. The trinkets presented in this supplement are inspired by the dread domain of Halaster Blackcloak, the mega-dungeon of Undermountain. This supplement was created to bring an additional layer of depth and world-building to any...   [click here for more]
Dungeon Masters Guild  $2.50

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Trinkets of Mephistopheles

Trinkets of Mephistopheles


Trinkets of Mephistopheles This supplement introduces 101 New Trinkets inspired by Mephistopheles, the lord of the 8th, and his cults on the material plane. The trinkets presented in this supplement were created with the idea of bringing an additional layer of depth to any adventure containing Mephistopheles or his cults. The trinkets can be easily...   [click here for more]
Dungeon Masters Guild  $1.50

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Feywild Encounters - Random Encounter Tables (Fantasy Grounds)

Feywild Encounters - Random Encounter Tables (Fantasy Grounds)


Now for Fantasy Grounds Unity! Encounter tables for the Feywild using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Feywild Encounter Tables (Encounters level 1-4, 5-10 and 11+) Location Tables (Wild locations, baleful locations, semi-civilized locations,,...   [click here for more]
Dungeon Masters Guild  $4.95

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Trinkets and Minor Items Found in a Haunted Crypt

Trinkets and Minor Items Found in a Haunted Crypt


Trinkets & Minor Items Found in a Haunted Crypt is jam-packed with 100 new trinkets that you might find wandering in forgotten crypts and deserted mausoleums. Inspired by the graveyard walks of my youth and my love of the gothic horror genre. These trinkets are the perfect way to build character into any adventure based in and around graveyards or tombs Inside this supplement, you will...   [click here for more]
Dungeon Masters Guild  $1.25

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Circle of Disaster - A Druid Archetype

Circle of Disaster - A Druid Archetype


Some druids are shepherds, others are sages. Druids of the Circle of Disaster represent the raw destructive potential of nature, and all fear them. Those who don’t find themselves at the mercy of the storm, volcano, or the very earth itself! The supplement contains a Druid subclass themed around disasters. They have the power to cause disasters, but also the power to sense them,...   [click here for more]
Dungeon Masters Guild  $1.44

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Trinkets of Ravnica

Trinkets of Ravnica


101 Trinkets of Ravnica Trinkets of Ravnica is jammed packed with 101 New Ravnica-Inspired Trinkets and 3 New Magic Items that you may find while exploring the plane-spanning city of Ravnica. The wonders and oddities of Ravnica t inspire the trinkets in this supplement. The trinkets in this book add a layer of depth to any campaign based in the Ravnica. Many of the trinkets and curiosities...   [click here for more]
Dungeon Masters Guild  $1.50

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Stone Cold - A Giant Planar Adventure (Fantasy Grounds)

Stone Cold - A Giant Planar Adventure (Fantasy Grounds)


Stone Cold - A Giant Planar Adventure Now available for Fantasy Grounds Unity! GIANTS, WIZARDS, FLYING CASTLES, HUMBLE BEGINNINGS. WILL YOU DELVE INTO THE MAELSTROM?  Stone Cold is an adventure designed for four to six adventurers from 11th to 13th level. It’s purpose is to present an intriguing narrative with branching paths and multiple methods to achieve a unique ending based on player agency....   [click here for more]
Dungeon Masters Guild  $5.95

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WBW-DC-TRI-02 Nothing Ventured

WBW-DC-TRI-02 Nothing Ventured


Adventures must work to track down a missing shopkeeper who has become trapped in her own shop, after a bargain with a powerful archfey has gone awry. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
Dungeon Masters Guild  $2.99

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Stone Cold - A Giant Planar Adventure

Stone Cold - A Giant Planar Adventure


GIANTS, WIZARDS, FLYING CASTLES, HUMBLE BEGINNINGS. WILL YOU DELVE INTO THE MAELSTROM?  Stone Cold is an adventure designed for four to six adventurers from 11th to 13th level. It’s purpose is to present an intriguing narrative with branching paths and multiple methods to achieve a unique ending based on player agency. It can be completed in one to two sessions of play between important events...   [click here for more]
Dungeon Masters Guild  $4.95

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Undermountain - Standalone Part 1: Down the Well

Undermountain - Standalone Part 1: Down the Well


Undermountain - Standalone Part 1: Down the Well The undermountain megadungeon, as presented in Waterdeep: Dungeon of the Mad Mage, is a colossal place and a huge adventure. But for some, it might be too large. Standalone seeks to re-frame each floor as a single adventure, with its own hooks and resolutions. Minimal information is reproduced within these chapters, and the original book will...   [click here for more]
Dungeon Masters Guild  $1.49

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Exploration Locations - The Old City

Exploration Locations - The Old City


Exploration Locations - The City In Exploration Locations, delve in to some of these locations with lists of possible rewards, hazards, and encounters that can be found in these places. Including other adventurers or groups who have preceded your party into The Depths or followed after. Some of these people have set up bases of operation or offer trade while others may act as rivals or enemies. The...   [click here for more]
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