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Top 100 Products
01.Critter Compendium

Critter Compendium
by Dungeon Masters Guild

Hundreds of Monsters New and Old The Critter Compendium delivers over 250 pages of monsters both from older editions and completely new to the game for a DM to unleash upon their players. But players too can find new options in this book, such as new creatures to summon, undead to create, beasts to use as familiars, beast companions or to wildshape into, and even some ideas for class options such...   [click here for more]
02.Emirikol's Guide to Devils

Emirikol's Guide to Devils
by Dungeon Masters Guild

This book contains everything you need to know about devils in 5th edition Dungeons & Dragons. Done in the style of Volo's Guide to Monsters, this gives you piles of material for your campaign: Chapter 1: All the basics on devils, and a look at every single type of devil currently known to exist. Chapter 2: Player stuff! New Race: The maeluth, a half-dwarf/half-devil. Player...   [click here for more]
03.Complete Adventures of M.T. Black Vol. I

Complete Adventures of M.T. Black Vol. I
by Dungeon Masters Guild

This collection contains all of the M.T. Black adventures published in 2016. You get fourteen critically acclaimed and best selling adventures for a super low price! This represents nearly two hundred pages of content and many many hours of gameplay. I'm offering this bundle for just $9.95! Follow me on twitter @MTBlack2567. The following adventures are included in this collection...   [click here for more]
04.DDAL06-01 A Thousand Tiny Deaths (5e)

DDAL06-01 A Thousand Tiny Deaths (5e)
by Wizards of the Coast

The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom? ...   [click here for more]
05.the Sterling Vermin Adventuring Co. Anthology

the Sterling Vermin Adventuring Co. Anthology
by Dungeon Masters Guild

The Sterling Vermin Adventuring Co. Anthology includes the collected works of the Sterling Vermin Adventuring Co.'s DM's Guild content. All content contained in this book is currently available individually as Pay What You Want but is available in one package exclusively in this anthology. As the Sterling Vermin continue to create new content for D&D 5e, new material will be added to this document....   [click here for more]
06.The Ultimate Fantasy Collection

The Ultimate Fantasy Collection
by Dungeon Masters Guild

This is a collection of 9 incredible Dungeons & Dragons adventures and 3 supplements at an outstanding price! This product will only be available for a limited time and has been reduced by 70% from their original prices. In total these adventures have 14 authors and have been reviewed 78 times with an average rating of 4.8! Together they represent over 60 hours of game time and 296 pages of...   [click here for more]
07.Heroes of the Orient: Player's and DM's Companion

Heroes of the Orient: Player's and DM's Companion
by Dungeon Masters Guild

This 75-page handbook contains lore, flavor, and rules for creating adventures in the Orient. Included are also: 6 new races, a new dwarf subrace and an oriental human variant Nezumi - humanoid rats with 3 subraces Hengeyokai - shapeshifting animals with 10 subraces Spirit Folk - descendants of humans and spirits with 3 subraces Vanara...   [click here for more]
08.Character Sheet - MPMB's fully-automated Printer Friendly character generator

Character Sheet - MPMB's fully-automated Printer Friendly character generator
by Dungeon Masters Guild

This page has not been designed to be viewed on mobile. Please load the desktop version of this page using the button on the bottom. Avast is detecting a virus in this latest version of the sheet. This is a false positive and Avast support has been contacted. I expect this to be dealt with in the coming weeks as Avast support is not so fast with these kind of issues. So please be patient and...   [click here for more]
09.Zakharan Bestiary - Monsters of Al-Qadim

Zakharan Bestiary - Monsters of Al-Qadim
by Dungeon Masters Guild

Welcome to the Zakharan Bestiary! This book holds more than a hundred and fifty monsters from the Al-Qadim™ campaign setting for your Dungeons & Dragons™ 5th Edition campaigns. There are countless genies and elementals, the terrifying roc, the yakfolk of the World Pillar Mountains, giant fire-breathing wasps, living idols from ages long gone, serpentine monstrosities...   [click here for more]
10.Epic Characters

Epic Characters
by Dungeon Masters Guild

This 30-page handbook contains progression from 20th to 30th level for all twelve classes and the 51 archetypes. It also includes epic racials for all 21 subraces and 4 epic prestige classes. The book will be updated as more official classes, archetypes and races are released. All art within the book is courtesy of and copyright by dleoblack, Tom Edwards, and Daniel Kamarudin respectively. Please...   [click here for more]
11.Al-Qadim Archetypes: Scimitars Against the Dark

Al-Qadim Archetypes: Scimitars Against the Dark
by Dungeon Masters Guild

Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition! With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options...   [click here for more]
12.Unearthed Archetypes: Heroes for the Ages

Unearthed Archetypes: Heroes for the Ages
by Dungeon Masters Guild

With 8* new class archetypes, 7 human racial variants, 7 age categories for characters, 7 feats, new magic spells and more, Unearthed Archetypes: Heroes for the Ages contains everything you need to play classic fantasy tropes like... Human bloodlines of mythic origin or supernatural power (for playing characters similar to the Targaryens in A Game of Thrones, the Numenoreans...   [click here for more]
13.CCC-GARY01-03: The Gary Con 2017 Story Arc

CCC-GARY01-03: The Gary Con 2017 Story Arc
by Dungeon Masters Guild

CCC-GARY01: A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you? CCC-GARY02: Disaster has struck, and you and your fellow party members have found yourself caught...   [click here for more]
14.Wizard's Spell Compendium, Vol. 2 (2e)

Wizard's Spell Compendium, Vol. 2 (2e)
by Wizards of the Coast

The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
15.CCC-UCON-01 Blood & Fog

CCC-UCON-01 Blood & Fog
by Dungeon Masters Guild

Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest. A 4-hour Adventure for 5th – 10th Level Characters This adventure originally debuted as custom...   [click here for more]
16.DDAL05-17 Hartkiller's Horn (5e)

DDAL05-17 Hartkiller's Horn (5e)
by Wizards of the Coast

Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
17.Forgotten Realms Archetypes: Savagery & Shadow

Forgotten Realms Archetypes: Savagery & Shadow
by Dungeon Masters Guild

Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms and...   [click here for more]
18.Art for Your Adventures Set 4

Art for Your Adventures Set 4
by Dungeon Masters Guild

ART FOR YOUR ADVENTURES SET 4 By Patrick E. Pullen MAKE YOUR ADVENTURE LOOK GOOD AND INCREASE SALES BY ADDING THE FLARE OF PROFESSIONAL ARTWORK! Art Helps Sale literature. Here are 60 pieces of art that I have posted which can be used to enhance the look of your products, such as your Drive Thru RPG, DMs Guild and RPG Now projects. The art has been compressed...   [click here for more]
19.Racial Archetypes (40 New Archetypes For All Classes And Races)

Racial Archetypes (40 New Archetypes For All Classes And Races)
by Dungeon Masters Guild

RACIAL ARCHETYPES - 40 NEW ARCHETYPES This book contains 40 brand new archetypes spanning all classes, helping you to create iconic and unusual characters that represent a specific aspect of each race's personality and physique. With archetypes such as the Arcane Archer (elven fighter), the Saboteur (gnomish rogue), the Smithy Domain (dwarven cleric) and the Path of the Brute...   [click here for more]
20.Hexcrawling: Wilderness Exploration and Random Encounters

Hexcrawling: Wilderness Exploration and Random Encounters
by Dungeon Masters Guild

"It's...packed with amazing!" -- James Introcaso, The Tome Show - Round Table 106 The following optional rules expand the Getting Lost section in the Wilderness rules (Dungeon Master’s Guide p. 106-112) and Random Encounter checks (p. 86), providing more opportunities for the player characters to interact with wilderness exploration (A.K.A. “hexcrawling”),...   [click here for more]
21.DDAL05-19 Eye of Xxiphu (5e)

DDAL05-19 Eye of Xxiphu (5e)
by Wizards of the Coast

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to theadventurers, in competition with the baron, as well as aboleths, the Kraken Society, and themysterious caretaker...   [click here for more]
22.Ravenloft Bestiary - Monsters of the Dread Domain

Ravenloft Bestiary - Monsters of the Dread Domain
by Dungeon Masters Guild

Welcome to the Ravenloft Bestiary. This book contains more than three hundred monsters of all types, sizes and challenge ratings from the Ravenloft™ campaign setting for use with the Dungeons & Dragons™ 5th Edition Rules. With this book, there will be no shortage of monsters in any of your horror campaigns! The Ravenloft Bestiary contains more than...   [click here for more]
23.DDAL05-18 The Mysterious Isle (5e)

DDAL05-18 The Mysterious Isle (5e)
by Wizards of the Coast

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker...   [click here for more]
24.Blood Hunter Class

Blood Hunter Class
by Dungeon Masters Guild

Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses, and allow themselves to become a part...   [click here for more]
25.The Dungeon Master's Handbook

The Dungeon Master's Handbook
by Dungeon Masters Guild

THE DUNGEON MASTER'S HANDBOOK from Cawood Publishing. A practical handbook for any Dungeon Master. Want more monsters for your game? Need some helpful tips? Want a number of useful tables to add depth to your adventure? This book contains all of that and more. The 96 page book includes: Over 50 new monsters Many NPC type...   [click here for more]
26.Gunslinger Martial Archetype for Fighters

Gunslinger Martial Archetype for Fighters
by Dungeon Masters Guild

Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or polearm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them. However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the...   [click here for more]
27.The Travelers' Handbook

The Travelers' Handbook
by Dungeon Masters Guild

The Travelers' Handbook from Cawood Publishing. Between exploring dungeons and fighting dragons, the heroes are on the move. Want information about the mechanics of traveling? Want to use some unique mounts? Need individual horses for the party members? Looking for many useful tables to help with the traveling aspect of adventures? All this and more can be found...   [click here for more]
28.The Castle of Corellon

The Castle of Corellon
by Dungeon Masters Guild

This adventure is scaled for level 1 characters. The ruins of a flying castle teeming with goblins is heading to the peaceful village of Barrowmist. It is up to the heroes to get up there and stop it before the castle lands in the village and chaos ensues. The group will enter into the ancient struggle between elves and orcs. Not only can they claim the ruins as their home, but the heroes will be...   [click here for more]
29.25 New Backgrounds

25 New Backgrounds
by Dungeon Masters Guild

25 NEW BACKGROUNDS From the simple farmer to the masked vigilante to the enigmatic spymaster, this text contains 25 new backgrounds to round out your character in new ways. Each background presents a new option with a full set of options, identical to the format provided in the Player's Handbook. For only eight cents per background, this is a bargain that will provide...   [click here for more]
30.The Adventure Collection Vol. I

The Adventure Collection Vol. I
by Dungeon Masters Guild

Includes PDFs and Fantasy Grounds .mod files. The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016. You get eight adventures and a cursed item supplement. In addition, one of the adventures includes over 20 new magic items! All for just $7.95! Also included are SIX...   [click here for more]
31.Cult of the Dragon (2e)

Cult of the Dragon (2e)
by Wizards of the Coast

No longer can the members of one of the most infamous clandestine organizations in all the Realms lurk in their confortable shadows. No more can these men, women, dragons, dracoliches, and... others... scheme to subjugate all that is good and true while the rest of Faer?n waits unaware. For centuries has the evil secret society founded by the mad mage and Chosen of Mystra, Sammaster, labored secretly-well,...   [click here for more]
32.Bestiary of Faerûn - Monsters of the Forgotten Realms

Bestiary of Faerûn - Monsters of the Forgotten Realms
by Dungeon Masters Guild

Welcome to the Bestiary of Faerûn. This book contains more than a hundred monsters of all types, sizes and challenge ratings from the Forgotten Realms™ campaign setting for use with the Dungeons & Dragons™ 5th Edition Rules. With this book, there will be no shortage of monsters in any of your campaigns! The Bestiary of Faerûn contains more...   [click here for more]
33.Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery
by Dungeon Masters Guild

Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
34.Order of the Lycan for Blood Hunters

Order of the Lycan for Blood Hunters
by Dungeon Masters Guild

The Order of the Lycan is a proud order of blood hunters who undergo “The Taming”, a ceremonial inflicting of lycanthropy from a senior member. These hunters then use their abilities to harness the power of the monster they harbor without losing themselves to it. Through intense honing of one’s own willpower, combined with the secrets of the order’s blood magic rituals, members...   [click here for more]
35.CCC-SALT-01-03 Broken Halls of Goldahroud

CCC-SALT-01-03 Broken Halls of Goldahroud
by Dungeon Masters Guild

Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken...   [click here for more]
36.Castle Ravenloft hires colour jpg maps

Castle Ravenloft hires colour jpg maps
by Dungeon Masters Guild

High detail jpg colour maps for Castle Ravenloft, the pinacle adventure of the famed Ravenloft realm, ideal for virtual tabletop. SPECS: This fileset contains each floor as two seperate files, in each case gridded and ungridded. all saved as highly compressed jpg files, there are 18 files in total, two of each floorset. the largest file is 3.3meg, and the smallest is 240k. The maps have been...   [click here for more]
37.Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit
by Dungeon Masters Guild

This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds offun magic items. Most of these are able to be dropped in any campaign setting with just a small amount of work by the DM, providing at least...   [click here for more]
38.Out of the Abyss - DM Guide

Out of the Abyss - DM Guide
by Dungeon Masters Guild

Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It...   [click here for more]
39.Forgotten Characters of the Realms

Forgotten Characters of the Realms
by Dungeon Masters Guild

A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble-skinned human woman, who is not quite... human. A cleric of Sune frolics, while a warlock of...   [click here for more]
40.Classless 5e by DiBastet

Classless 5e by DiBastet
by Dungeon Masters Guild

"I want to be a barbarian, but I want to trade Rage for something cool..." There was a time that I would laugh (more) at that, but as the years passed I learned that I don't exactly like classes. You see, I understand they help new players and such, but I much prefer classes like the d20 modern ones, just a framework that you use to build your own hero. So we created our own...   [click here for more]
41.Character Sheet - MPMB's fully-automated Colorful character generator

Character Sheet - MPMB's fully-automated Colorful character generator
by Dungeon Masters Guild

This page has not been designed to be viewed on mobile. Please load the desktop version of this page using the button on the bottom. Avast is detecting a virus in this latest version of the sheet. This is a false positive and Avast support has been contacted. I expect this to be dealt with in the coming weeks as Avast support is not so fast with these kind of issues. So please be patient and...   [click here for more]
42.DDAL05-01 Treasure of the Broken Hoard (5e)

DDAL05-01 Treasure of the Broken Hoard (5e)
by Wizards of the Coast

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters Also included in the purchase of this adventure...   [click here for more]
43.Night of the Vampire (2e)

Night of the Vampire (2e)
by Wizards of the Coast

You are cordially invited to a masquerade celebrating the engagement of Lady Laina Vandevic to Lord Iajo Moubotka. Lord Gustav Vandevic welcomes you to his manor for an evening's entertainment. The servants are delighted to make your acquaintance - but watch out for the other guests! Intrigues within intrigues are afoot in Vandevicsny Manor. When a celebration becomes a night of terror, only the most...   [click here for more]
44.Hail the Heroes (2e)

Hail the Heroes (2e)
by Wizards of the Coast

Long ago, a great king fell in battle and became an immortal hero. The king's devoted followers built a temple to house his magical shield. Time and dust buried the temple, and the relic was forgotten - until now. Can you win a thrilling race against rival factions to locate the temple? Can you survive the journey through its treacherous halls to gain the shield? Mystara's secret history will be revealed...   [click here for more]
45.Dragons! Volume 1 - Chromatic Dragons

Dragons! Volume 1 - Chromatic Dragons
by Dungeon Masters Guild

"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B https://merricb.com/2016/04/26/5e-supplement-review-dragons/ Welcome dragon lovers! Are you playing in the Forgotten Realms? Running Storm King's Thunder?...   [click here for more]
46.Murder in Baldur's Gate (5e)

Murder in Baldur's Gate (5e)
by Wizards of the Coast

Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On tis day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder ha returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. This Dungeons & Dragons Roleplaying...   [click here for more]
47.Gateway to a Savage Land - Adventure

Gateway to a Savage Land - Adventure
by Dungeon Masters Guild

Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign. The quest: find a woman's son who has been missing for 10 years. She's only just received a map that may lead to his last known whereabouts. A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying. The 38-page PDF includes...   [click here for more]
48.DDAL05-16 Parnast Under Siege (5e)

DDAL05-16 Parnast Under Siege (5e)
by Wizards of the Coast

Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege....   [click here for more]
49.Expedition to the Lost Peaks - Adventure

Expedition to the Lost Peaks - Adventure
by Dungeon Masters Guild

"This adventure was excellent, my group loved it and it was very fun to DM" A mysterious and ancient iron tower has been discovered in the fabled Lost Peaks - and our heroes are sent to investigate. What follows is a mind-blowing adventure of exotic creatures, alien technology and a shocking revelation that will change how they view the world forever. Expedition to the Lost Peaks...   [click here for more]
50.Fantasy Grounds 5E Spell Effects Coding

Fantasy Grounds 5E Spell Effects Coding
by Dungeon Masters Guild

Fantasy Grounds 5E Spell Effects Coding This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for spells and cantrips for the PC sheet Actions tab in drag and drop format! DMs viewing the combat tracker will always know the status on any spell, where the effects are applied, and who the caster...   [click here for more]
51.D&D Citizens: Extra NPCs

D&D Citizens: Extra NPCs
by Dungeon Masters Guild

Appendix B of the Monster Manual provides a number of generic NPCs that can be used in numerous ways, especially if “re-skinned” in a different role. For example, the bandit NPC on page 343 of the MM can easily work as a brigand, a street tough, a mercenary recruit, and so on. However, while it might represent a pirate, there are better ways to capture that archetype....   [click here for more]
52.D&D Denizens: Underdark Monsters

D&D Denizens: Underdark Monsters
by Dungeon Masters Guild

With so many monsters having been created for previous editions of the game, only a portion could be included in the new fifth edition Monster Manual. This document updates several of those older monsters absent from the new edition, specifically ones tied in some way to the theme of madness or ones that might be found in the Underdark. Allip (CR 3) Crypt Thing (CR 2) Ophidian (CR 1) Phantom...   [click here for more]
53.Companion Card System

Companion Card System
by Dungeon Masters Guild

Ever wanted to have NPCs travel with your party, only to be discouraged by the extra time they add to combat? Or perhaps you want to have that one important NPC adventure with the players, but you want to avoid the infamous DMPC. Or maybe your players just woke up in a jail cell with 10 other NPCs that are all interesting, but keeping them all around is just too much to keep track of. Fear not! The...   [click here for more]
54.Banquet of the Damned

Banquet of the Damned
by Dungeon Masters Guild

Banquet of the Damned is a mystery adventure for a party of 2nd or 4th level characters (a separate PDFs for each level is provided). It takes place in the village of Womford (Forgotten Realms) during the fall but you can easily adapt the adventure to any farming hamlet. An ancient evil lurks in the shadows of Womford. While everybody is getting ready for the annual pie contest, a vile creature is...   [click here for more]
55.Monster Classes

Monster Classes
by Dungeon Masters Guild

MONSTER CLASSES This guidebook is stacked full of 35 new class/race combinations designed to bring Monstrous Player Characters to your table. Fully compatible with character creation rules, each Monster Class includes both race and class information, along with 5 or 10 levels of class abilities (perfect to then multiclass into one of the standard classes for high-level play)....   [click here for more]
56.Race Compendium - Volume One

Race Compendium - Volume One
by Dungeon Masters Guild

This bundle of races, subraces, and feats expands the options for players and dungeon masters alike, bringing a unique and exciting experience to your tabletop. This compendium contains: Four new races. The mythical hengeyokai, a race of shapeshifting humans touched with the spirit of nature; the powerful mul, half-dwarves that combine the best of human and dwarven physiology;...   [click here for more]
57.CCC-SALT-01-01 Rumors of Riches

CCC-SALT-01-01 Rumors of Riches
by Dungeon Masters Guild

The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches? A Two-Hour Adventure for 1st-4th level characters ...   [click here for more]
58.Blood on the Trail - Adventure

Blood on the Trail - Adventure
by Dungeon Masters Guild

"Awesome for new players." - Iron Emblem Gaming. "a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters that rented horses from him. The horses are...   [click here for more]
59.Encounters in the Savage Frontier

Encounters in the Savage Frontier
by Dungeon Masters Guild

"The quality of these encounters is top notch..." "Incredibly useful encounters..." "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! Encounters...   [click here for more]
60.Gem Dragons of Faerûn

Gem Dragons of Faerûn
by Dungeon Masters Guild

"Eldenser is a wyrm of impossible age. His decrepit body lies a crypt in Waterdeep's City of the Dead, his lavender scales slowly fading to milky white in his deathlike stasis...." Crystal, amethyst, sapphire, emerald, topaz, and the Ruby Dragon Sardior himself--gem dragons have been part of D&D since the earliest days. Ed Greenwood says: "There's something...   [click here for more]
61.Wizard's Spell Compendium Vol. 1 (2e)

Wizard's Spell Compendium Vol. 1 (2e)
by Wizards of the Coast

The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
62.The Haunt

The Haunt
by Dungeon Masters Guild

"My players were afraid to enter a room, but were also excited!" "Solid story!" "My players had a blast and it was a fun adventure to run."..."they all enjoyed the atmosphere of the adventure and commented that the creepy stuff definitely felt creepy." "This is truly awesome. Well Done!" Preview the adventure in a recorded twitch play session...   [click here for more]
63.Paragon Dwarves (5e)

Paragon Dwarves (5e)
by Dungeon Masters Guild

Supersede the limits of your kin! Be prepared to face your ancestral foes - giants - and take up the mantle for dwarven kind! Paragon Dwarves provides Players and Game Masters with the following for thrilling play: Racial Paragons. New rules to become a racial paragon. These simple rules allow players to become the epitome of their chosen race. Dwarf...   [click here for more]
64.CCC-GARY01-03: Map and Illustration Pack

CCC-GARY01-03: Map and Illustration Pack
by Dungeon Masters Guild

Check out these gorgeous maps and handouts for CCC-GARY01 through CCC-GARY03. The entire floorplan of The Complex is represented here (in huge 11x17 format maps, in case you'd like to print them larger) and important scenes and characters are illustrated in full color to show off to players. Included are full color handouts to give the party at critical junctures in the story. ...   [click here for more]
65.Monstrous Arcana: The Sea Devils (2e)

Monstrous Arcana: The Sea Devils (2e)
by Wizards of the Coast

Evil denizens of the depths: the sahuagin. The sahuagin are known by many names. Some call them the Devil Men of the Deep; to others, they are simply the Sea Devils. This deadly race of aquatic beings has remained a mystery to surfacedwellers - until now. This fully illustrated 96-page accessory details the highly organized structure of sahuagin society, offers insight into the workings of the predatory...   [click here for more]
66.CCC-SALT-01-02 Moor Trouble

CCC-SALT-01-02 Moor Trouble
by Dungeon Masters Guild

After the first expedition to locate an ancient tomb was prematurely ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make their dreams come true, but the leader of the Consortium is hiding something. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his...   [click here for more]
67.A Guide to Tales From the Yawning Portal

A Guide to Tales From the Yawning Portal
by Dungeon Masters Guild

This guide contains notes, advice and ideas for those who plan on running adventures from Tales From the Yawning Portal. This includes tips for new dungeon masters, and an example campaign of how you could connect all of these adventures into one story arc. I tried to give you every page number and rules note that you'll need when you run this. Tamoachan and Against the Giants were especially involved....   [click here for more]
68.Planar Bestiary

Planar Bestiary
by Dungeon Masters Guild

Are you taking your players to the Planes? Or maybe you’re bringing the Planes to them? Looking for some extra demons to spice up your Out of the Abyss campaign or more nasty elementals to serve the Princes? With over 150 monsters updated from earlier editions, complete with full descriptions, the Planar Bestiary has something for everyone. Fiends, celestials, and elementals abound. Plus some...   [click here for more]
69.N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)
by Wizards of the Coast

Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
70.Ravenloft Archetypes II: Core Domains Adventurer's Guide

Ravenloft Archetypes II: Core Domains Adventurer's Guide
by Dungeon Masters Guild

Ravenloft Archetypes II: The Core Domains Adventurer’s Guide aims to do everything for Ravenloft that the Sword Coast Adventurer’s Guide did for the Forgotten Realms, providing all the setting, story, and character options needed to portray brave adventurers facing ultimate evil in D&D's classic Gothic setting of high adventure-- including 20* new class archetypes, 13*...   [click here for more]
71.DDAL05-02 The Black Road (5e)

DDAL05-02 The Black Road (5e)
by Wizards of the Coast

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special...   [click here for more]
72.The Secret of Skyhold Tower - Adventure

The Secret of Skyhold Tower - Adventure
by Dungeon Masters Guild

"Our group loved it!" "Best one yet!" "Another winner!" For over a hundred years, Skyhold Tower has floated harmlessly above the lands of Faerun. But now it is plumeting toward the earth - directly at Neverwinter! Our heroes have been urgently recruited to enter the tower and avert disaster - but can they uncover the shocking secret of Skyhold Tower before it's too...   [click here for more]
73.Fantasy Grounds 5E Class Feature Effects Coding

Fantasy Grounds 5E Class Feature Effects Coding
by Dungeon Masters Guild

Fantasy Grounds 5E Class Feature Effects Coding This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for class features for the PC sheet Actions tab in drag and drop format! DMs and players viewing the combat tracker will always know the status of any effect, where the effects are applied,...   [click here for more]
74.Dungeon Master's Design Kit (1e)

Dungeon Master's Design Kit (1e)
by Wizards of the Coast

As any good Dungeon Master knows, preparation is the key to a great adventure. The more work done in advance, the smoother the play session will go. And nothing turns players off faster than a DM fumbling for the right piece of information in the middle of a fast-paced session. That's where the Dungeon Master's Design Kit comes in. Inside its 96 time-saving pages are scores of organizational ideas,...   [click here for more]
75.Book of Shadows - player options, monsters and magical items

Book of Shadows - player options, monsters and magical items
by Dungeon Masters Guild

Book of Shadows The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. For a free taste, take a look at the School of Shadow, which is also featured in the Book of Shadows. The Book of Shadows contain: 1 new player race, with two sub-races 4 new archetypes 6 new creatures 1 new creature template 6...   [click here for more]
76.A Guide to Storm King's Thunder

A Guide to Storm King's Thunder
by Dungeon Masters Guild

This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take...   [click here for more]
77.CCC-CIC-02 The Clockwork Laboratory

CCC-CIC-02 The Clockwork Laboratory
by Dungeon Masters Guild

Knock, knock, open the door. Tick tock, time is short. Stalk, stalk, it comes for you. How will you open the lock, once you can no longer wind the clock? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ...   [click here for more]
78.The Sands of Shaar - A Desert Adventure

The Sands of Shaar - A Desert Adventure
by Dungeon Masters Guild

Sands of Shaar A Desert Adventure for level 1 characters. No Monster Manual needed: Includes custom monster and boss stat blocks Fully illustrated Perfect length for one session of play Excellent first adventure ...   [click here for more]
79.In Volo's Wake (5e)

In Volo's Wake (5e)
by Wizards of the Coast

The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon. But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster...   [click here for more]
80.Swordfin Games Superbundle

Swordfin Games Superbundle
by Dungeon Masters Guild

**THIS BUNDLE IS ONLY AVAILABLE THROUGH SEPTEMBER 20TH** If you are looking for an exceptional gaming value, the Swordfin Games Super Bundle is for you! This bundle includes all of the products released by Swordfin Games in 2016 at a savings of over 75% off the cover price! This collection of 25 products includes several “silver” and “copper”...   [click here for more]
81.Ghosts of Dragonspear Castle (D&D Next)

Ghosts of Dragonspear Castle (D&D Next)
by Wizards of the Coast

Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level. The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions,...   [click here for more]
82.DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)

DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)
by Wizards of the Coast

Dark Pyramid of Sorcerer’s Isle Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands. An eight hour adventure for 5th-10th level characters. DDEX1-11...   [click here for more]
83.Dungeon Builder's Guidebook (2e)

Dungeon Builder's Guidebook (2e)
by Wizards of the Coast

You are probably wondering: Is this guidebook for me? In a word?yes! Dungeon Builder's Guidebook assembles tried-and -true dungeon building advice, approaches, and tactics gathered over many years. The suggestions and samples in this book are an invaluable resource for initiaing and fleshing out the ruins, mines, caverns, and tombs of your imagination. What if your already design all your own dungeons?...   [click here for more]
84.A Guide to Curse of Strahd

A Guide to Curse of Strahd
by Dungeon Masters Guild

This guide has everything you need to put together a Curse of Strahd campaign. There are DM notes chapter-by-chapter full of ideas, reminders and page number references. Also included are two outlines. One is a short rundown to give a picture of how everything is linked together. Then there is a massive outline which shows in detail how you can connect and elaborate on the written material. There...   [click here for more]
85.DDAL05-15 Reclamation (5e)

DDAL05-15 Reclamation (5e)
by Wizards of the Coast

A Four-Hour Adventure for 11th - 16th Level Characters ...   [click here for more]
86.Calendar of Harptos

Calendar of Harptos
by Dungeon Masters Guild

The Calendar of Harptos is the primary calendar used across Faerun. Use this to track events in your campaign, phases of the moon, and as a player hand out. Holidays are noted on their respective days, mid-month events such as Midsummer are noted at the end of the month that they follow, and additional regional festivals and holidays specific to various religions are noted as well. Use this as a...   [click here for more]
87.DDAL05-14 Reeducation (5e)

DDAL05-14 Reeducation (5e)
by Wizards of the Coast

HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught! A Four-Hour Adventure for 11th - 16th Level Characters...   [click here for more]
88.Struggle in Three Horn Valley

Struggle in Three Horn Valley
by Dungeon Masters Guild

"This was the most fun I've had running a module... pteranodon scooped up the dwarf the look on his face was priceless... the maps, cover art and just book in general were beautiful" "We had a wide variety of classes and races and they all got a chance to shine... Honestly, I loved it. It was easy to narrate and all the information that was needed to look up was in the appendix or...   [click here for more]
89.100+ Character "Ribbons" by DiBastet

100+ Character "Ribbons" by DiBastet
by Dungeon Masters Guild

Do you think that for all the talk about the Three Pillars, 5e is severely lacking in anything but combat abilities? This product aims to fix that as a simple add-on to the core rules. It doesn't change any other aspect of the rules, it just adds a new layer to them. All character classes gain Ribbons -useful and maybe powerful abilities for the Exploration pillar- at 2nd, 6th, 10th, 14th and 18th...   [click here for more]
90.Frozen Castle - Expanding Tyranny of Dragons

Frozen Castle - Expanding Tyranny of Dragons
by Dungeon Masters Guild

Tyranny Expanded: A Return to Skyreach Castle! The loss of Skyreach Castle in Hoard of the Dragon Queen was a major setback to the Cult of the Dragon, but still only a setback. The cult is determined to retake the castle and claim Tiamat's lost treasure buried in its frozen walls and cloudstuff vaults, but they aren't the only ones. Giants and creatures of the frozen wastes...   [click here for more]
91.18 + 1 Feats by DiBastet

18 + 1 Feats by DiBastet
by Dungeon Masters Guild

The Player's Handbook gives us a nice selection of feats that we enjoy a lot. However here in Secrets of Alancia we believe that certain feat choices were missing, feats that were necessary for our character concepts back when we started playing. Inside this product you'll find the first batch of feats that we created for our games. These feats were playtested and more importantly, used in real characters...   [click here for more]
92.Encounter Bundle 1

Encounter Bundle 1
by Dungeon Masters Guild

Bringing all of our DM's Guild content from Limitless Adventures' year one, this bundle contains 50 encounters to expand your WotC official campaigns. 50 fully detailed encounters OGL stat blocks for all monsters Creative, CR appropriate treasure 150 Further Adventure writing prompts Included Modules: Epic Level encounters Ravenloft encounters Storm King's Thunder encounters Sword Coast encounters...   [click here for more]
93.Monster Manual (4e)

Monster Manual (4e)
by Wizards of the Coast

The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
94.The Dungeon Master's Handbook II

The Dungeon Master's Handbook II
by Dungeon Masters Guild

The Dungeon Master's Handbook II from Cawood Publishing. Another practical handbook for any Dungeon Master. Need more monsters? Need more useful NPC type monsters? Want easy-to-use treasure tables? Need more encounter tables? Want encounters for the Curse of Strahd adventure? This book contains all of that and more. The 84 page book includes: Over...   [click here for more]
95.3 in 1 Puzzles, Traps and Magic Items Pack

3 in 1 Puzzles, Traps and Magic Items Pack
by Dungeon Masters Guild

3 IN 1 COMBO!!! ALL 3 of my TOP award winning Products in 1 package!! You get a savings of OVER 50%!!!! 83 PAGES of MAGIC ITEMS, TRAPS, RIDDLES AND PUZZLES FOR YOUR GAMES! WHAT YOU GET IN THIS PACK: *MAGIC ITEM COMPILATION SET #1: 39 pages containing 55 fully detailed magic items: GOLD SALES MEDAL *PUZZLES RIDDLES AND TRAPS SET...   [click here for more]
96.Optional Rules & Random Tables Indexes

Optional Rules & Random Tables Indexes
by Dungeon Masters Guild

Some of the most memorable games are the ones that have a feel all their own. One of the best ways to achieve that is by strategically picking the right options and variants to create the tone and mechanics that best exemplify the unique nature of the campaign world. Using the indexes included herein, DMs can quickly piece together the right options and variants, and refer to tips and tricks that make...   [click here for more]
97.5MWD Presents: The Giant Killer's Companion

5MWD Presents: The Giant Killer's Companion
by Dungeon Masters Guild

5 Minute Workday Presents: The Giant Killer's Companion New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign! Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of...   [click here for more]
98.It Builds Character: Character Options for 5th Edition

It Builds Character: Character Options for 5th Edition
by Dungeon Masters Guild

5th edition does a wonderful job of boiling the myriad characters from fantasy literature into the 12 classes. However, there is limited room for customiztion. It Builds Character Presents players and GMs alike with myriad options for character customization and advancement. This book features 8 new playable races, 36 class archetypes (3 per class, more than doubling the options in the PHB),...   [click here for more]
99.College of the Maestro - Bard College Option

College of the Maestro - Bard College Option
by Dungeon Masters Guild

"Music is a powerful thing. It can bolster a burning passion, inspire the meek to bravery, and sooth a cluttered mind. Wandering bards have mastered the art of creating music to shape and manipulate the minds and hearts of the world through song, words, and instrument. However, it is the Maestro who has learned to evoke music from the natural world around them and weave these notes with arcane...   [click here for more]
100.Simplified 5e Spellbook Bundle

Simplified 5e Spellbook Bundle
by Dungeon Masters Guild

When D&D 5e came out I was pretty pleased with it, except for the spell section. I liked how in 3.5 there was a simplified spell list for each class that you could look at for a quick reference. This was helpful for making characters as a player and helpful for a DM when you don't have time to flip through a massive index of spells just to get a general idea of what your player is doing. So...   [click here for more]
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