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This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation.
This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more.... [click here for more] |
Dungeon Masters Guild |
$4.99
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You can now explore even deadlier maladies in the Seven Deadly Plagues!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies,... [click here for more] |
Dungeon Masters Guild |
$2.95
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Solstice Shenanigans
Solstice Shenanigans is a festive ~5 hour adventure for a tier 2 party.
The Winter Games are in full swing on the demiplane controlled by the powerful archfey lord of winter, Jack Frost. Games and challenges await the players, along with a baker's terrible mistake and a bout of mysteriously disappearing trees!
This adventure is designed to work as a short break from a main story... [click here for more] |
Dungeon Masters Guild |
$4.49
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Discount bundle!
Magic Potions & Ingredient is part of the World Enhancement bundle! Get 30% discount on this and several other books that aid you in enriching your world!
Update
To celebrate the silver best-seller badge, I have added a handy handout... [click here for more] |
Dungeon Masters Guild |
$5.00
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Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign. The quest: find a woman's son who has been missing for 10 years. She's only just received a map that may lead to his last known whereabouts.
A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying. The 38-page PDF includes... [click here for more] |
Dungeon Masters Guild |
$2.95
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource
Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got... [click here for more] |
Dungeon Masters Guild |
$2.99
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Adventure to the Noel Isles to save the Winter's Father from the clutches of the nefarious Krampus!
Danger in Midwinter Wonderland is a single session Christmas adventure suitable for a party of 3-5 players of 4th or 5th level but is best with 4 5th level players. It is easy to play as a one-shot adventure with new characters or to place into an already existing campaign.
This... [click here for more] |
Dungeon Masters Guild |
$2.99
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If you like airships, why not check out Izzy's entire collection! Available now!
An Airship for Any Campaign
Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle... [click here for more] |
Dungeon Masters Guild |
$4.99
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This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers.
Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters, and:... [click here for more] |
Dungeon Masters Guild |
$15.95
|
Karniv's Treasures of Chult - A collection of 50 new Magical Items for the Tomb of Annihilation storyline!
Looking for some new shiny things to spice up your Tomb of Annihilation campaign? Karniv Kilabee risked his life travelling to the dangerous peninsula of Chult, and he returned with this incredible trove of never-before-seen magical items! Use this collection to help your players battle through... [click here for more] |
Dungeon Masters Guild |
$3.99
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Now only $2.99!
Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
"Now what?"
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Dragon Above presents…
Codex Siberys: Mourning and Madness
This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic combat... [click here for more] |
Dungeon Masters Guild |
$3.95
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Grimm Encounters Twelve Horrifying Encounters for your Campaign
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell,... [click here for more] |
Dungeon Masters Guild |
$4.95
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There are five unlabeled mining locations on the map of Chult provided in Tomb of Annihilation. This guide aims to flesh out these mines with interesting encounters and NPCs that can be placed into any adventure run in Chult. Use them as suggested or pepper them in wherever you see fit.
Includes the albino dwarf city of Geode Hollow and their magic-imbued gems, abandonded mines filled with... [click here for more] |
Dungeon Masters Guild |
$1.00
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Loot The Room & Dwarves in a Trenchcoat
present
Loot The Room and Dwarves in a Trenchcoat have teamed up to bring you Jungle Goodies, with all the trinkets, treasures, and locations you could ever need to quickly and easily spice up your jungle-based campaigns! Designed to slot easily into Tomb of Annihilation but versatile enough to be used in almost any game, Jungle Goodies... [click here for more] |
Dungeon Masters Guild |
$2.00
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Save 40% on this product through my 2017 Bundle!
"A nice supplemental adventure...provides some well written lore" - The Kind GM
A video review by DM Dango can be found here.
Updated to version 1.1: An example map for the final encounter, notes for running the adventure at levels 11-16 (with alternate statblock), additional text for various player decisions, additional art and editing!
It stalks the... [click here for more] |
Dungeon Masters Guild |
$1.50
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Finally Oswald reveals his secrets. Now your party can take to the sky as well. Oswalt Fiddlebender is nothing if not courageous. Despite the dangers that fill the skies of Toril, he keeps returning to the vast blue and white firmament in his experimental airships.
Throughout the long years if his career as a wizard and one of Faerun’s finest engineers Oswald has gathered an impressive... [click here for more] |
Dungeon Masters Guild |
$8.00
|
“Where the tenth is suckled, the nine rest. Seek the Soulmonger.
In the absence of the Spearbearer, an exile seeks to wake the nightmare snake.
The fool ignores the greater threat below. The living will reign no longer.”
-- Kar'Chay the Bleak
Tomb of Annihilation: Beginnings... provides an alternate beginning to the Tomb of Annihilation... [click here for more] |
Dungeon Masters Guild |
$1.00
|
SAVE 25% BY PURCHASING THIS BUNDLE
More than 80 pages.
Hammer, blade and three-pronged spear.
Weapons worthy of the greatest heroes.
Linked by fate through the ages .
Bane of Giantkind, protector of the Dankir.
Razor of the night, stealer... [click here for more] |
Dungeon Masters Guild |
$3.25
|
“Myrddin’s may well be the gold standard for the Fey realm ... a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.“ - Realmwarp Media
"When it comes to an all-in-one themed guide on faeries, Myrddin’s has you covered." - Eric Watson
Whether you are planning a quick trip into the Feywild... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A set of rules for cooking up the creatures you hunt and the lands you roam, creating dishes that buff you with temporary effects. Includes instructions for cooking, foraging, hunting, and a list of descriptions for a variety of ingredients and dishes.
If you like crafting in D&D, consider checking out "Itemcraft", a title that covers blacksmithing, clothcraft, enchanting, and herbalism. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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A set of rules and recipes governing the creation of items. Itemcraft is broken down into four disciplines:
Blacksmithing, the art of creating metal armor and weapons of war.
Clothcraft, the art of sewing clothes and leather armor.
Enchanting, the art of imbuing mundane objects and scrolls with magical power.
Herbalism, the art of synthesizing potions and poisons from plants and herbs.
If you... [click here for more] |
Dungeon Masters Guild |
$1.99
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This product contains 20 random encounters that could be in any early campaign setting levels 1 – 5, the first page contains the rules for random encounters and a D20 table that will allow you to easily pick an encounter as quickly as rolling a 1 on a D20.
This amazing product has been reviewed by what I consider to be the most important people I know
“Wow! These 20 random encounters will really... [click here for more] |
Dungeon Masters Guild |
$0.90
|
This side trek encounter challenges the heroes to recover a precious item from the lair of an evil hag. Estimated play time - 2 hours.
This product contains a pair of encounters designed to challenge 4th level PCs. It also includes an extensive backstory, new monsters, and new magic items to add to your campaign. The encounters are easily adapted to almost any campaign setting.... [click here for more] |
Dungeon Masters Guild |
$1.95
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While waiting for the armorer to repair the broken links in your chainmail, you browse the nearby shops, letting your curiosity guide you. You wander into a modest shop you hadn't noticed before. As you step through the door the sharp odors attack your nose, while your eyes adjust to the dim light. The walls are lined with shelves full of labeled jars with odd contents. A flower, an eye, a tooth, and... [click here for more] |
Dungeon Masters Guild |
$2.99
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Battle gigantic monsters in epic locales.
As a hunter, you'll take on quests to hunt monsters in a variety of habitats. Take down these monsters and receive materials that you can use to create stronger weapons and armor in order to hunt even more dangerous monsters.
Have you or one of your players ever killed a boss monster and then asked "Can I make a weapon out of it?"... [click here for more] |
Dungeon Masters Guild |
$0.99
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Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around!
Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists for specific... [click here for more] |
Dungeon Masters Guild |
$0.59
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Welcome to Aurora’s!
It’s the warm season, and as with every year, we come out with something new!
This year, we introduce you to the new Aurora’s Whole Realms Summer Catalogue (soon to be followed by Autumn and Winter), where you can find this season’s best offerings, such as Flash-Frozen fish—perfect for your next fishing trip—, Glacier stones for keeping your drinks cool, and This... [click here for more] |
Dungeon Masters Guild |
$4.95
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"Aurora's Whole Realms Catalogue was one of my favorite 2e titles. I'm pleased to see this talented team reviving the line!" — M.T. Black
Ladies, Gentlemen, and Other Beings, Welcome to the greatest shop in the multiverse. Our Summer Catalogue seems to have taken the world by storm, and it is now time for us to follow-up on that, as we launch our Autumn collection.
This particular piece... [click here for more] |
Dungeon Masters Guild |
$4.95
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A collection of 25 new magical items suitable for characters and DMs looking to add a little elven flavor to their campaigns. Balanced, illustrated and suitable for PC and NPC alike, Elven Treasures - Magical Items of the Elves is sure to be a great addition to any table looking to add that fey feeling to their magical item roster. This supplement includes:
25 Elven... [click here for more] |
Dungeon Masters Guild |
$0.85
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A bundle of plant content for the green-thumbed adventurers out there. Includes:
1 New Race (Dryads, loosely based on the 5e Monster Manual entry)
3 New Subclasses (the Monk's "Way of the Creeping Vine", the Sorcerer's "Soul of Nature", and the Warlock's "Ancient Parasite" patron)
3 New Plant-type Monsters
9 New Magic Items ... [click here for more] |
Dungeon Masters Guild |
$2.99
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From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Elves and Half-Elves"! This document presents 20 new magic items specially designed to complement the natural abilities of elves and add elements of elven culture to your campaign, including:
the trance gem - for reducing an elf's meditation time or recalling a used spell,
the book of the elven poets -... [click here for more] |
Dungeon Masters Guild |
$0.99
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UNLOCK THE SECRETS OF NECROMANTIC BOTANY!
Fajour's Field Guide to Plants of the Necromantic Arts offers optional rules to incorporate unique dangers and aids to your campaign adventures. A blend between previously published material, real-world historical uses and newly designed options, the Field Guide is a collection of deadly, dangerous... [click here for more] |
Dungeon Masters Guild |
$0.79
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"Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers. It was supposed to be an easy task, but it ended in disaster. The band's leader remains trapped in goblin territory with their chieftan as his prisoner. Lord Hulmaster now needs skilled adventurers to retrieve... [click here for more] |
Dungeon Masters Guild |
$4.99
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Ravenhome's Plight - The First Entry to the Greenfields Adventure Series
"The rats are everywhere! In me shoes, kettle, chamber pot, you name it! And I'm sick and tired of rat stew!" - Wilhelm, fed up adventurer in spe Chapter 1 - Rodents of Unusual Size:The village of Ravenhome is plagued by a verocious rat army which feasts on the village's supplies and threatens... [click here for more] |
Dungeon Masters Guild |
$2.95
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Bend reality to your will as a Runechanneler.
This 38 page handbook includes everything you need to add runic magic to your world. Runes are the ancient language of the old gods, the true language that was spoken to create the reality in which we now live. By acting as a conduit you can use these ancient words to enact your own will upon the world, just as the gods... [click here for more] |
Dungeon Masters Guild |
$0.99
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"I search inside the fireplace. What do I find?"
"Look at all the junk in this room. There has to be something good here!"
"It says I get a trinket at character creation, but I don't really like any of them. What else can I have?"
We've all been there, either as a DM called upon to create interesting loot on the fly, or else as a player... [click here for more] |
Dungeon Masters Guild |
$1.99
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HUNTING DEMONS
RIDDING IMPILTUR OF FIENDS, ONE FIEND AT A TIME
Demons and cultists rampage through the countryside of Impiltur, causing much sorrow and loss to the common folk. Hardy adventurers collect bounties from what government remains in the Kingdom.
Can the heroes track down and destroy the demon that is plaguing local farmers? Do they have what it takes to join the Kingdom-wide Society which... [click here for more] |
Dungeon Masters Guild |
$2.95
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With Chult and the Tomb of Annihilation coming, why not put your adventurers to the test?
Set deep in a jungle setting, the Ruins of Reckoning is a 4 to 8 hour, one shot adventure, that features a number of strange creatures, challenging puzzles and deadly tasks.
A true test of character skill and capability, this adventure is designed solely to press your PC's to the limits, for as any... [click here for more] |
Dungeon Masters Guild |
$2.49
|
P.B. Publishing Presents:
Scourge of the Medusa Curse!
Special Acknowledgments: M.T. Black – for creating the opportunity to flex our creative muscles. This product would never have happened without your support and drive, thank you.
Scourge of the Medusa Curse is a Dungeons & Dragons 5e adventure designed to be completed in... [click here for more] |
Dungeon Masters Guild |
$4.95
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Orcs and Half-Orcs"! This document presents 20 new magic items specially designed to complement the natural abilities of orcs and half-orcs and add elements of orc culture to your campaign, including:
the bloodied boots - for boosting your combat abilities when you've been bloodied,
the skull helm of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"It's well crafted, unique, flavorful and balanced. We had a blast at our table... If this was a movie, it would win 3 Oscars... Great stuff at a great price. Get it. Make the leap!" Praise for sister title Totem of the Leopard.
What is Totem of the Lion?
The Totem of the Lion is a new spirit animal option for Path of the Totem Warrior Barbarians, complementing those in... [click here for more] |
Dungeon Masters Guild |
$1.99
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You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot!
This list contains 100 trinkets and treasure curiosities that will make the pilfering... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Totem of the Leopard is a new spirit animal option to complement those in the Player's Handbook (bear, eagle, wolf) and the Sword Coast Adventurer's guide (elk, tiger).
This powerful new path harnesses the agility and stealth of the leopard to give your barbarian a savage edge in battle.
Supplement includes:
New class abilities. New Totem Spirit, Aspect of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Behold the king of monsters - the Tarrasque!
In this supplement, you are introduced to four "variant" Tarrasques:
the "classic" Tarrasque, an update to an old favorite, now with rock throwing and a severing bite!
the Mechatarrasque, a robotic version of the world's most terrifying monster.
the Phasmotarrasque, a spectral Tarrasque that spawns when a living Tarrasque is slain.
the Xenotarrasque,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Near the western edge of the Vast Swamp, a star has fallen from the sky. This miraculous and terrifying event was seen by many across Faerûn, and astronomers from numerous traditions toiled vigorously to calculate the portents the rare omen foretold. It is left up to the adventurers to venture into the Vast Swamp in order to discover the truth of this amazing celestial event. Can they find the answers... [click here for more] |
Dungeon Masters Guild |
$4.95
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In vanilla fifth edition D&D there is little to no sense of an alchemy system. Players must substitute immersion for typically a simple nature/arcana check when they want to create a potion. But even then, there is no explanation as to why potion vendors charge so much for potions and why it is so hard to create them.
In this packet, a lot of interest has been placed in the monsters of the fantasy... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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"But for many years the races populating the continent have lived undisturbed and in peace, as much as peace could be achieved with greed and strive for aimless power. Dragons, hobgoblins, liches and many other horrors still walk the plane of this world but this… this is a story for some other time. The story we will focus on today is the story of an artifact, of devoted protectors, brave thieves... [click here for more] |
Dungeon Masters Guild |
$2.47 $1.98
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NOW UPDATED: better layout and more illustrations.
A missing wife, owlbears hooting in the night, and a band of mischievious underdwellers... What could be going on in the forests near Smalldale?
A D&D 5th edition adventure for first-level characters, appropriate for beginner and adept DM's alike.
Perfect for introducing your friends to the wonders of D&D
A generic setting... [click here for more] |
Dungeon Masters Guild |
$1.99
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Get 50 Monster templates to turn ordinary monsters to flavorful, new, and awesome monsters! There are a lot of monsters in the 5th edition monster manual, but prior publications have deliberately given us a larger array of monsters instead of lots of options for specific monsters. Gone are the 14 different goblinoid options a previous edition had. However, with some very easy steps,... [click here for more] |
Dungeon Masters Guild |
$2.99
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