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Top 100 Products
01.Monsters of the Orient: Complete Bestiary

Monsters of the Orient: Complete Bestiary
by Dungeon Masters Guild

This 170-page bestiary contains lore, flavor, and more than 250 new statblocks - both new and old. They are all firmly rooted in an exotic world full of adventure, exploration, and intrigue. Most monsters can, however, be used within any setting. Also included are seven monstrous races: the hsing-sing, kappa, twilight naga, taka-onna, tengu, tsuno, and wang-liang. Please leave a review after...   [click here for more]
02.Tome of Adventures

Tome of Adventures
by Dungeon Masters Guild

M.T. Black, Tony Petrecca, Patrick E. Pullen and Jeff C. Stevens present The Tome of Adventures, a fantastic collection of twelve critically acclaimed 5th Edition Dungeons and Dragons modules. Within these 296 pages your heroes will fight the legendary Killer Kobolds, save Neverwinter from a plummeting wizard's tower, uncover the mysteries of Dragon's Breath Tavern, confront a powerful undead beholder...   [click here for more]
03.Critter Compendium

Critter Compendium
by Dungeon Masters Guild

Hundreds of Monsters New and Old The Critter Compendium delivers over 250 pages of monsters both from older editions and completely new to the game for a DM to unleash upon their players. But players too can find new options in this book, such as new creatures to summon, undead to create, beasts to use as familiars, beast companions or to wildshape into, and even some ideas for class options such...   [click here for more]
04.The Comprehensive Equipment Manual

The Comprehensive Equipment Manual
by Dungeon Masters Guild

The standard previews to this product includes just a sample of one small segment, the beginning of the armor rules. This is just the tip of the iceberg. To see the introductory chapter with full table of contents click here: The Comprehensive Equipment Manual (PREVIEW) CONTENT SUMMARY Over 125 PAGES of content, plus introductory pages!! PART 1: WEALTH. Part 1 talks about various...   [click here for more]
05.Emirikol's Guide to Devils

Emirikol's Guide to Devils
by Dungeon Masters Guild

This book contains everything you need to know about devils in 5th edition Dungeons & Dragons. Done in the style of Volo's Guide to Monsters, this gives you piles of material for your campaign: Chapter 1: All the basics on devils, and a look at every single type of devil currently known to exist. Chapter 2: Player stuff! New Race: The maeluth, a half-dwarf/half-devil. Player...   [click here for more]
06.Complete Adventures of M.T. Black Vol. I

Complete Adventures of M.T. Black Vol. I
by Dungeon Masters Guild

This collection contains all of the M.T. Black adventures published in 2016. You get fourteen critically acclaimed and best selling adventures for a super low price! This represents nearly two hundred pages of content and many many hours of gameplay. I'm offering this bundle for just $9.95! Follow me on twitter @MTBlack2567. The following adventures are included in this collection...   [click here for more]
07.Heroes of the Orient: Player's and DM's Companion

Heroes of the Orient: Player's and DM's Companion
by Dungeon Masters Guild

This 75-page handbook contains lore, flavor, and rules for creating adventures in the Orient. Included are also: 6 new races, a new dwarf subrace and an oriental human variant Nezumi - humanoid rats with 3 subraces Hengeyokai - shapeshifting animals with 10 subraces Spirit Folk - descendants of humans and spirits with 3 subraces Vanara...   [click here for more]
08.Character Sheet - MPMB's fully-automated Printer Friendly character generator

Character Sheet - MPMB's fully-automated Printer Friendly character generator
by Dungeon Masters Guild

This page has not been designed to be viewed on mobile. Please load the desktop version of this page using the button on the bottom. Description This D&D 5e form-fillable PDF Character Generator allows you to store everything about your character into a single file. This includes feats, spells, wild shapes, adventure log, companions, as many as you want. The sheet will...   [click here for more]
09.Character Options: Talents (5E)

Character Options: Talents (5E)
by Dungeon Masters Guild

Character Options: Talents offers variant rules for your 5th edition gaming. It does not change any of the existing rules. Instead, it provides you with additional options for character customization and development. It offers over 230 talents that you can choose from, enabling you to bring flavor, diversity, and much needed punch to your characters! Take a look at the preview to get a good idea...   [click here for more]
10.Epic Characters

Epic Characters
by Dungeon Masters Guild

This 30-page handbook contains progression from 20th to 30th level for all twelve classes and the 51 archetypes. It also includes epic racials for all 21 subraces and 4 epic prestige classes. The book will be updated as more official classes, archetypes and races are released. All art within the book is courtesy of and copyright by dleoblack, Tom Edwards, and Daniel Kamarudin respectively. Please...   [click here for more]
11.Curse of Strahd - DM Guide - Elven Tower

Curse of Strahd - DM Guide - Elven Tower
by Dungeon Masters Guild

Elven Tower presents a compilation document of all the content for DMs running Curse of Strahd. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is 78 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It comes in a...   [click here for more]
12.CCC-LINKS-02 The Secrets We Keep

CCC-LINKS-02 The Secrets We Keep
by Dungeon Masters Guild

As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? A 4-hour...   [click here for more]
13.DDAL06-03 Crypt of the Death Giants (5e)

DDAL06-03 Crypt of the Death Giants (5e)
by Wizards of the Coast

A magical storm builds over the Anauroch desert bringing portents of death and destruction to Faerûn. Giants imbued with the power of death itself threaten to permanently destroy the giant Ordning and small folk in their wake. Can you stop these unnatural giants and those that seek to control them? A 2 Hour Adventure for 17th-20th Level Characters ...   [click here for more]
14.Gunslinger Martial Archetype for Fighters

Gunslinger Martial Archetype for Fighters
by Dungeon Masters Guild

Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or polearm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them. However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the...   [click here for more]
15.Night Below: An Underdark Campaign (2e)

Night Below: An Underdark Campaign (2e)
by Wizards of the Coast

A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire....   [click here for more]
16.Chosen of the Gods

Chosen of the Gods
by Dungeon Masters Guild

Chosen of the Gods is a player and DM resource detailing the Chosen of the Forgotten Realms - mortals selected to fulfill the will of the gods. Rules, Inspiration, Feats, and Roleplaying Details for 50 different Chosen of Faerûn. - "Follow me!" The Chosen of Torm, the Loyal Fury, cries out at the head of the battle line. His sword blazes with golden light as his...   [click here for more]
17.CCC-LINKS-01 Champion of the People

CCC-LINKS-01 Champion of the People
by Dungeon Masters Guild

A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League...   [click here for more]
18.Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players.

Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players.
by Dungeon Masters Guild

Welcome! This Module is designed as an expansion to 5th edition and does not overwrite or re-word existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign setting. Additionally, the guide is formatted so that a DM can purchase and immediately implement the features it provides, with...   [click here for more]
19.Blood Hunter Class

Blood Hunter Class
by Dungeon Masters Guild

Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses, and allow themselves to become a part...   [click here for more]
20.DDAL06-01 A Thousand Tiny Deaths (5e)

DDAL06-01 A Thousand Tiny Deaths (5e)
by Wizards of the Coast

The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom? ...   [click here for more]
21.Murder in Baldur's Gate (5e)

Murder in Baldur's Gate (5e)
by Wizards of the Coast

Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On tis day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder ha returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. This Dungeons & Dragons Roleplaying...   [click here for more]
22.DDAL06-02 The Redemption of Kelvan (5e)

DDAL06-02 The Redemption of Kelvan (5e)
by Wizards of the Coast

A strange, foreign wizard calling himself Kelvan has appeared at the same time a mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him in his research into this strange new mountain. A Two-Hour Adventure for 5th-10th level characters. ...   [click here for more]
23.Empires of the Shining Sea (2e)

Empires of the Shining Sea (2e)
by Wizards of the Coast

Calimshan and the Lake of Steam Revealed! The dusty trails from the North have brought you to the warm and welcoming coasts of the Shining Sea and the Lake of Steam. Here is history spanning millennia, not just centuries; passion, profit and danger; dreams of power and conquest; and wonders mysteries centuries older than any hedge realm north of Dalagar's Road and the Snowflake...   [click here for more]
24.CCC-BLD 1-1 Bleeding Gate: Pandemonium

CCC-BLD 1-1 Bleeding Gate: Pandemonium
by Dungeon Masters Guild

Bleeding Gate: Pandemonium Part 1 of 3 Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child. After facing dangers on the road, they are welcomed into the sanctuary of Emudomier and given the opportunity to become renowned Peacesmith with all the benefits that...   [click here for more]
25.CCC-YLRA01-01 Her Dying Wish

CCC-YLRA01-01 Her Dying Wish
by Dungeon Masters Guild

You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap-filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders? A...   [click here for more]
26.Cloak & Dagger (2e)

Cloak & Dagger (2e)
by Wizards of the Coast

More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow; and shadows conceal much. Those who work in secret wield much power in Faerun: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms. Here, for the first time, is detailed information on these groups' areas of influence,...   [click here for more]
27.Bastion of the Frost Lord - Adventure

Bastion of the Frost Lord - Adventure
by Dungeon Masters Guild

"AMAZING! The story was great... really enjoyed this one!" "I loved this... really fun!" "The roleplay was fantastic and everyone had a great time! 10/10!" "Very enjoyable... would gladly recommend this module to any keen gamer!" "Loved it!" It is Midwinter. The air is cold, the wine is warm, and all sensible adventurers have their feet up...   [click here for more]
28.Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit
by Dungeon Masters Guild

This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds offun magic items. Most of these are able to be dropped in any campaign setting with just a small amount of work by the DM, providing at least...   [click here for more]
29.The Ultimate Fantasy Collection

The Ultimate Fantasy Collection
by Dungeon Masters Guild

This is a collection of 9 incredible Dungeons & Dragons adventures and 3 supplements which will give to you over 60 hours of entertainment. This product will only be available for a limited time and has been reduced by 70% from their original prices. In total these adventures come from 14 authors (sharing royalties) and have been reviewed 78 times with an average rating of 4.8!...   [click here for more]
30.N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)
by Wizards of the Coast

Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
31.CCC-PDXAGE-01-01 The White Well

CCC-PDXAGE-01-01 The White Well
by Dungeon Masters Guild

The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. A D&D Adventurers League...   [click here for more]
32.CCC-YLRA01-02 Uneasy Lies the Head

CCC-YLRA01-02 Uneasy Lies the Head
by Dungeon Masters Guild

Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice? A 4-hour D&D Adventurers League adventure...   [click here for more]
33.CCC-BLD 1-2 Bleeding Gate: Amalgamation

CCC-BLD 1-2 Bleeding Gate: Amalgamation
by Dungeon Masters Guild

Bleeding Gate: Amalgamation Part 2 of 3 When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit. A...   [click here for more]
34.CCC-DDSC-01 Murder at The Stop

CCC-DDSC-01 Murder at The Stop
by Dungeon Masters Guild

With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required. A 4-hour adventure for 1st-4th Level Characters....   [click here for more]
35.CCC-CIC-04 Best Friends Forever

CCC-CIC-04 Best Friends Forever
by Dungeon Masters Guild

It is a volatile time in Mulmaster. Nobles jockey for power and position. Refugees fight for mere survival. Danger and evil buried away awaken, adding to the chaos. The adventurers are tasked with investing strange events. Will they make a new friend or add to their list of enemies? A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, brought...   [click here for more]
36.Character Sheet - MPMB's fully-automated Colorful character generator

Character Sheet - MPMB's fully-automated Colorful character generator
by Dungeon Masters Guild

This page has not been designed to be viewed on mobile. Please load the desktop version of this page using the button on the bottom. This D&D 5e form-fillable PDF Character Generator allows you to store everything about your character into a single file. This includes feats, spells, wild shapes, adventure log, companions, as many as you want. The sheet will automatically fill...   [click here for more]
37.Order of the Lycan for Blood Hunters

Order of the Lycan for Blood Hunters
by Dungeon Masters Guild

The Order of the Lycan is a proud order of blood hunters who undergo “The Taming”, a ceremonial inflicting of lycanthropy from a senior member. These hunters then use their abilities to harness the power of the monster they harbor without losing themselves to it. Through intense honing of one’s own willpower, combined with the secrets of the order’s blood magic rituals, members...   [click here for more]
38.CCC-YLRA01-03 Bound By Duty

CCC-YLRA01-03 Bound By Duty
by Dungeon Masters Guild

Civil disorder threatens to throw the leaderless town of Ylraphon into chaos. You find respite from this political strife when the Chiang Emporium hires you for an escort mission. The task: sail south to accompany a Chiang Emporium envoy on a return voyage to Ylraphon, where her wedding is to take place upon her arrival. The voyage is perilous, but not nearly as complicated as what awaits when you...   [click here for more]
39.Forgotten Realms Archetypes: Savagery & Shadow

Forgotten Realms Archetypes: Savagery & Shadow
by Dungeon Masters Guild

Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms and...   [click here for more]
40.Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists
by Dungeon Masters Guild

101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for the...   [click here for more]
41.Critter Compendium Fantasy Grounds Module

Critter Compendium Fantasy Grounds Module
by Dungeon Masters Guild

This is the Fantasy Grounds Module for the Critter Compendium The module includes all 357 monster statblocks, including the Appendices and even template sample monsters, entries for the races and weapons presented in the Critter Compendium Bestiary and Story entries for larger groups of monsters, as well as to explain the Appendices and appendix rules. All background an lore information...   [click here for more]
42.Ravenloft Archetypes II: Core Domains Adventurer's Guide

Ravenloft Archetypes II: Core Domains Adventurer's Guide
by Dungeon Masters Guild

Ravenloft Archetypes II: The Core Domains Adventurer’s Guide aims to do everything for Ravenloft that the Sword Coast Adventurer’s Guide did for the Forgotten Realms, providing all the setting, story, and character options needed to portray brave adventurers facing ultimate evil in D&D's classic Gothic setting of high adventure-- including 20* new class archetypes, 13*...   [click here for more]
43.DDAL05-01 Treasure of the Broken Hoard (5e)

DDAL05-01 Treasure of the Broken Hoard (5e)
by Wizards of the Coast

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters Also included in the purchase of this adventure...   [click here for more]
44.CCC-PDXAGE-02-01 The Dark Hunt

CCC-PDXAGE-02-01 The Dark Hunt
by Dungeon Masters Guild

The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve. A D&D Adventurers League two-hour adventure for 5th-10th level characters. ...   [click here for more]
45.Banquet of the Damned

Banquet of the Damned
by Dungeon Masters Guild

Banquet of the Damned is a mystery adventure for a party of 4th level characters. It takes place in the village of Womford (Forgotten Realms) during the fall but you can easily adapt the adventure to any farming hamlet. An ancient evil lurks in the shadows of Womford. While everybody is getting ready for the annual pie contest, a vile creature is carefully preparing its next move. It’s only...   [click here for more]
46.DDAL05-02 The Black Road (5e)

DDAL05-02 The Black Road (5e)
by Wizards of the Coast

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special...   [click here for more]
47.CCC-DDSC-02 A Fool and His Gold

CCC-DDSC-02 A Fool and His Gold
by Dungeon Masters Guild

Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge? This adventure is the follow-up to CCC-DDSC-01 Murder at The Stop ...   [click here for more]
48.DDEX1-01 Defiance in Phlan (5e)

DDEX1-01 Defiance in Phlan (5e)
by Wizards of the Coast

Defiance in Phlan The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating...   [click here for more]
49.Castle Ravenloft hires colour jpg maps

Castle Ravenloft hires colour jpg maps
by Dungeon Masters Guild

High detail jpg colour maps for Castle Ravenloft, the pinacle adventure of the famed Ravenloft realm, ideal for virtual tabletop. SPECS: This fileset contains each floor as two seperate files, in each case gridded and ungridded. all saved as highly compressed jpg files, there are 18 files in total, two of each floorset. the largest file is 3.3meg, and the smallest is 240k. The maps have been...   [click here for more]
50.Mini-Dungeons 1: CAVES (3-in-1 adventure bundle)

Mini-Dungeons 1: CAVES (3-in-1 adventure bundle)
by Dungeon Masters Guild

3 extraordinary and original adventures in one affordable bundle! P.B. Publishing & Loot The Room present: Mini-Dungeons - CAVES! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find three mini-dungeons, all with a common them. They are all set in caves. Not only will you be able to drag and drop these...   [click here for more]
51.The Adventure Collection Vol. I

The Adventure Collection Vol. I
by Dungeon Masters Guild

Includes PDFs and Fantasy Grounds .mod files. The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016. You get eight adventures and a cursed item supplement. In addition, one of the adventures includes over 20 new magic items! All for just $7.95! Also included are SEVEN...   [click here for more]
52.DDEX1-12 Raiders of the Twilight Marsh (5e)

DDEX1-12 Raiders of the Twilight Marsh (5e)
by Wizards of the Coast

Raiders of the Twiligiht Marsh A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair! An adventure for 5th-10th level characters. DDEX1-12 5E Also included in the...   [click here for more]
53.Player's Options: New Skills & Feats System

Player's Options: New Skills & Feats System
by Dungeon Masters Guild

Skills, or non-weapon proficiencies as they were called in the 2nd edition AD&D, are a big part of what PCs can do to varying degree of well. Before you were severely limited by these to the degree that you could do what you were not proficient into, and the amount of proficiencies slots were somewhat limited to give a good feel of real-life skills. For example, a character could not swim unless...   [click here for more]
54.A Guide to Storm King's Thunder

A Guide to Storm King's Thunder
by Dungeon Masters Guild

This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take...   [click here for more]
55.DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)

DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)
by Wizards of the Coast

Dark Pyramid of Sorcerer’s Isle Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands. An eight hour adventure for 5th-10th level characters. DDEX1-11...   [click here for more]
56.The Complete Works of Rob Twohy 2016

The Complete Works of Rob Twohy 2016
by Dungeon Masters Guild

This collection includes all of the works of Rob Twohy from 2016. As a special COMPILATION, you receive all 13 items at a 55% discount. It contains all the PDFs and Fantasy Grounds VTT software modules as appropriate per individual item. ...   [click here for more]
57.Finders Keepers

Finders Keepers
by Dungeon Masters Guild

How many times have you started a campaign and it dissolved before you reached the top tier? How many builds have you made, all of them assuming reaching level 20, but you have never managed to try them out? Put your regular campaign on hold and see what happens when PCs reach level 20! “Finders Keepers” is an epic Dungeons and Dragons adventure, set in Forgotten Realms and beyond. The...   [click here for more]
58.Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery
by Dungeon Masters Guild

Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
59.Monster Manual (4e)

Monster Manual (4e)
by Wizards of the Coast

The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
60.Ghosts of Dragonspear Castle (D&D Next)

Ghosts of Dragonspear Castle (D&D Next)
by Wizards of the Coast

Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level. The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions,...   [click here for more]
61.War Captain's Companion (2e)

War Captain's Companion (2e)
by Wizards of the Coast

COMBAT IN FANTASY SPACE! The worlds of fantasy space are legion. Not all are friendly. The spider-like Neogi slavers, the cold and calculating Mind Flayers, the savage Scro, and others all build great ships of war to catch the magical currents of space. Now YOU can face the perils of deadly combat in the depths of the void. This game accessory gives you the chance to storm enemy ships or brave...   [click here for more]
62.College of the Maestro - Bard College Option

College of the Maestro - Bard College Option
by Dungeon Masters Guild

"Music is a powerful thing. It can bolster a burning passion, inspire the meek to bravery, and sooth a cluttered mind. Wandering bards have mastered the art of creating music to shape and manipulate the minds and hearts of the world through song, words, and instrument. However, it is the Maestro who has learned to evoke music from the natural world around them and weave these notes with arcane...   [click here for more]
63.Land of Intrigue (2e)

Land of Intrigue (2e)
by Wizards of the Coast

Greetings kind travelers! The roads south to the Lands of Intrigue are long and dusty indeed, but they are roads to greatness and glory for merchants, adventurers, and scholars all. Folk with mettle enough to brave these lands will be challenged and astounded by forms of power, magic, and culture that are found nowhere else in Faerun. Developed from out-of-print material originally found in FR3...   [click here for more]
64.A Guide to Curse of Strahd

A Guide to Curse of Strahd
by Dungeon Masters Guild

This guide has everything you need to put together a Curse of Strahd campaign. There are DM notes chapter-by-chapter full of ideas, reminders and page number references. Also included are two outlines. One is a short rundown to give a picture of how everything is linked together. Then there is a massive outline which shows in detail how you can connect and elaborate on the written material. There...   [click here for more]
65.Player's Handbook (4e)

Player's Handbook (4e)
by Wizards of the Coast

The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure....   [click here for more]
66.Out of the Abyss - DM Guide

Out of the Abyss - DM Guide
by Dungeon Masters Guild

Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It...   [click here for more]
67.Fantasy Grounds 5E Spell Effects Coding

Fantasy Grounds 5E Spell Effects Coding
by Dungeon Masters Guild

Fantasy Grounds 5E Spell Effects Coding This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for spells and cantrips for the PC sheet Actions tab in drag and drop format! DMs viewing the combat tracker will always know the status on any spell, where the effects are applied, and who the caster...   [click here for more]
68.Demihuman Deities (2e)

Demihuman Deities (2e)
by Wizards of the Coast

This essential supplement is a companion to Faiths & Avatars and Powers & Pantheons, which detailed the rules by which deities function in the Realms. Demihuman Deities describes the demihuman relgions and powers of the Realms: those of the elves (including the drow), the dwarves, the gnomes and the halflings. Each entry includes information about a deity's appearance, personality, worshipers,...   [click here for more]
69.DDEX1-06 The Scroll Thief (5e)

DDEX1-06 The Scroll Thief (5e)
by Wizards of the Coast

The Scroll Thief Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice. An introductory adventure for 1st-4th...   [click here for more]
70.Ravenloft Archetypes I: Nightmares of Barovia

Ravenloft Archetypes I: Nightmares of Barovia
by Dungeon Masters Guild

Now updated with new archetypes, new spells, and new feats as a thank you to customers, Ravenloft Archetypes: Nightmares of Barovia presents thirteen new subclasses as well as new spells, new monsters, new subraces, and more for the Curse of Strahd storyline and other 5th Edition D&D games set in the Domains of Dread and beyond. NEW: Get...   [click here for more]
71.Fantasy Grounds Sounds

Fantasy Grounds Sounds
by Dungeon Masters Guild

Fantasy Grounds Sounds This is a module for use with the Fantasy Grounds VTT software. Please be aware that this module requires a Syrinscape Adventure Path subscription in order to operate. Also, the use of two Fantasy Grounds extensions (DOE: Base and DOE: Sound, provided free on the Fantasy Grounds Forums) is required as well. This module...   [click here for more]
72.Fantasy Grounds 5E Class Feature Effects Coding

Fantasy Grounds 5E Class Feature Effects Coding
by Dungeon Masters Guild

Fantasy Grounds 5E Class Feature Effects Coding This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for class features for the PC sheet Actions tab in drag and drop format! DMs and players viewing the combat tracker will always know the status of any effect, where the effects are applied,...   [click here for more]
73.Return to the Keep on the Borderlands (2e)

Return to the Keep on the Borderlands (2e)
by Wizards of the Coast

First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the...   [click here for more]
74.DDAL05-16 Parnast Under Siege (5e)

DDAL05-16 Parnast Under Siege (5e)
by Wizards of the Coast

Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege....   [click here for more]
75.DDEX1-02 Secrets of Sokol Keep (5e)

DDEX1-02 Secrets of Sokol Keep (5e)
by Wizards of the Coast

Secrets of Sokol Keep Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover...   [click here for more]
76.Red Hand of Doom (3e)

Red Hand of Doom (3e)
by Wizards of the Coast

Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with...   [click here for more]
77.Planar Bestiary

Planar Bestiary
by Dungeon Masters Guild

Are you taking your players to the Planes? Or maybe you’re bringing the Planes to them? Looking for some extra demons to spice up your Out of the Abyss campaign or more nasty elementals to serve the Princes? With over 150 monsters updated from earlier editions, complete with full descriptions, the Planar Bestiary has something for everyone. Fiends, celestials, and elementals abound. Plus some...   [click here for more]
78.{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!
by Dungeon Masters Guild

The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home? Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time? Would you build...   [click here for more]
79.DDEX1-03 Shadows of the Moonsea (5e)

DDEX1-03 Shadows of the Moonsea (5e)
by Wizards of the Coast

Shadows Over the Moonsea Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest livind there. Now, a new scorge is prowling the waters: A ghost ship has been strikig small coastal villages, leaving its victims whispering about the "eye of the dracolich." Join the adventrue and learn the truth behind this...   [click here for more]
80.Guide To Faerûn

Guide To Faerûn
by Dungeon Masters Guild

A great reference for both players and DMs This guide provides a succinct overview of the continent of Faerun, the official setting for D&D 5th edition in the Forgotten Realms. Organized by geographical region, it includes over one hundred short and clear descriptions of some of the major kingdoms, cities, and other famous locations. Originally created as an in-game handout...   [click here for more]
81.Triboar - a Storm King's Thunder DM's resource

Triboar - a Storm King's Thunder DM's resource
by Dungeon Masters Guild

Triboar - a Storm King's Thunder DM's Resource This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes: Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining...   [click here for more]
82.Against the Giants: The Liberation of Geoff (2e)

Against the Giants: The Liberation of Geoff (2e)
by Wizards of the Coast

A ravaged land. . . . Villains that really are larger than life. . . . A time for heroes. . . . A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. Against the Giants features: The full text of three classic adventures by Gary Gygax: G1: Steading of the Hill Giant...   [click here for more]
83.Return to White Plume Mountain (2e)

Return to White Plume Mountain (2e)
by Wizards of the Coast

In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis form more than a millennium. Two decades ago, however, Keraptis reappeared in White Plume. The mountain and its insane lord proved too much for most, but eventually...   [click here for more]
84.DDEX1-07 Drums in the Marsh (5e)

DDEX1-07 Drums in the Marsh (5e)
by Wizards of the Coast

Drums in the Marsh For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors? An adventure for 1st-4th level characters. DDEX1-7 5E Also...   [click here for more]
85.Classic Modules Today: L1 The Secret of Bone Hill

Classic Modules Today: L1 The Secret of Bone Hill
by Dungeon Masters Guild

This is a speical 5e conversion including the following 18 newly converted magic items, many not seens since 1st edition 20 detailed NPCS 5 New Monsters 21 pages of conversions Danger lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to this sleepy little village looking for adventure...   [click here for more]
86.Alchemical Archetypes: Created & Creators

Alchemical Archetypes: Created & Creators
by Dungeon Masters Guild

Alchemical Archetypes: Created & Creators provides new character options and DM tools for campaigns featuring player alchemists, constructs, and creators of artificial life, as well as new construct monster types and more for any D&D setting, including Ravenloft and the Forgotten Realms. This product also includes several new class archetypes, new spells, and new races, including the...   [click here for more]
87.DDAL05-17 Hartkiller's Horn (5e)

DDAL05-17 Hartkiller's Horn (5e)
by Wizards of the Coast

Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
88.DDAL00-01 Window to the Past

DDAL00-01 Window to the Past
by Dungeon Masters Guild

When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters This adventure's code was...   [click here for more]
89.DDEX1-09 Outlaws of the Iron Route (5e)

DDEX1-09 Outlaws of the Iron Route (5e)
by Wizards of the Coast

Outlaws of the Iron Route The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack...   [click here for more]
90.{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.
by Dungeon Masters Guild

For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
91.T1 The Village of Hommlet (1e)

T1 The Village of Hommlet (1e)
by Wizards of the Coast

The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters....   [click here for more]
92.The Haunt (A Halloween One-shot)

The Haunt (A Halloween One-shot)
by Dungeon Masters Guild

Perfect for a Halloween one-shot! "My players were afraid to enter a room, but were also excited!" "Solid story!" "My players had a blast and it was a fun adventure to run."..."they all enjoyed the atmosphere of the adventure and commented that the creepy stuff definitely felt creepy." "This is truly awesome. Well Done!" Preview the adventure...   [click here for more]
93.Modrons, Mephits & Mayhem! - Adventure for Levels 5-8

Modrons, Mephits & Mayhem! - Adventure for Levels 5-8
by Dungeon Masters Guild

Modrons, Mephits & Mayhem is a Dungeons & Dragons 5E tier 2 adventure for three to five characters of levels 5-8. It is primarily set in a modron-designed research facility that has been abandoned by its creators but retains guardians that are still active. Additionally, two groups have broken into the facility with their own goals in mind; the githyanki and their red dragon...   [click here for more]
94.DDEX1-04 Dues for the Dead (5e)

DDEX1-04 Dues for the Dead (5e)
by Wizards of the Coast

Dues for the Dead For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graceyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance. An adventure for 1st-4th level characters. DDEX1-4 5E ...   [click here for more]
95.T1-4 Temple of Elemental Evil (1e)

T1-4 Temple of Elemental Evil (1e)
by Wizards of the Coast

A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities. What began years ago, with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long-awaited...   [click here for more]
96.Secrets of the Dread Realms (3e)

Secrets of the Dread Realms (3e)
by Wizards of the Coast

The Horrors of Ravenloft The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world. Sinister Tricks for Wicked...   [click here for more]
97.DLE2 Dragon Magic (2e)

DLE2 Dragon Magic (2e)
by Wizards of the Coast

The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict… and evil seems to be winning! The unnatural machinations of the treacherous Khardra—daughter of Takhisis herself!—have led to a crisis of cosmic proportions. The Heroes journey to the Cloud City Cirulon, heart of the Good Dragon races, there to meet the Astral Dragon himself....   [click here for more]
98.DDEX1-08 Tales Trees Tell (5e)

DDEX1-08 Tales Trees Tell (5e)
by Wizards of the Coast

Tales Trees Tell Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. A woodworker's recent blunder into the forest might set off a diplomatic incident. Can you help find him and mollify the aggravated elves? An adventure for 1st-4th level characters. DDEX1-8...   [click here for more]
99.Encounters in the Savage Frontier

Encounters in the Savage Frontier
by Dungeon Masters Guild

*This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!* This product now includes 10 downloadable maps! "Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This 72-page supplement...   [click here for more]
100.DDEX2-10 Cloaks and Shadows (5e)

DDEX2-10 Cloaks and Shadows (5e)
by Wizards of the Coast

Cloaks and Shadows The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger. A four-hour adventure for 1st-4th level characters. DDEX2-10 5E...   [click here for more]
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