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Top 100 Products
01.Nerzugal's Dungeon Master Toolkit 2

Nerzugal's Dungeon Master Toolkit 2
by Dungeon Masters Guild

After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success and had no choice but to make a second, but I wanted this one to be incredible. This Toolkit is a much larger undertaking than the first, but...   [click here for more]
02.Monsters of the Guild

Monsters of the Guild
by Dungeon Masters Guild

Monsters of the Guild is a DMs Guild community driven project which includes 100+ incredible monsters for your Dungeons & Dragons 5e game, from 40+ of the Guild's most talented and exciting monster creators. This product is availble as a PDF, Hardback Book and Fantasy Grounds Module (FG module sold separately - click here) (Note:...   [click here for more]
03.Xanathar's Extraordinary Vault

Xanathar's Extraordinary Vault
by Dungeon Masters Guild

More magic... More gear... More treasure... More Xanathar! Xanathar has spent centuries accumulating loot beneath the streets of Waterdeep. Now, at last, you have the chance to peek inside his extraordinary treasure vault! This book contains nearly 500 items, including mundane and magical arms and equipment for everyone. This vast catalog ensures that players will...   [click here for more]
04.The Book of Dragons for 5th Edition

The Book of Dragons for 5th Edition
by Dungeon Masters Guild

The Book of Dragons is a 237-page supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike! Within its pages, you will find: 3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn 11 Subclasses: Path of the Dragon for the Barbarian, College of Dragonsong for the Bard, Dragon Domain for the Cleric, Circle of Dragons...   [click here for more]
05.Xanathar's Lost Notes to Everything Else

Xanathar's Lost Notes to Everything Else
by Dungeon Masters Guild

"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC - as if...   [click here for more]
06.Player's Companion

Player's Companion
by Dungeon Masters Guild

"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the...   [click here for more]
07.Class Character Sheets - The Bundle

Class Character Sheets - The Bundle
by Dungeon Masters Guild

The Bundle V1.2 Built specifically with everyone in mind! This bundle collects all of the individual class focused characters sheets in one easy download: A whopping 70+ character sheets! All PDF's are the latest version as released individually and are continuously updated. Includes: The Artificer from Unearthed Arcana,...   [click here for more]
08.Monsters Without Borders

Monsters Without Borders
by Dungeon Masters Guild

"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK WE HAVE RAISED $2,029 so far, that's 32 days in the field for a trained doctor! "To...   [click here for more]
09.Riddle of the Raven Queen

Riddle of the Raven Queen
by Dungeon Masters Guild

Embark on a rescue mission into the heart of the Shadowfell in this adventure for the world's greatest role-playing game! This 8-to-12-hour adventure for 5th to 10th level characters takes heroes from the elf village Dripping Leaves in Cormanthyr Forest to a drow outpost to the Shadowfell. Along the way they contend with new creatures and story elements found in Mordenkainen's Tome of Foes....   [click here for more]
10.50 Notice Board Quests

50 Notice Board Quests
by Dungeon Masters Guild

Beryl and Perrin look at the massive sun bleached notice board outside of the New Salt tavern. The Dirty Water Gang, falling on hard times, as usual, couldn't be too picky with where their next meal would come from.    Perrin coughs into his silk hankerchief then says, "Do we really want to be lab rats for some creepy alchemist, again? I can still smell colors..." "Well," Beryl...   [click here for more]
11.Elminster's Guide to Magic

Elminster's Guide to Magic
by Dungeon Masters Guild

“This is an incredible supplement full of clever writing that made me think Ed Greenwood had contributed. Every spellcaster, from wizards to clerics to eldritch knights, needs a copy of this book. Sure, this book has hundreds of balanced, creative, fun, new spells to fill your arsenal and is brimming with magic items both sinister and hilarious, but it also is chock full of story bits. Names...   [click here for more]
12.Complete Adventures of M.T. Black Vol. I

Complete Adventures of M.T. Black Vol. I
by Dungeon Masters Guild

This collection contains all of the M.T. Black adventures published in 2016. You get fourteen critically acclaimed and best selling adventures for a super low price! This represents nearly two hundred pages of content and many many hours of gameplay. I'm offering this bundle for just $9.95! Follow me on twitter @MTBlack2567. The following adventures are included in this collection...   [click here for more]
13.D&D Solo Adventure: The Death Knight's Squire

D&D Solo Adventure: The Death Knight's Squire
by Dungeon Masters Guild

5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or, it can serve as a way for a player who cannot find a...   [click here for more]
14.Monsters of the Orient: Complete Bestiary

Monsters of the Orient: Complete Bestiary
by Dungeon Masters Guild

This 170-page bestiary contains lore, flavor, and more than 250 new statblocks - both new and old. They are all firmly rooted in an exotic world full of adventure, exploration, and intrigue. Most monsters can, however, be used within any setting. Also included are seven monstrous races: the hsing-sing, kappa, twilight naga, taka-onna, tengu, tsuno, and wang-liang. Please leave a review after...   [click here for more]
15.The Comprehensive Equipment Manual [Revised]

The Comprehensive Equipment Manual [Revised]
by Dungeon Masters Guild

A PREVIEW PAGE CAN BE READ HERE. That “Full-Size Preview” shows the entirety of the new ARMOR rules, allong with the full table of contents, the Introduction, and an Appendix discussing future products in development at Wraith Wright Productions. This REVISED version of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now incorporates a second product,...   [click here for more]
16.A Fistful of Coppers: 26 Guild Best-Sellers

A Fistful of Coppers: 26 Guild Best-Sellers
by Dungeon Masters Guild

Welcome to A Fistful of Coppers (and Silvers and Electrums and…)! A constellation of DM’s Guild stars have joined forces to bring you a collection of some of the Guild’s BEST SELLING products! In this veritable bag of holding for best-sellers, you’ll find a huge variety of content in more than two dozen different products, ranging...   [click here for more]
17.Tortle Package (5e)

Tortle Package (5e)
by Wizards of the Coast

The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
18.Friends and Foes I

Friends and Foes I
by Dungeon Masters Guild

Cawood Publishing presents Friends and Foes I for 5th Edition! A 200-page Dungeon Master's guide packed with 185 NPCs. From the makers of 12 bestselling DMs Guild products. At the heart of every adventure are unforgettable characters! This collection of NPCs includes friends to aid the heroes and foes to oppose them. Each NPC has its own stat block and detailed background...   [click here for more]
19.Everything Rob Twohy Sale

Everything Rob Twohy Sale
by Dungeon Masters Guild

Everything Rob Twohy (rob2e) Sale ThanX SO much to everyone for your support, I know people are enjoying these works, I've received many emails. Everything I have made for the DMs Guild in 2016 and 2017 all at a 43+% off rate. $105.20 dollars in value. Only $59.95. It includes everything shown: EXACTLY WHAT'S INCLUDED: Race Ability Modifiers and Key Class Stats (PDF...   [click here for more]
20.Tomb of Annihilation Companion

Tomb of Annihilation Companion
by Dungeon Masters Guild

This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation...   [click here for more]
21.Epic Characters

Epic Characters
by Dungeon Masters Guild

This 71-page handbook contains progression from 20th to 30th level for all twelve core classes as well as all subclasses found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, and Xanathar's Guide to Everything. It also includes epic racial bonuses for all races found in the Player's Handbook, Elemental Evil Player's Companion, and Volo's Guide to Monsters. Epic...   [click here for more]
22.Magic Potions & Ingredients

Magic Potions & Ingredients
by Dungeon Masters Guild

Expand your game with a collection of new magic potions, ingredients and a brewing mechanic to brew your very own magic juice! This guide to Magic Potions & Ingredients is not just a cookbook for the druids among us: it's a guide for everyone with a passion of nature, survival, arcana or religion,...   [click here for more]
23.Fantasy Grounds 5E Coding Package

Fantasy Grounds 5E Coding Package
by Dungeon Masters Guild

Fantasy Grounds 5E Coding Package (Now includes Xanathar's Guide to Everything) This is a module for the Fantasy Grounds VTT software. This compilation includes ALL FOUR of the following coding effects modules: Individually priced at nearly $38, now available for $29.95 (a 20%+ discount)! This package is PART of the "Everything Rob Twohy Sale" package. Please consider...   [click here for more]
24.Fulvano's Guide to the Wilds

Fulvano's Guide to the Wilds
by Dungeon Masters Guild

Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it. Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and...   [click here for more]
25.Monstrous Races

Monstrous Races
by Dungeon Masters Guild

Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player...   [click here for more]
26.Gunslinger Martial Archetype for Fighters

Gunslinger Martial Archetype for Fighters
by Dungeon Masters Guild

1.3 changes! After a long time of amassing feedback from the community while this has been in the wild, I made a rather large overhaul to how this class' progression lays out, and how Trick Shots are acquired! 1) All of the various special Shots the Gunslinger can make are now considered "Trick Shots" that can be selected from the list as you level up, similar to the Battle Master....   [click here for more]
27.Dungeon Tales #1

Dungeon Tales #1
by Dungeon Masters Guild

A wonderful collection of adventures from some of the finest storytellers on the DMs Guild. Over 60% off the cost of the individual titles! Click on the images below for previews. Edited by M.T. Black and Travis Legge   Adventure For Levels No. of Sessions Overview Individual Price 1st-3rd 1 The village of Farleigh's...   [click here for more]
28.Journey into the Feywild

Journey into the Feywild
by Dungeon Masters Guild

The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme. This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset. Chapter 1: All...   [click here for more]
29.Emirikol's Guide to Devils

Emirikol's Guide to Devils
by Dungeon Masters Guild

This book contains everything you need to know about devils in 5th edition Dungeons & Dragons. Done in the style of Volo's Guide to Monsters, this gives you piles of material for your campaign: Chapter 1: All the basics on devils, and a look at every single type of devil currently known to exist. Chapter 2: Player stuff! New Race: The maeluth, a half-dwarf/half-devil. Player...   [click here for more]
30.Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit
by Dungeon Masters Guild

This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be dropped in any campaign setting with just a small amount of work by the DM, providing at least...   [click here for more]
31.Construct Compendium

Construct Compendium
by Dungeon Masters Guild

THE COMPLETE GUIDE TO ALL THINGS MECHANICAL AND CONSTRUCTED Hot off the forge, the Construct Compendium is your go-to source for information on the constructs, machines, robots and sentient objects of the world. This 74 page manual include: FOUR NEW RACES including the mechanically altered Ascended, the alchemically animated Kemlings,...   [click here for more]
32.Red Hand of Doom (3e)

Red Hand of Doom (3e)
by Wizards of the Coast

Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with...   [click here for more]
33.Rats of Waterdeep

Rats of Waterdeep
by Dungeon Masters Guild

Solve a brutal crime on the mean streets of Waterdeep in this madcap companion adventure for Xanathar's Guide to Everything! This adventure was brought to you by Tomb of Annihilation author Will Doyle and D&D Adventurers League admin Lysa Chen, as part of the Guild Adepts program. The product also includes new...   [click here for more]
34.Heroes of the Orient: Player's and DM's Companion

Heroes of the Orient: Player's and DM's Companion
by Dungeon Masters Guild

This 75-page handbook contains lore, flavor, and rules for creating adventures in the Orient. Included are also: 6 new races, a new dwarf subrace and an oriental human variant Nezumi - humanoid rats with 3 subraces Hengeyokai - shapeshifting animals with 10 subraces Spirit Folk - descendants of humans and spirits with 3 subraces Vanara...   [click here for more]
35.Critter Compendium

Critter Compendium
by Dungeon Masters Guild

Hundreds of Monsters New and Old The Critter Compendium delivers over 250 pages of monsters both from older editions and completely new to the game for a DM to unleash upon their players. But players too can find new options in this book, such as new creatures to summon, undead to create, beasts to use as familiars, beast companions or to wildshape into, and even some ideas for class options such...   [click here for more]
36.Shore of Dreams

Shore of Dreams
by Dungeon Masters Guild

"The writing, the artwork and the overall feeling of this adventure is absolute triple A quality!" - Mr. Tarrasque We are PLATINUM! The PDF & Print+PDF Bundle gets exclusive paper miniatures from TRASH MOB MINIS! PISCA AHLORSATH, LARISSA TEMERITY & THE TEMPEST BEAST come with this adventure!* More Trash Mob Minis can be found here. Riches...   [click here for more]
37.DDAL07-13 Old Bones and Older Tomes

DDAL07-13 Old Bones and Older Tomes
by Dungeon Masters Guild

The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and...   [click here for more]
38.DDAL07-14 Fathomless Pits of Ill Intent

DDAL07-14 Fathomless Pits of Ill Intent
by Dungeon Masters Guild

The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled the width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds...   [click here for more]
39.Banquet of the Damned

Banquet of the Damned
by Dungeon Masters Guild

"This was an amazing one-shot to DM." "This is a well written and well put together mystery, which is an absolute rarity for modules." "The writing and the art blend perfectly to set the right mood and there's a right blend of role-play and combat." Banquet of the Damned is a mystery adventure for a party of 4th level characters. It takes place in the village of Womford...   [click here for more]
40.CCC-WWC-04 The Black Hand

CCC-WWC-04 The Black Hand
by Dungeon Masters Guild

THE FOURTH ADVENTURE IN THE TENETS OF BANE SERIES A priestess of Torm needs adventurers to travel to Thentia with three platinum discs that once belonged to a trio of Banite fanatics. From there, the items are bound for Elturgard, where they can finally be destroyed. It seems like a simple task, but followers of Bane also seek the discs. Can you see your cargo safely to its destination and...   [click here for more]
41.DDAL07-15 Streams of Crimson

DDAL07-15 Streams of Crimson
by Dungeon Masters Guild

The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already. Can you wrest those necromantic artifacts from the hands of the dread mages? Part One of the Broken Chains Series. A Four-Hour Adventure for 17th-20th Level Characters ...   [click here for more]
42.Character Record Sheets for A6 Format Binders

Character Record Sheets for A6 Format Binders
by Dungeon Masters Guild

OCD&D anyone? You have the weird habit of cluttering your character sheet with all kinds of information, that may never become relevant in the whole campaign? You are constantly running out of space on your original A4 or Letter sized character record sheet, and are tired of your messy collection of character amendments on loose paper? Then this character sheet is for you. This PDF features a...   [click here for more]
43.Monsters of the Guild (Fantasy Grounds)

Monsters of the Guild (Fantasy Grounds)
by Dungeon Masters Guild

Monsters of the Guild is a DMs Guild community driven project which includes 121 incredible monsters for your Dungeons & Dragons 5E game, from 48 of the Guild's most talented and exciting monster creators. This product is a Fantasy Grounds VTT module. It is also available as a PDF and/or Hardback Book - click here. FEATURED FOREWORD by Chris Lindsay...   [click here for more]
44.Totem of the Duck - Option for Totem Warrior Barbarians

Totem of the Duck - Option for Totem Warrior Barbarians
by Dungeon Masters Guild

TOTEM OF THE DUCK Primal Path Extension of the Totem Warrior for the Barbarian Class In the final arc of Critical Role's first campaign, actor Jon Heder (Napoleon Dynamite, Blades of Glory) was awesome enough to come guest for a couple of episodes. When I sat with him in advance to make his character, he settled on a charismatic Half-Orc Bard/Barbarian named...   [click here for more]
45.DDAL07-16 Pools of Cerulean

DDAL07-16 Pools of Cerulean
by Dungeon Masters Guild

The Land of Ash and Smoke. Once a hellish landscape of volcanic activity, now a nightmare region that hosts one of the scattered Soulmonger fragments. The fragment’s burgeoning power attracted the attention of the Red Wizards of Thay and, thankfully, adventurers who are willing to risk life and limb to keep the fragment from these vile arcanists. Can you reach the fragment before the Red Wizards...   [click here for more]
46.Codex of the Infinite Planes Collected 1 The Inner Planes

Codex of the Infinite Planes Collected 1 The Inner Planes
by Dungeon Masters Guild

Codex of the Infinite Planes Collection I: The Inner Planes The secrets, mysteries, monsters, and more of air, earth, fire, and water, collected together at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the...   [click here for more]
47.Fantasy Grounds 5E Coding Package (ITEMS)

Fantasy Grounds 5E Coding Package (ITEMS)
by Dungeon Masters Guild

Fantasy Grounds 5E Coding Package (ITEMS) This is a series of modules for the Fantasy Grounds VTT software. This compilation includes ALL NINE of the following coding effects modules: Individually priced at $23, now available for $17.95 (a 22% discount)! Other Items by Rob Twohy Download these other helpful and fun items! More...   [click here for more]
48.The Mines of Chult

The Mines of Chult
by Dungeon Masters Guild

Presenting The Mines of Chult! This Savage Encounters adventure supplement features nine mini adventures from three best-selling DMs Guild authors. Featuring adventures for character levels 1 through 16, your PCs will challenge several new monsters, discover fascinating new magic items, and interact with some wickedly fun NPCs. Though designed with Tomb of Annihilation...   [click here for more]
49.Eldritch Expansion

Eldritch Expansion
by Dungeon Masters Guild

"Eldritch magic, the powers drawn from those dark beings and forces which exist between the stars. Not as pervasive as the arcane and divine magics wielded by more common spellcasters, eldritch magic always presents an aspect of otherness, a connection to a world which rarely intersects with ours and which strikes ordinary mortals as strange... and dangerous." Unlock...   [click here for more]
50.CCC-WWC-01 In the Face of Fear

CCC-WWC-01 In the Face of Fear
by Dungeon Masters Guild

THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters  ...   [click here for more]
51.D&D Solo Adventure: Tyrant of Zhentil Keep

D&D Solo Adventure: Tyrant of Zhentil Keep
by Dungeon Masters Guild

This is the pdf version. For the Fantasy Grounds module, click here. 5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race or class, without a DM. Tyrant of Zhentil Keep continues the narrative of The Death Knight’s Squire (the...   [click here for more]
52.Tome of Adventures

Tome of Adventures
by Dungeon Masters Guild

M.T. Black, Tony Petrecca, Patrick E. Pullen and Jeff C. Stevens present The Tome of Adventures, a fantastic collection of twelve critically acclaimed 5th Edition Dungeons and Dragons modules. Within these 296 pages your heroes will fight the legendary Killer Kobolds, save Neverwinter from a plummeting wizard's tower, uncover the mysteries of Dragon's Breath Tavern, confront a powerful undead beholder...   [click here for more]
53.DDAL07-01 A City on the Edge (5e)

DDAL07-01 A City on the Edge (5e)
by Wizards of the Coast

Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? Five Four-Hour Mini-Adventures for...   [click here for more]
54.Blood Hunter Class

Blood Hunter Class
by Dungeon Masters Guild

Blood Hunter Class Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses,...   [click here for more]
55.CCC-WWC-02 Dark Waters of Hate

CCC-WWC-02 Dark Waters of Hate
by Dungeon Masters Guild

THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters  ...   [click here for more]
56.D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring

D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring
by Dungeon Masters Guild

5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire and Tyrant of Zhentil Keep), this system relies on dice rolls and tables (hence the name) to randomly generate monsters, traps, clues, encounters, secret doors, loot… all the good stuff. The final BBEG encounters...   [click here for more]
57.Murder in Baldur's Gate (5e)

Murder in Baldur's Gate (5e)
by Wizards of the Coast

Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On tis day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder ha returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. This Dungeons & Dragons Roleplaying...   [click here for more]
58.CCC-WWC-03 Tyrant of the Forgotten Forge

CCC-WWC-03 Tyrant of the Forgotten Forge
by Dungeon Masters Guild

THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters   Each...   [click here for more]
59.Castle Ravenloft hires colour jpg maps

Castle Ravenloft hires colour jpg maps
by Dungeon Masters Guild

High detail jpg colour maps for Castle Ravenloft, the pinacle adventure of the famed Ravenloft realm, ideal for virtual tabletop. SPECS: This fileset contains each floor as two seperate files, in each case gridded and ungridded. all saved as highly compressed jpg files, there are 18 files in total, two of each floorset. the largest file is 3.3meg, and the smallest is 240k. The maps have been...   [click here for more]
60.D&D Rules Cyclopedia (Basic)

D&D Rules Cyclopedia (Basic)
by Wizards of the Coast

Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following: All the rules from the D&D boxed set series, including Basic, Expert, Companion,...   [click here for more]
61.Gary Con X Tier 1 CCC Bundle

Gary Con X Tier 1 CCC Bundle
by Dungeon Masters Guild

A bundle combination of: CCC-GARY-04 CCC-GARY-05 CCC-GARY-06 ...   [click here for more]
62.Ruins of Mezro

Ruins of Mezro
by Dungeon Masters Guild

From the co-author of Tomb of Annihilation, and now legal for play in the D&D Adventurers League! Dare you enter the ruined domain of Ubtao? Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden...   [click here for more]
63.Encounters in Port Nyanzaru

Encounters in Port Nyanzaru
by Dungeon Masters Guild

This product is Adventurers League legal and made for Tier 1. Code: DDHC-TOA-5 Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement! Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger!...   [click here for more]
64.Dawn of the Emperors: Thyatis and Alphatia (Basic)

Dawn of the Emperors: Thyatis and Alphatia (Basic)
by Wizards of the Coast

Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery. Product History...   [click here for more]
65.Adventure Anthology of P.B. Publishing

Adventure Anthology of P.B. Publishing
by Dungeon Masters Guild

P.B. Publishing Presents: Adventure Anthology! This is the 2016/17 collection of adventures released by P.B. Publishing. We have put together 9 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1 For only $9.95 (50% cheaper than buying them singularly) this bundle...   [click here for more]
66.Elminster's Guide to Solo Adventuring

Elminster's Guide to Solo Adventuring
by Dungeon Masters Guild

Elminsters Guide to Solo Adventuring. Well met adventurer. So you're itching to loot the nearest dungeon or visit a far-flung city but your party totals just one, you and there's not a Dungeon Master this side of Waterdeep willing to guide you. Fear not, The Continent of Faerun is still open for you to explore but watch your step adventuring alone is no less perilous, you have been...   [click here for more]
67.N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)
by Wizards of the Coast

Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
68.Gary Con X Tier 2 CCC Bundle

Gary Con X Tier 2 CCC Bundle
by Dungeon Masters Guild

This bundle includes the files for: CCC-GARY-07 CCC-GARY-08 CCC-GARY-09 ...   [click here for more]
69.Encounters in the Jungles of Chult

Encounters in the Jungles of Chult
by Dungeon Masters Guild

This product is now Adventurers League legal. Its code is DDHC-TOA-12. Ten new encounters in the jungle that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and heroics are all yours in this exciting supplement! This supplement includes 10 new encounters, 7 new creatures, a Chult Jungle Chase Complications table, and more! If you like this product, take a...   [click here for more]
70.CCC-STORM-01 The Barrows of Solina

CCC-STORM-01 The Barrows of Solina
by Dungeon Masters Guild

Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger. An Adventurer's League Four-Hour Adventure for 5th-10th Level Characters. Please see our other AL adventures: ...   [click here for more]
71.DDEX1-01 Defiance in Phlan (5e)

DDEX1-01 Defiance in Phlan (5e)
by Wizards of the Coast

Defiance in Phlan The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating...   [click here for more]
72.CCCHATMS01-01 Threatening Tides

CCCHATMS01-01 Threatening Tides
by Dungeon Masters Guild

On the eve of Shieldmeet, the sunken Isle of Maos rises from the depths of the Moonsea, only to return to the water with the rising of the sun. But this year, the island does not sink beneath the waves, and destruction follows in its wake. A drunkard named Will Brightsong is somehow connected, and the adventurers must keep him alive long enough to find out why! A 4-hour adventure...   [click here for more]
73.DDAL05-01 Treasure of the Broken Hoard (5e)

DDAL05-01 Treasure of the Broken Hoard (5e)
by Wizards of the Coast

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters Also included in the purchase of this adventure...   [click here for more]
74.Encounters in the Savage Cities

Encounters in the Savage Cities
by Dungeon Masters Guild

Available for Fantasy Grounds by clicking here. Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. You can even use these encounters...   [click here for more]
75.DDAL07-12 In Search of Secrets (5e)

DDAL07-12 In Search of Secrets (5e)
by Dungeon Masters Guild

The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that’ll prove invaluable in the battles to come. Get looking! A Four-Hour Adventure...   [click here for more]
76.DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)

DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)
by Wizards of the Coast

Dark Pyramid of Sorcerer’s Isle Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands. An eight hour adventure for 5th-10th level characters. DDEX1-11...   [click here for more]
77.Sword Coast Mega Bundle

Sword Coast Mega Bundle
by Dungeon Masters Guild

Elven Tower presents stock maps of the Forgotten Realms. (Commercial License Included) Make your Forgotten Realms module or product look better with good quality maps, this is a Stock art pack with 11 locations in different illustration variations. There's a total of 47 Image files. Use them commercially or in your own home games. Locations Included: Sword Coast...   [click here for more]
78.Cellar of Death

Cellar of Death
by Dungeon Masters Guild

This product is Adventurers League legal! Code: DDHC-TOA-4 Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should...   [click here for more]
79.DDAL07-11 A Lesson in Love (5e)

DDAL07-11 A Lesson in Love (5e)
by Dungeon Masters Guild

An old elf has wandered into the city from the jungle--prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter? A 4-Hour Adventure for 11th-16th Level Characters ...   [click here for more]
80.Dungeon Delve (4e)

Dungeon Delve (4e)
by Wizards of the Coast

Deadly Dungeons for All Levels! If you're a Dungeon Master looking for some quick one-shot adventures, or you're searching for fun encounters to weave into your home D&D campaign, look no farther! This Dungeons & Dragons supplement provides Dungeon Masters with 30 short, easy-to-run mini-dungeons - or "delves" - each designed to last a single game session. The...   [click here for more]
81.CCC-PRIORY-01 Maritime Mayhem

CCC-PRIORY-01 Maritime Mayhem
by Dungeon Masters Guild

An evil menace once thought dead has resurfaced in Faerûn. This menace is a member of the Dark Priory, a doomsayer cult. You have the important mission to bring him to Phlan for prosecution. This is part 1 of 3! A 2-hour Adventure for 1st – 4th Level Characters This adventure originally debuted at Pretzcon in Omaha, Nebraska. Visit them here: http://www.pretzcon.org Want...   [click here for more]
82.CCC-SCAR01-02 Glister By Light

CCC-SCAR01-02 Glister By Light
by Dungeon Masters Guild

The mining town of Glister has a problem. The latest caravan only arrived with a part of its supplies. Orcs waylaid them, took much needed goods, and are now making demands that the town return an artifact that is theirs, but the town is unfamiliar with. Help track down information about this artifact and possibly defend the city from an orc invasion! A 4-hour Adventure for 1st-4th Level Characters...   [click here for more]
83.Companion System

Companion System
by Dungeon Masters Guild

Ever wanted to have NPCs travel with your party, only to be discouraged by the extra time they add to combat? Or perhaps you want to have that one important NPC adventure with the players, but you want to avoid the infamous DMPC. Or maybe your players just woke up in a jail cell with 10 other NPCs that are all interesting, but keeping them all around is just too much to keep track of. Fear not! The...   [click here for more]
84.Merchant: 65 Magic Items in Lledrith's Wagon

Merchant: 65 Magic Items in Lledrith's Wagon
by Dungeon Masters Guild

Magic Item Store - Lledrith's Wagon: This product describes a magical item shop which is run by a dubious NPC. 65 magical items of varying potency are included at the moment. Each included item comes with an individual touch. A short or long excerpt about the history of the item or one of its more famous wielder is also included! If you liked the detailed history which was given for...   [click here for more]
85.CCC-BMG-30 Hill 2-3 The Red Death

CCC-BMG-30 Hill 2-3 The Red Death
by Dungeon Masters Guild

It all comes out. The ones behind the mages and thieves guild being implicated in an assassination attempt of the Zulkir. All that’s needed is a group of upstanding ne’re do wells to help the First Lord deal with the situation. A four-hour CCC Adventurers League adventure for 5th - 10th level characters, brought to you by Baldman Games. ...   [click here for more]
86.The Death Knight's Squire - A 5e Solo Gamebook (Fantasy Grounds)

The Death Knight's Squire - A 5e Solo Gamebook (Fantasy Grounds)
by Dungeon Masters Guild

This is a Fantasy Grounds VTT Module! For the PDF version click here. 5e Solo Gamebooks presents The Death Knight’s Squire, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and it is a great way to scratch your D&D itch between regular adventures with your DM....   [click here for more]
87.CCC-BMG-29 Hill 2-2 The Red Herring

CCC-BMG-29 Hill 2-2 The Red Herring
by Dungeon Masters Guild

The Mage’s Guild has been implicated in a recent attack on a visiting dignitary from the Red Wizards. To what extent are they involved? Is there still a threat? The Mages have pledged their cooperation in your investigation, but are they sincere? Try to find the answers to these difficult questions and earn the respect of some powerful allies in the city of Hillsfar. A four-hour CCC Adventurers...   [click here for more]
88.Sellswords - A Dark and Gritty Campaign

Sellswords - A Dark and Gritty Campaign
by Dungeon Masters Guild

Sellswords A ragged band of mercenaries is all that stands between a starving northern village and the wolves at its door. Sellswords is a small introductory campaign, comprised of three adventures, encapsulating 12-16 hours of gameplay. It is darker and grittier than most D&D modules, closer to Game of Thrones or The Witcher than Lord of the...   [click here for more]
89.CCCHATMS01-03 Destiny Defied

CCCHATMS01-03 Destiny Defied
by Dungeon Masters Guild

The Brightsong heir has been rescued from the clutches of the Kur-Tharsu, but the Moonsea is still rising. The adventurers must travel to the Isle of Maos, and there fulfill their most difficult challenge yet; convincing Will Brightsong to fulfill his destiny! A 4-hour adventure for 5th-10th level characters Destiny Defied premiered at Holiday Around the Moonsea in November...   [click here for more]
90.CCC-RPR-01 Eyes of Blood

CCC-RPR-01 Eyes of Blood
by Dungeon Masters Guild

"Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers. It was supposed to be an easy task, but it ended in disaster. The band's leader remains trapped in goblin territory with their chieftan as his prisoner. Lord Hulmaster now needs skilled adventurers to retrieve the...   [click here for more]
91.The Big Book of Zombies

The Big Book of Zombies
by Dungeon Masters Guild

The monster manual comes with a meager 3 zombies to confront your adventures with. The insult to zombiekind cannot stand. Inside, you will find 41 new zombies to confront your adventurers with, and more than 20 templates to modify and change up your zombies to keep them on their toes. Bring back the undead menace as the threat it truly should be. Complete with a Table of Contents, and bookmarked....   [click here for more]
92.CCCHATMS01-02 Prophecy's Promise

CCCHATMS01-02 Prophecy's Promise
by Dungeon Masters Guild

Will Brightsong has been kidnapped, and the Moonsea is spilling into the cities of the region. The adventurers must travel into the heart of Thar to rescue the Brightsong heir, and return him to the Isle of Maos before catastrophe strikes! A 4-hour adventure for 5th-10th level characters Prophecy’s Promise premiered at Holiday Around the Moonsea in November 2017....   [click here for more]
93.Izzy's Slightly Used Airships

Izzy's Slightly Used Airships
by Dungeon Masters Guild

An Airship for Any Campaign Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle of transportation, they are a vehicle for the plot, and a vehicle for character growth. ...   [click here for more]
94.The Adventure Collection Vol. I

The Adventure Collection Vol. I
by Dungeon Masters Guild

The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016. You get eight adventures and a cursed item supplement. In addition, one of the adventures includes over 20 new magic items! Also included are SEVEN Fantasy Grounds .mod files! The adventures include hand-drawn maps, original...   [click here for more]
95.A Guide to Storm King's Thunder

A Guide to Storm King's Thunder
by Dungeon Masters Guild

This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take...   [click here for more]
96.CCC-BMG-28 Hill 2-1 The Red Gathering

CCC-BMG-28 Hill 2-1 The Red Gathering
by Dungeon Masters Guild

Desperate for assistance in returning Hillsfar to its former glory, First Lord Vuhm Yestral receives word that help may come from an unlikely source. With preparations in order, can he facilitate what the city needs, or will his red gathering all be for naught? A four-hour CCC Adventurers League adventure for 5th - 10th level characters, brought to you by Baldman Games. ...   [click here for more]
97.CCC-PRIORY-02 Prison Pitfalls

CCC-PRIORY-02 Prison Pitfalls
by Dungeon Masters Guild

You find yourselves shipwrecked on a mysterious island in the Moonsea. Will you escape the island to hunt Yami, or will you die in the belly of its master? This is part 2 of 3! A 2-hour Adventure for 1st – 4th Level Characters This adventure originally debuted at Pretzcon in Omaha, Nebraska. Visit them here: http://www.pretzcon.org If you like this adventure, take a...   [click here for more]
98.Night Below: An Underdark Campaign (2e)

Night Below: An Underdark Campaign (2e)
by Wizards of the Coast

A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire....   [click here for more]
99.One Grung Above (5e)

One Grung Above (5e)
by Wizards of the Coast

From the depths of the jungles of Chult they're here! Summaries of the characters from the new Twitch streamed game in all their glory, plus the officially UNOFFICIAL grung traits used to created them. All monies that Wizards would receive from sales of this product are being donated to Extra Life, so GRUNG IT UP! ...and get yours now! You can head to the D&D page on Extra Life to find out...   [click here for more]
100.Magicka Serrella - A Book of Magic

Magicka Serrella - A Book of Magic
by Dungeon Masters Guild

Magicka Serrella A Book of Magic Compiled by Federec Serrell of Timbertown in Impiltur, Magicka Serrella is one wizard's life work. It is a collection of spells and observations from a long and eventful adventuring career. Inside: More than 80 spells from 3e and 3.5e Forgotten Realms rulebooks converted and balanced to 5e Spells for all spellcasting classes,...   [click here for more]
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