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Top 100 Products
01.Critter Compendium

Critter Compendium
by Dungeon Masters Guild

Hundreds of Monsters New and Old The Critter Compendium delivers over 250 pages of monsters both from older editions and completely new to the game for a DM to unleash upon their players. But players too can find new options in this book, such as new creatures to summon, undead to create, beasts to use as familiars, beast companions or to wildshape into, and even some ideas for class options such...   [click here for more]
02.Emirikol's Guide to Devils

Emirikol's Guide to Devils
by Dungeon Masters Guild

This book contains everything you need to know about devils in 5th edition Dungeons & Dragons. Done in the style of Volo's Guide to Monsters, this gives you piles of material for your campaign: Chapter 1: All the basics on devils, and a look at every single type of devil currently known to exist. Chapter 2: Player stuff! New Race: The maeluth, a half-dwarf/half-devil. Player...   [click here for more]
03.Complete Adventures of M.T. Black Vol. I

Complete Adventures of M.T. Black Vol. I
by Dungeon Masters Guild

This collection contains all of the M.T. Black adventures published in 2016. You get fourteen critically acclaimed and best selling adventures for a super low price! This represents nearly two hundred pages of content and many many hours of gameplay. I'm offering this bundle for just $9.95! Follow me on twitter @MTBlack2567. The following adventures are included in this collection...   [click here for more]
04.Character Options: Talents

Character Options: Talents
by Dungeon Masters Guild

Character Options: Talents offers variant rules for your 5th edition gaming. It does not change any of the existing rules. Instead, it provides you with additional options for character customization and development. It offers over 230 talents that you can choose from, enabling you to bring flavor, diversity, and much needed punch to your characters! Take a look at the preview to get a good idea...   [click here for more]
05.DDAL06-02 The Redemption of Kelvan (5e)

DDAL06-02 The Redemption of Kelvan (5e)
by Wizards of the Coast

A strange, foreign wizard calling himself Kelvan has appeared at the same time a mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him in his research into this strange new mountain. A Two-Hour Adventure for 5th-10th level characters. ...   [click here for more]
06.DDAL06-01 A Thousand Tiny Deaths (5e)

DDAL06-01 A Thousand Tiny Deaths (5e)
by Wizards of the Coast

The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom? ...   [click here for more]
07.Character Sheet - MPMB's fully-automated Printer Friendly character generator

Character Sheet - MPMB's fully-automated Printer Friendly character generator
by Dungeon Masters Guild

This page has not been designed to be viewed on mobile. Please load the desktop version of this page using the button on the bottom. Description This D&D 5e form-fillable PDF Character Generator allows you to store everything about your character into a single file. This includes feats, spells, wild shapes, adventure log, companions, as many as you want. The sheet will...   [click here for more]
08.Heroes of the Orient: Player's and DM's Companion

Heroes of the Orient: Player's and DM's Companion
by Dungeon Masters Guild

This 75-page handbook contains lore, flavor, and rules for creating adventures in the Orient. Included are also: 6 new races, a new dwarf subrace and an oriental human variant Nezumi - humanoid rats with 3 subraces Hengeyokai - shapeshifting animals with 10 subraces Spirit Folk - descendants of humans and spirits with 3 subraces Vanara...   [click here for more]
09.Epic Characters

Epic Characters
by Dungeon Masters Guild

This 30-page handbook contains progression from 20th to 30th level for all twelve classes and the 51 archetypes. It also includes epic racials for all 21 subraces and 4 epic prestige classes. The book will be updated as more official classes, archetypes and races are released. All art within the book is courtesy of and copyright by dleoblack, Tom Edwards, and Daniel Kamarudin respectively. Please...   [click here for more]
10.CCC-PDXAGE-02-01 The Dark Hunt

CCC-PDXAGE-02-01 The Dark Hunt
by Dungeon Masters Guild

The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve. A D&D Adventurers League two-hour adventure for 5th-10th level characters. ...   [click here for more]
11.CCC-PDXAGE-01-01 The White Well

CCC-PDXAGE-01-01 The White Well
by Dungeon Masters Guild

The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. A D&D Adventurers League...   [click here for more]
12.The Ultimate Fantasy Collection

The Ultimate Fantasy Collection
by Dungeon Masters Guild

This is a collection of 9 incredible Dungeons & Dragons adventures and 3 supplements at an outstanding price! This product will only be available for a limited time and has been reduced by 70% from their original prices. In total these adventures have 14 authors and have been reviewed 78 times with an average rating of 4.8! Together they represent over 60 hours of game time and 296 pages of...   [click here for more]
13.Gunslinger Martial Archetype for Fighters

Gunslinger Martial Archetype for Fighters
by Dungeon Masters Guild

Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or polearm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them. However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the...   [click here for more]
14.Sea of Blood (2e)

Sea of Blood (2e)
by Wizards of the Coast

"Every land to drown in the avenging sea of blood" -Prophecy of the Deep Mother The deep sea holds many perils - some known, some secret, some merely hungry . and some evil. Those who live on dry land speak in whispers of the dreadful City of Abiding Hunger, where sea devils cavort in the court of their king, awful rites pay homage to a brutal shark god, and desperate refugees from above...   [click here for more]
15.The Sylvan Veil (2e/SAGA)

The Sylvan Veil (2e/SAGA)
by Wizards of the Coast

For centuries, the Silvanesti elves remained aloof from the rest of Krynn. Many times they retreated to their sacred forest, taking no part in world events until some outside force invaded their sanctum. Soon after Chaos ascended to power on Ansalon, the Silvanesti took extreme measures--magically shielding themselves from humans, dwarves, dragons, and even other elves. As the years passed, those...   [click here for more]
16.The Bestiary (SAGA)

The Bestiary (SAGA)
by Wizards of the Coast

The Bestiary provides readers with an ultimate guide to the animals and creatures of the DRAGONLANCE Saga - beasts from the classic tales set during the War of the Lance, as well as newer monsters from the Fifth Age of Krynn. This beautifully illustrated reference, penned from the viewpoint of Caramon Majere, a Hero of the Lance, details the habits, diets, lairs, and legends of these fantastic creatures....   [click here for more]
17.Blood Hunter Class

Blood Hunter Class
by Dungeon Masters Guild

Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses, and allow themselves to become a part...   [click here for more]
18.CCC-GARY01-03: The Gary Con 2017 Story Arc

CCC-GARY01-03: The Gary Con 2017 Story Arc
by Dungeon Masters Guild

CCC-GARY01: A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you? CCC-GARY02: Disaster has struck, and you and your fellow party members have found yourself caught...   [click here for more]
19.Jakandor, Land of Legend (2e)

Jakandor, Land of Legend (2e)
by Wizards of the Coast

The battle for Jakandor is joined as two cultures clash--fierce barbarians and powerful wizards who both believe their destiny is to destroy the other! In such struggles legends are forged! Jakandor, Land of Legend brings the epic struggle of the Jakandor ODYSSEY trilogy to its startling climax. The Knorr and the Charonti are embroiled in a blood feud to claim ownership of their island home: Here...   [click here for more]
20.Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players.

Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players.
by Dungeon Masters Guild

Welcome! This Module is designed as an expansion to 5th edition, and does not overwrite or reword existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign settting. Additionally, the guide is formatted so that a DM can purchase and immediately implement the features it provides, with...   [click here for more]
21.Murder in Baldur's Gate (5e)

Murder in Baldur's Gate (5e)
by Wizards of the Coast

Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On tis day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder ha returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. This Dungeons & Dragons Roleplaying...   [click here for more]
22.Castle Ravenloft hires colour jpg maps

Castle Ravenloft hires colour jpg maps
by Dungeon Masters Guild

High detail jpg colour maps for Castle Ravenloft, the pinacle adventure of the famed Ravenloft realm, ideal for virtual tabletop. SPECS: This fileset contains each floor as two seperate files, in each case gridded and ungridded. all saved as highly compressed jpg files, there are 18 files in total, two of each floorset. the largest file is 3.3meg, and the smallest is 240k. The maps have been...   [click here for more]
23.Character Sheet - MPMB's fully-automated Colorful character generator

Character Sheet - MPMB's fully-automated Colorful character generator
by Dungeon Masters Guild

This page has not been designed to be viewed on mobile. Please load the desktop version of this page using the button on the bottom. This D&D 5e form-fillable PDF Character Generator allows you to store everything about your character into a single file. This includes feats, spells, wild shapes, adventure log, companions, as many as you want. The sheet will automatically fill...   [click here for more]
24.DDAL05-01 Treasure of the Broken Hoard (5e)

DDAL05-01 Treasure of the Broken Hoard (5e)
by Wizards of the Coast

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters Also included in the purchase of this adventure...   [click here for more]
25.Fantasy Grounds Sounds

Fantasy Grounds Sounds
by Dungeon Masters Guild

Fantasy Grounds Sounds This is a module for use with the Fantasy Grounds VTT software. Please be aware that this module requires a Syrinscape Adventure Path subscription in order to operate. Also, the use of two Fantasy Grounds extensions (DOE: Base and DOE: Sound, provided free on the Fantasy Grounds Forums) is required as well. This module...   [click here for more]
26.Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists
by Dungeon Masters Guild

101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for the...   [click here for more]
27.Forgotten Grimoire

Forgotten Grimoire
by Dungeon Masters Guild

Are you tired of the spells in the Player's Handbook? Do you find yourself flipping through them looking for.....something? Over 100 spells updated from 2E, 3, and 3.5. The Forgotten Grimoire is the perfect way to make your NPC spellcasters terrifying, and give your PC spellcasters new spells to research, take as spoils of war, or learn from ancient masters. ...   [click here for more]
28.Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery
by Dungeon Masters Guild

Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
29.The Adventure Collection Vol. I

The Adventure Collection Vol. I
by Dungeon Masters Guild

Includes PDFs and Fantasy Grounds .mod files. The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016. You get eight adventures and a cursed item supplement. In addition, one of the adventures includes over 20 new magic items! All for just $7.95! Also included are SEVEN...   [click here for more]
30.Forgotten Realms Archetypes: Savagery & Shadow

Forgotten Realms Archetypes: Savagery & Shadow
by Dungeon Masters Guild

Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms and...   [click here for more]
31.Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit
by Dungeon Masters Guild

This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds offun magic items. Most of these are able to be dropped in any campaign setting with just a small amount of work by the DM, providing at least...   [click here for more]
32.Custom DM Screen

Custom DM Screen
by Dungeon Masters Guild

Custom DM screen with equipment/potion tables, stronghold information, conditions, trade goods, combat/health rules, PC stats, tavern generator, magic schools/language information & useful page references. Player side includes; Combat turn information, action details and a dice chart. Blank pages and tables included for campaign specific material. Coloured and plain versions included. ...   [click here for more]
33.Order of the Lycan for Blood Hunters

Order of the Lycan for Blood Hunters
by Dungeon Masters Guild

The Order of the Lycan is a proud order of blood hunters who undergo “The Taming”, a ceremonial inflicting of lycanthropy from a senior member. These hunters then use their abilities to harness the power of the monster they harbor without losing themselves to it. Through intense honing of one’s own willpower, combined with the secrets of the order’s blood magic rituals, members...   [click here for more]
34.N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)
by Wizards of the Coast

Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
35.Trouble under Arn Forest

Trouble under Arn Forest
by Dungeon Masters Guild

Trouble in Arn Forest is designed for a party of 4-6 PCs of 4th-6th level of non-evil alignment, a good balance of character classes is advised. It takes place in Icespear valley and Arn Forest, in the Silver Marches region of the Western Heartlands in Faerun, using the Forgotten Realms setting. The module can be run using any small settlement where dwarven hold and a forlorn forest is in the vicinity....   [click here for more]
36.DDAL05-02 The Black Road (5e)

DDAL05-02 The Black Road (5e)
by Wizards of the Coast

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special...   [click here for more]
37.FR8 Cities of Mystery (2e)

FR8 Cities of Mystery (2e)
by Wizards of the Coast

Dungeon Delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city. A city is much more than a rest stop, a watering hole, or a placee to but equipment. Any community, from the smallest hamlet ot the most crowded medievial metropolis, offers adventuring...   [click here for more]
38.CCC-SALT-01-03 Broken Halls of Goldahroud

CCC-SALT-01-03 Broken Halls of Goldahroud
by Dungeon Masters Guild

Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken...   [click here for more]
39.Ghosts of Dragonspear Castle (D&D Next)

Ghosts of Dragonspear Castle (D&D Next)
by Wizards of the Coast

Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level. The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions,...   [click here for more]
40.Banquet of the Damned

Banquet of the Damned
by Dungeon Masters Guild

Banquet of the Damned is a mystery adventure for a party of 2nd or 4th level characters (a separate PDFs for each level is provided). It takes place in the village of Womford (Forgotten Realms) during the fall but you can easily adapt the adventure to any farming hamlet. An ancient evil lurks in the shadows of Womford. While everybody is getting ready for the annual pie contest, a vile creature is...   [click here for more]
41.Ravenloft Bestiary - Monsters of the Dread Domain

Ravenloft Bestiary - Monsters of the Dread Domain
by Dungeon Masters Guild

Welcome to the Ravenloft Bestiary. This book contains more than three hundred monsters of all types, sizes and challenge ratings from the Ravenloft™ campaign setting for use with the Dungeons & Dragons™ 5th Edition Rules. With this book, there will be no shortage of monsters in any of your horror campaigns! The Ravenloft Bestiary contains more than...   [click here for more]
42.The Complete Works of Rob Twohy 2016

The Complete Works of Rob Twohy 2016
by Dungeon Masters Guild

This collection includes all of the works of Rob Twohy from 2016. As a special COMPILATION, you receive all 13 items at a 55% discount. It contains all the PDFs and Fantasy Grounds VTT software modules as appropriate per individual item. ...   [click here for more]
43.DDAL05-17 Hartkiller's Horn (5e)

DDAL05-17 Hartkiller's Horn (5e)
by Wizards of the Coast

Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
44.Zakharan Bestiary - Monsters of Al-Qadim

Zakharan Bestiary - Monsters of Al-Qadim
by Dungeon Masters Guild

Welcome to the Zakharan Bestiary! This book holds more than a hundred and fifty monsters from the Al-Qadim™ campaign setting for your Dungeons & Dragons™ 5th Edition campaigns. There are countless genies and elementals, the terrifying roc, the yakfolk of the World Pillar Mountains, giant fire-breathing wasps, living idols from ages long gone, serpentine monstrosities...   [click here for more]
45.Unearthed Archetypes: Heroes for the Ages

Unearthed Archetypes: Heroes for the Ages
by Dungeon Masters Guild

With 8* new class archetypes, 7 human racial variants, 7 age categories for characters, 7 feats, new magic spells and more, Unearthed Archetypes: Heroes for the Ages contains everything you need to play classic fantasy tropes like... Human bloodlines of mythic origin or supernatural power (for playing characters similar to the Targaryens in A Game of Thrones, the Numenoreans...   [click here for more]
46.the Sterling Vermin Adventuring Co. Anthology

the Sterling Vermin Adventuring Co. Anthology
by Dungeon Masters Guild

The Sterling Vermin Adventuring Co. Anthology includes the collected works of the Sterling Vermin Adventuring Co.'s DM's Guild content. All content contained in this book is currently available individually as Pay What You Want but is available in one package exclusively in this anthology. As the Sterling Vermin continue to create new content for D&D 5e, new material will be added to this document....   [click here for more]
47.DDEX1-01 Defiance in Phlan (5e)

DDEX1-01 Defiance in Phlan (5e)
by Wizards of the Coast

Defiance in Phlan The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating...   [click here for more]
48.Ravenloft Archetypes II: Core Domains Adventurer's Guide

Ravenloft Archetypes II: Core Domains Adventurer's Guide
by Dungeon Masters Guild

Ravenloft Archetypes II: The Core Domains Adventurer’s Guide aims to do everything for Ravenloft that the Sword Coast Adventurer’s Guide did for the Forgotten Realms, providing all the setting, story, and character options needed to portray brave adventurers facing ultimate evil in D&D's classic Gothic setting of high adventure-- including 20* new class archetypes, 13*...   [click here for more]
49.DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)

DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)
by Wizards of the Coast

Dark Pyramid of Sorcerer’s Isle Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands. An eight hour adventure for 5th-10th level characters. DDEX1-11...   [click here for more]
50.A Town of Our Own

A Town of Our Own
by Dungeon Masters Guild

A complete town building system & framework for 5e. To be used in conjunction with any campaign. Need some down time activities to keep your party immersed in your world? Want to create your own settlement which you can call home? Come and try A Town of Our Own, with 25 pages of content with easily laid out sections, examples, calculation sheets, maps and much much more. this framework...   [click here for more]
51.Planar Bestiary

Planar Bestiary
by Dungeon Masters Guild

Are you taking your players to the Planes? Or maybe you’re bringing the Planes to them? Looking for some extra demons to spice up your Out of the Abyss campaign or more nasty elementals to serve the Princes? With over 150 monsters updated from earlier editions, complete with full descriptions, the Planar Bestiary has something for everyone. Fiends, celestials, and elementals abound. Plus some...   [click here for more]
52.A Guide to Storm King's Thunder

A Guide to Storm King's Thunder
by Dungeon Masters Guild

This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take...   [click here for more]
53.DDEX1-12 Raiders of the Twilight Marsh (5e)

DDEX1-12 Raiders of the Twilight Marsh (5e)
by Wizards of the Coast

Raiders of the Twiligiht Marsh A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair! An adventure for 5th-10th level characters. DDEX1-12 5E Also included in the...   [click here for more]
54.Out of the Abyss - DM Guide

Out of the Abyss - DM Guide
by Dungeon Masters Guild

Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It...   [click here for more]
55.Cormanthyr: Empire of the Elves (2e)

Cormanthyr: Empire of the Elves (2e)
by Wizards of the Coast

Step into the past of 650 DR and experience the sights, sounds, and innumerable wonders of fabled Myth Drannor at its height. Walk the wooded glades of Cormanthyr, the last major elven empire on Faerun, and discover marvelous secrets lost to the Realms of the present day. This Arcane Age campaign expansion for the Forgotten Realms setting contains all the information necessary to begin either a...   [click here for more]
56.Fantasy Grounds 5E Spell Effects Coding

Fantasy Grounds 5E Spell Effects Coding
by Dungeon Masters Guild

Fantasy Grounds 5E Spell Effects Coding This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for spells and cantrips for the PC sheet Actions tab in drag and drop format! DMs viewing the combat tracker will always know the status on any spell, where the effects are applied, and who the caster...   [click here for more]
57.DDAL05-16 Parnast Under Siege (5e)

DDAL05-16 Parnast Under Siege (5e)
by Wizards of the Coast

Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege....   [click here for more]
58.A Guide to Curse of Strahd

A Guide to Curse of Strahd
by Dungeon Masters Guild

This guide has everything you need to put together a Curse of Strahd campaign. There are DM notes chapter-by-chapter full of ideas, reminders and page number references. Also included are two outlines. One is a short rundown to give a picture of how everything is linked together. Then there is a massive outline which shows in detail how you can connect and elaborate on the written material. There...   [click here for more]
59.Warpath of Gruumsh

Warpath of Gruumsh
by Dungeon Masters Guild

In the level 3 adventure, the heroes face off against a band of orcs who live on islands in a pool of their orc god's blood. Warpath of Gruumsh is part 2 of the Litany of Arrows adventure path, following up the platinum-selling Castle of Corellon adventure. This can very easily be run as a standalone adventure. Warpath of Gruumsh contains three versions of each full-color map (untagged, player's...   [click here for more]
60.Encounters in the Savage Frontier

Encounters in the Savage Frontier
by Dungeon Masters Guild

*This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!* This product now includes 10 downloadable maps! "Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This 72-page supplement...   [click here for more]
61.Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)
by Wizards of the Coast

Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
62.Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)
by Wizards of the Coast

Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
63.Ravenloft Archetypes I: Nightmares of Barovia

Ravenloft Archetypes I: Nightmares of Barovia
by Dungeon Masters Guild

Now updated with new archetypes, new spells, and new feats as a thank you to customers, Ravenloft Archetypes: Nightmares of Barovia presents thirteen new subclasses as well as new spells, new monsters, new subraces, and more for the Curse of Strahd storyline and other 5th Edition D&D games set in the Domains of Dread and beyond. NEW: Get...   [click here for more]
64.CCC-SALT-01-01 Rumors of Riches

CCC-SALT-01-01 Rumors of Riches
by Dungeon Masters Guild

The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches? A Two-Hour Adventure for 1st-4th level characters ...   [click here for more]
65.Hexcrawling: Wilderness Exploration and Random Encounters

Hexcrawling: Wilderness Exploration and Random Encounters
by Dungeon Masters Guild

"It's...packed with amazing!" -- James Introcaso, The Tome Show - Round Table 106 The following optional rules expand the Getting Lost section in the Wilderness rules (Dungeon Master’s Guide p. 106-112) and Random Encounter checks (p. 86), providing more opportunities for the player characters to interact with wilderness exploration (A.K.A. “hexcrawling”),...   [click here for more]
66.The Haunt

The Haunt
by Dungeon Masters Guild

"My players were afraid to enter a room, but were also excited!" "Solid story!" "My players had a blast and it was a fun adventure to run."..."they all enjoyed the atmosphere of the adventure and commented that the creepy stuff definitely felt creepy." "This is truly awesome. Well Done!" Preview the adventure in a recorded twitch play session...   [click here for more]
67.DDEX1-02 Secrets of Sokol Keep (5e)

DDEX1-02 Secrets of Sokol Keep (5e)
by Wizards of the Coast

Secrets of Sokol Keep Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover...   [click here for more]
68.Al-Qadim Archetypes: Scimitars Against the Dark

Al-Qadim Archetypes: Scimitars Against the Dark
by Dungeon Masters Guild

Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition! With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options...   [click here for more]
69.College of the Maestro - Bard College Option

College of the Maestro - Bard College Option
by Dungeon Masters Guild

"Music is a powerful thing. It can bolster a burning passion, inspire the meek to bravery, and sooth a cluttered mind. Wandering bards have mastered the art of creating music to shape and manipulate the minds and hearts of the world through song, words, and instrument. However, it is the Maestro who has learned to evoke music from the natural world around them and weave these notes with arcane...   [click here for more]
70.Fantasy Grounds 5E Class Feature Effects Coding

Fantasy Grounds 5E Class Feature Effects Coding
by Dungeon Masters Guild

Fantasy Grounds 5E Class Feature Effects Coding This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for class features for the PC sheet Actions tab in drag and drop format! DMs and players viewing the combat tracker will always know the status of any effect, where the effects are applied,...   [click here for more]
71.DDEX1-06 The Scroll Thief (5e)

DDEX1-06 The Scroll Thief (5e)
by Wizards of the Coast

The Scroll Thief Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice. An introductory adventure for 1st-4th...   [click here for more]
72.DDAL00-01 Window to the Past

DDAL00-01 Window to the Past
by Dungeon Masters Guild

When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters This adventure's code was...   [click here for more]
73.Bestiary of Faerûn - Monsters of the Forgotten Realms

Bestiary of Faerûn - Monsters of the Forgotten Realms
by Dungeon Masters Guild

Welcome to the Bestiary of Faerûn. This book contains more than a hundred monsters of all types, sizes and challenge ratings from the Forgotten Realms™ campaign setting for use with the Dungeons & Dragons™ 5th Edition Rules. With this book, there will be no shortage of monsters in any of your campaigns! The Bestiary of Faerûn contains more...   [click here for more]
74.Triboar - a Storm King's Thunder DM's resource

Triboar - a Storm King's Thunder DM's resource
by Dungeon Masters Guild

Triboar - a Storm King's Thunder DM's Resource This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes: Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining...   [click here for more]
75.Monster Manual (4e)

Monster Manual (4e)
by Wizards of the Coast

The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
76.In Volo's Wake (5e)

In Volo's Wake (5e)
by Wizards of the Coast

The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon. But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster...   [click here for more]
77.DDAL05-18 The Mysterious Isle (5e)

DDAL05-18 The Mysterious Isle (5e)
by Wizards of the Coast

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker...   [click here for more]
78.DDAL05-19 Eye of Xxiphu (5e)

DDAL05-19 Eye of Xxiphu (5e)
by Wizards of the Coast

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to theadventurers, in competition with the baron, as well as aboleths, the Kraken Society, and themysterious caretaker...   [click here for more]
79.Drizzt Do'Urden's Guide to the Underdark (2e)

Drizzt Do'Urden's Guide to the Underdark (2e)
by Wizards of the Coast

The place has many names: the Underdark, Deepearth, the Realms Below, the Night Below, the Lightless Lands. This vast world beneath the surface is home to fabled races such as beholders, cloakers, drow, illithids, and ixzan. Menzoberranzan, the dreaded City of Spiders, is only one of the hidden cities of the Underdark. This 128-page book, compiled by the Underdark's most famous son, Drizzt Do'Urden,...   [click here for more]
80.Elemental Evil Player’s Companion (5e)

Elemental Evil Player’s Companion (5e)
by Wizards of the Coast

Create Heroic Characters to Conquer the Elements! Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally,...   [click here for more]
81.Waterdeep - Forgotten Realms Stock Maps

Waterdeep - Forgotten Realms Stock Maps
by Dungeon Masters Guild

Elven Tower presents stock maps of the Forgotten Realms. (Commercial License Included) This is a hand drawn map of the City of Waterdeep. It is illustrated in the style of a local cartographer, excellent to be a prop given to players. The Illustration has a resolution of 2540×3300, 300 dpi. Enough to be printed to crisp quality. These...   [click here for more]
82.A Darkness Gathering (2e)

A Darkness Gathering (2e)
by Wizards of the Coast

"Put out the Sun; Darken the Light!" -Illithid aphorism I watched the early morning sun dribble above the horizon, only to have my worst fears realized. As I looked on, something vast and unseen took a monstrous bite out of the sun, leaving gaping teeth marks. The bloated red disc guttered and spit, finally plunging back below the horizon like a wounded bird in flight, dousing the plain...   [click here for more]
83.Dawn of the Overmind (2e)

Dawn of the Overmind (2e)
by Wizards of the Coast

A new age dawns.an age of terror! They are close. I can feel them even stronger, now. It won't be long before the Masters come again. I have waited for them, waited for their return. Once they extinguish the Light, the true Dawn can begin. The illithids once ruled a mighty empire that stretched across many worlds. These foul creatures enslaved or destroyed whole races in their quest for ultimate...   [click here for more]
84.Forgotten Characters of the Realms

Forgotten Characters of the Realms
by Dungeon Masters Guild

A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble-skinned human woman, who is not quite... human. A cleric of Sune frolics, while a warlock of...   [click here for more]
85.Monstrous Manual (2e)

Monstrous Manual (2e)
by Wizards of the Coast

Need a monster? Look inside, where more than 300 new peices of full color art show what the monsters really look like! This book contains more than 600 monsters including all the creatures from the MONSTROUS COMPENDIUM Volumes 1 and 2! In addition, there are monsters from the other MONSTROUS COMPENDIUM Volumes, and some creatures never seen in the second edition AD&D Game before. Product...   [click here for more]
86.Alchemical Archetypes: Created & Creators

Alchemical Archetypes: Created & Creators
by Dungeon Masters Guild

Alchemical Archetypes: Created & Creators provides new character options and DM tools for campaigns featuring player alchemists, constructs, and creators of artificial life, as well as new construct monster types and more for any D&D setting, including Ravenloft and the Forgotten Realms. This product also includes several new class archetypes, new spells, and new races, including the...   [click here for more]
87.DDEX1-03 Shadows of the Moonsea (5e)

DDEX1-03 Shadows of the Moonsea (5e)
by Wizards of the Coast

Shadows Over the Moonsea Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest livind there. Now, a new scorge is prowling the waters: A ghost ship has been strikig small coastal villages, leaving its victims whispering about the "eye of the dracolich." Join the adventrue and learn the truth behind this...   [click here for more]
88.CCC-SALT-01-02 Moor Trouble

CCC-SALT-01-02 Moor Trouble
by Dungeon Masters Guild

After the first expedition to locate an ancient tomb was prematurely ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make their dreams come true, but the leader of the Consortium is hiding something. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his...   [click here for more]
89.Racial Archetypes (40 New Archetypes For All Classes And Races)

Racial Archetypes (40 New Archetypes For All Classes And Races)
by Dungeon Masters Guild

RACIAL ARCHETYPES - 40 NEW ARCHETYPES This book contains 40 brand new archetypes spanning all classes, helping you to create iconic and unusual characters that represent a specific aspect of each race's personality and physique. With archetypes such as the Arcane Archer (elven fighter), the Saboteur (gnomish rogue), the Smithy Domain (dwarven cleric) and the Path of the Brute...   [click here for more]
90.Spell Sheets - MPMB's fully-automated Printer Friendly version

Spell Sheets - MPMB's fully-automated Printer Friendly version
by Dungeon Masters Guild

This page has not been designed to be viewed on mobile. Please load the desktop version of this page using the button on the bottom. Description These form-fillable PDF Spell Sheets allow you to keep track of all your spellcasting needs. There is one for every class, 12 pdfs in total. You can use them as-is or add more spells using the menus. These sheets are extracted from...   [click here for more]
91.Planescape Campaign Setting (2e)

Planescape Campaign Setting (2e)
by Wizards of the Coast

Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . . A Player's Guide to the Planes: A 32-page primer that introduces...   [click here for more]
92.A Guide to Tales From the Yawning Portal

A Guide to Tales From the Yawning Portal
by Dungeon Masters Guild

This guide contains notes, advice and ideas for those who plan on running adventures from Tales From the Yawning Portal. This includes tips for new dungeon masters, and an example campaign of how you could connect all of these adventures into one story arc. I tried to give you every page number and rules note that you'll need when you run this. Tamoachan and Against the Giants were especially involved....   [click here for more]
93.Simplified 5e Spellbook Bundle

Simplified 5e Spellbook Bundle
by Dungeon Masters Guild

When D&D 5e came out I was pretty pleased with it, except for the spell section. I liked how in 3.5 there was a simplified spell list for each class that you could look at for a quick reference. This was helpful for making characters as a player and helpful for a DM when you don't have time to flip through a massive index of spells just to get a general idea of what your player is doing. So...   [click here for more]
94.DDAL04-02 The Beast (5e)

DDAL04-02 The Beast (5e)
by Wizards of the Coast

Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two...   [click here for more]
95.Killer Kobolds!

Killer Kobolds!
by Dungeon Masters Guild

From the creator of platinum best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game. (You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)...   [click here for more]
96.The Dungeon Master's Bundle I

The Dungeon Master's Bundle I
by Dungeon Masters Guild

The Dungeon Master's Bundle I! Three of our bestselling Dungeon Master Handbooks. 239 pages of practical, inspiring resources for DMs! The Travelers' Handbook is a Platinum bestseller. The Stores Handbook and Inns and Taverns Handbook are Silver bestsellers. Over 40% off! This 77 page book includes: general stores weapons stores armor stores stables magic items stores alchemy...   [click here for more]
97.Masters of Eternal Night (2e)

Masters of Eternal Night (2e)
by Wizards of the Coast

"Rock, and dark, and time not passing." I walk through darkness and a land frozen in the grip of winter. Everywhere frigid gusts of wind send icy needles at my face. I do not even flinch anymore; the pain reminds me that I yet live. I can feel them - their alien thoughts twirling about my mind. They wish me to serve, but I will not . not yet. In Masters of Eternal Night, adventurers...   [click here for more]
98.The Dungeon Master's Handbook

The Dungeon Master's Handbook
by Dungeon Masters Guild

THE DUNGEON MASTER'S HANDBOOK from Cawood Publishing. A practical handbook for any Dungeon Master. Want more monsters for your game? Need some helpful tips? Need extra tables for crit and crit miss rolls, to add more flavor? How about a new Wild Magic table? Want to expand the possiblities for chase scenes? This book contains all of that and more....   [click here for more]
99.Trouble in Waterdeep - An Urban Adventure

Trouble in Waterdeep - An Urban Adventure
by Dungeon Masters Guild

Trouble in Waterdeep An Urban Adventure for characters levels 1-3 Comprised of 3 chapters Each chapter is 2 hours of gameplay No Monster Manual needed: Includes custom monster and boss stat blocks Fully illustrated Includes 2 maps Includes 2 player handouts Check out our new adventure: North of Neverwinter ...   [click here for more]
100.Wizard's Spell Compendium, Vol. 2 (2e)

Wizard's Spell Compendium, Vol. 2 (2e)
by Wizards of the Coast

The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
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