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Havens of the Great Bay (2e)

Havens of the Great Bay (2e)


Sailors of fortune, dealers in danger... Sunlight glinted off the chill blue waters of the Krakennauricht. The lapping of waves against the merchant trader's hull to lull the roundship's crew into relaxing their attentions, but these sailors were too seasoned to give their enemy that advantage. Pirates, deep-sea denizens, and especially the abominable Kraken could decimate an unwary...   [click here for more]
Wizards of the Coast  $4.99

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FMA2: Endless Armies (2e)

FMA2: Endless Armies (2e)


The second adventure set in the land of Maztica. A plague of giant army ants threatens to annihilate the peaceful jungle kingdom of Payit. Can the heroes stop the army long enough to break the magical force that impels the deadly insects? Includes Battlesystems rules scenarios for use in the New World as wall as role-playing adventures. "Deep within the heart of the jungles of Far Payit is a city...   [click here for more]
Wizards of the Coast  $4.99

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The Knight of Newts (Basic)

The Knight of Newts (Basic)


Centuries ago in the Black Swamp, Castle Kraal was a well-respected keep. Its warriors defended the folk of Thunder Rift from the marauding bands of ogres and goblins who swarmed to attack from the Horned Hills. And then one day the keep and all of its warriors vanished, never to be seen again. Now, all these years later, historians are still trying to find the answers to the disappearance of Castle...   [click here for more]
Wizards of the Coast  $4.99

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HWA1 Nightwail (Basic)

HWA1 Nightwail (Basic)


Under the ruins of Barleycorn Monastery, a tunnel leads one thousand miles downward. Through it a rescue mission into the Broken Lands turns much stranger. Much more serious. For the trail leads to the Hollow World. Launch your D&D game players into fabulous lost-worlds adventure across the Hollow World! Travel the Azcan Empire. Explore the secret labyrinth of the Great Pyramid in Chitlacan....   [click here for more]
Wizards of the Coast  $4.99

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Corsairs of the Great Sea (2e)

Corsairs of the Great Sea (2e)


Set Sail with the Pirates of Chaos! A thousand welcomes, noble friend! I see your eye is as keen as the eagle and your mind as sharp as my jambiya, for you hold in your hand a great treasure. This box contains everything needed to launch an epic adventure featuring corsairs and mamluks: - A stunning poster map of the Corsair Domains and Zakhara's northern shores. - Six full-color cardstock sheets...   [click here for more]
Wizards of the Coast  $9.99

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IM3 The Best of Intentions (Basic)

IM3 The Best of Intentions (Basic)


Prime Plane immortals are dying like flies: nasty, violent deaths. The Hierarchs suspect Entropy, as usual, especially with all the rumors of demons' involvement. To top it all off, one of the Hierarchs is missing?Mazikeen. Your mission as novice Temporals, should you choose to accept it, is to find Mazikeen, uncover his kidnaper, and bring him or her to a court of Immortal Justice. This entails...   [click here for more]
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Birthright: Cities of the Sun (2e)

Birthright: Cities of the Sun (2e)


Honor, magic, and the open seas As far as one could see, ships closed menacingly, and warriors swarmed across enemy decks. Smoke tinted red by the dying sun shrouded the misty sea. The attacking seamen raised an unholy clamor, and the stench of flaming pitch stung the eye. Through it all, el-Arrasi stood proudly at the helm. When his vessel drew alongside the Anuirean...   [click here for more]
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HWA2 Nightrage (Basic)

HWA2 Nightrage (Basic)


Snakes fly, stones walk, and colossal monsters burrow in the world's crust?do these omens foretell catastrophe? Perhaps so, for now the dark elves walk in the sunlight, wearing armor that turns the sharpest blades and strongest spells. They are poised to conquer the fabulous Hollow World. But what is the armor? How does its creation involve the ancient, mile-long Great Annelids, as well as those...   [click here for more]
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CGR3 The Complete Sha'ir's Handbook (2e)

CGR3 The Complete Sha'ir's Handbook (2e)


Discover the secrets of the sha'irs, who counsel and cavort with genies. Unravel the mysteries of elemental mages, who bend flame and sand to their will! This magical tome holds a wealth of new information about Zakhara's exotic wizards and their dazzling enchantments. Within you'll find new kits, from clockwork mages to spellslayers. Here too are new spells and proficiencies, plus clandestine and...   [click here for more]
Wizards of the Coast  $9.99

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Hail the Heroes (2e)

Hail the Heroes (2e)


Long ago, a great king fell in battle and became an immortal hero. The king's devoted followers built a temple to house his magical shield. Time and dust buried the temple, and the relic was forgotten - until now. Can you win a thrilling race against rival factions to locate the temple? Can you survive the journey through its treacherous halls to gain the shield? Mystara's secret history will be revealed...   [click here for more]
Wizards of the Coast  $4.99

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HWQ1 The Milenian Scepter (Basic)

HWQ1 The Milenian Scepter (Basic)


CIVIL WAR Unrest. Turmoil. Rebellion. As above, so below - the cataclysmic events of the Wrath of the Immortals echo throughout the HOLLOW WORLD setting. The Milenian Empire, with its classical Greek culture, has not escaped. Already the streets are unsafe, and the omens are getting worse... The emperor is dead...long live the emperor! But is the new emperor a man of the people, or a tool in the...   [click here for more]
Wizards of the Coast  $4.99

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Mystara Dungeon Master Survival Kit (2e)

Mystara Dungeon Master Survival Kit (2e)


With the new DUNGEON MASTER Survival Kit, the amazing world of Mystara will take on new life right before your eyes! Whether you're an experienced Dungeon Master or a novice taking his first steps on the road to adventure, the DUNGEON MASTER Survival Kit will make your campaign more exciting and dramatic than ever! Within this unusual product you'll find... Two dozen loose sheets covered with a wide...   [click here for more]
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Savage Baronies (2e)

Savage Baronies (2e)


The Savage Baronies are home to all these and more! This accessory for the RED STEEL campaign holds a 64-page sourcebook that covers each of the nine Savage Baronies in detail, including the rulers of the lands, the attitudes of their people, and the effects of the Red Curse on those people. Also included is a 32-page adventure, set in the Savage Baronies and the surrounding lands. The goblinoids...   [click here for more]
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Joshuan's Almanac & Book of Facts (Basic/2e)

Joshuan's Almanac & Book of Facts (Basic/2e)


The Known World as it's never been known before! This fourth yearly edition is different from the previous Poor Wizard's Almanacs. This updated volume, assembled by new publisher Joshuan Gallidox, includes more information useful to travelers, more maps of well-known (and some not so well-known) places, "Spotlight On" segments focusing on fascinating locations, plus special "You Are There" reports...   [click here for more]
Wizards of the Coast  $9.99

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Naval Battle Rules: The Seas of Cerilia (2e)

Naval Battle Rules: The Seas of Cerilia (2e)


Every land in Cerilia depends on the sea for military strength and trade. Many times, the quality of a regent's fleet and the naval power at his command prove the deciding factors in his success or failure as a ruler. This supplement expands the Birthright domain and War Card rules to handle sea travel and combat. Players can use the sample navies included for Anuirean, Khinasi, and Rjurik kingdoms...   [click here for more]
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Mystara Player's Survival Kit (2e)

Mystara Player's Survival Kit (2e)


At last! Everything you need to breathe life into your player character! Herein lies a treasure trove of game props and playing aids no bold adventurer can afford to be without! Whether you're trying to choose the perfect name for your first character, designing a shield for your favorite fighter, or just trying to remember who's carrying the magical broad sword, the Player's Survival Kit has what...   [click here for more]
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The Book of Magecraft (2e)

The Book of Magecraft (2e)


Magic permeates the very air, earth, and sea of Cerilia - yet escapes the mastery of all but a rare few. Those who control the continent's magical energy can call upon forces incomprehensible to the rest of its inhabitants. These powerful figures are Cerilia's wizards: adventurers, advisers, and kings whose spells can affect the destinies of thousands. This 128-page book contains everything players...   [click here for more]
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Reunion (2e)

Reunion (2e)


Once, the Tribe of Altair roamed the sands, free as the great eagle on the wind. Now, caged by an evil mage, these desert riders yearn for their lost freedom. But Fate takes a hand as a noble djinn seeks to fulfill an ancient wish.... In this unusual three-part scenario, players take the roles of the men of the tribe, who stage a revolt after being enslaved in the Pit of the Laughing Efreeti and then...   [click here for more]
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Birthright: Book of Priestcraft (2e)

Birthright: Book of Priestcraft (2e)


Priests are more than mere physicians tending the wounded and healing the sick - they are defenders of the realm, champions of their god, and the politicians of Cerilia. Wheter they are ministering aid, performing diplomacy, inspiring the people, or dispersing undead legions of evil, priests command great power and authority. For the power of the Blood comes from the gods, and only their priests can...   [click here for more]
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ALQ2 Assassin Mountain (2e)

ALQ2 Assassin Mountain (2e)


The Caliph of Shadows awaits!  The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction. Assassin Mountain is the DM's guide to the secrets and objectives of the assassins. Captured inside this Sourcebox, you'll find new information...   [click here for more]
Wizards of the Coast  $9.99

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Blood Enemies: Abominations of Cerilia (2e)

Blood Enemies: Abominations of Cerilia (2e)


Cerilia: Where gods died and kings now rule with divine powers. Where dark powers contaminate flesh and blood, and evil shows its true visage in the abominations that stalk the land. Where monarchs both pure and corrupt clash over rulership of the BIRTHRIGHT campaign world! This book, designed for the Dungeon Master, is a guided to the most dangerous creatures on the face of Cerilia: the awnsheghlien....   [click here for more]
Wizards of the Coast  $9.99

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King of the Giantdowns (2e)

King of the Giantdowns (2e)


Untamed by the laws of man, the Giantdowns region remains a buffer zone between the ruined empire of Anuire and its northern neighbor, the Rjurik Highlands. The Great Downs themselves are the stuff of legend: Giants, they say, are buried beneath the mounds, awaiting some call to rise and battle once more. But in the meantime, other forces threaten the Downs. A new awnshegh, the humanoid known as...   [click here for more]
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Warlock of the Stonecrowns (2e)

Warlock of the Stonecrowns (2e)


High in the Stonecrown Mountains, a new source of dark magic stirs, wakes, and spreads its wings to shroud the land in shadows. The Warlock of the Stonecrowns, an awnshegh regent who is as evil as he is powerful, is draining other regents' sources of magical power, choking their ability to cast the most powerful form of magic of all - realm magic! If that isn't enough, the Warlock threatens to close...   [click here for more]
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Legends of the Hero Kings (2e)

Legends of the Hero Kings (2e)


Far in the future, bards sing tales of kings and conquerors from ages past - but from your present. The Hero-Kings of legend are your player characters from your campaign, who even now shape the course of Cerilian history. More than simply an adventure collection, this 160-page book enables you, the Dungeon Master, to turn ordinary domain actions into oppurtunites for heroic exploits. Each of the...   [click here for more]
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Player's Secrets of Stjordvik (2e)

Player's Secrets of Stjordvik (2e)


Stjordvik is a domain teetering on the brink of economic collapse, but rich in resources that could inject fresh life into the royal treasury. The land is politically fragmented by provincial jarls who go their own way rather than heed their king, but at the same time populated by freemen who disdain those petty power-seekers. For centuries the Great Oak Wall along the northern and western borders...   [click here for more]
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Player's Secrets of Roesone (2e)

Player's Secrets of Roesone (2e)


Once a lawless frontier less than a century ago, Roesone is one of the youngest states in all of Anuire. as the ruler of the land, you'll find that Roesone is surrounded by uncertain allies and dangerous enemies. Plots and intrigues creep through the halls of your court and shadowed powers are moving against you. It will take strength, courage and determination to keep your crown on your head - and...   [click here for more]
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Jakandor, Land of Legend (2e)

Jakandor, Land of Legend (2e)


The battle for Jakandor is joined as two cultures clash--fierce barbarians and powerful wizards who both believe their destiny is to destroy the other! In such struggles legends are forged! Jakandor, Land of Legend brings the epic struggle of the Jakandor ODYSSEY trilogy to its startling climax. The Knorr and the Charonti are embroiled in a blood feud to claim ownership of their island home: Here...   [click here for more]
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Player's Secrets of Hogunmark (2e)

Player's Secrets of Hogunmark (2e)


The Hogunmarkdomain sourcebook details the people, land, customs, and culture of Hogunmark, a Rjurik domain on Cerilia's northern frontier. Queen Freila, the ruler described in The Rjurik Highlandsaccessory, has died, leaving the domain without a clear successor. This book assumes your player character (PC) is one of her six landed jarls (though you can play a different type of character if you choose)....   [click here for more]
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Player's Secrets of Endier (2e)

Player's Secrets of Endier (2e)


Welcome to Endier, one of the smallest domains in Anuire. Carved from the tracherous forest known as Spiderfell, it is precariously balanced between three of the more powerful realms of the land, playing a delicate game of politics and diplomacy to survive. One misstep could mean its ruin; the fate of the land rests squarely on the shoulders of you, its regent. It is said that with great risks come...   [click here for more]
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Player's Secrets of Talinie (2e)

Player's Secrets of Talinie (2e)


To the casual observer, the realm of Talinie seems a pastoral place full of hard-working, law abiding citizens. But those who look beneath the surface?as a regent must? will see what lies beneath the beauty. From the south, a power-hungry archduke has move troops into two of Talinie's seven provinces, supposedly as a safeguard against goblin invasion. From the north, greedy guildmasters have encroached...   [click here for more]
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Player's Secrets of Tuornen (2e)

Player's Secrets of Tuornen (2e)


Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen faces threats from many quarters. The scheming Duke of Alamie wants to regain control over the rebellious domain that broke from his grandfather's archduchy - your domain. Your hotheaded lieutenant wants to wage a war Tuornen cannot win. Two powerful regents of neighboring domains want...   [click here for more]
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Player's Secrets of Ilien (2e)

Player's Secrets of Ilien (2e)


The benevolent wizard Count Aglondier of Ilien is dead! He has left control of his realm to you, his trusted apprentice. With the considerable power of realm magic behind you, your task is to govern Ilien and defend it from those who wish to conquer your small domain. This BIRTHRIGHT domain sourcebook is designed for players who want to take the role of the wizard king, or play a...   [click here for more]
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Player's Secrets of Tuarhievel (2e)

Player's Secrets of Tuarhievel (2e)


Before the humans descended on Cerilia, the continent was virtually untouched, inhabited only by those who understood how to live in harmony with nature. Since the human incursion, however, the natives have been forced to realign themselves with their homelands and their neighbors. No group has felt the effects of these maneuverings as much as the elves, who now engage in a daily struggle to keep a...   [click here for more]
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Player's Secrets of Baruk-Azhik (2e)

Player's Secrets of Baruk-Azhik (2e)


Long before humans invaded Cerilia, the dwarves of the land had carved out a peaceful life for themselves, marred only by the persistent savagery of orog tribes. Since the human incursion, life has changed little for the natives of Baruk-Azhik, sequestered safely beneath the inhospitable mountains known as the Iron Peaks. Baruk-Azhik is a domain of untold riches; there seems to be no end to the precious...   [click here for more]
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Player's Secrets of Medoere (2e)

Player's Secrets of Medoere (2e)


Ranging from the Spiderfell in the north to the Straits of Aerele in the south, Medoere was born of faith and the blood of revolution. As regent, you fulfill the duties of Archpriest of the Church of the Celestial Spell, leading the theocracy to greater heights of glory. The domain is yours to command--if you have the courage, the conviction, and the blood of kings in your veins. This BIRTHRIGHT domain...   [click here for more]
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Jakandor: Island of War (2e)

Jakandor: Island of War (2e)


On a rugged island filled wit unnatural dangers, fierce and proud barbarians must fight for their lives. The barbarians who call themselves the Knorr, driven from their homeland, wanted nothing but freedom and an honorable existence when they landed on the shores of Jakandor. What they found was an island occupied by despicable wielders of vile magic - the Broken People, as the Knorr call them, who...   [click here for more]
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Player's Secrets of Halskapa (2e)

Player's Secrets of Halskapa (2e)


From the fishing village of Fing Zulor to the druidic city or Odemark and the great capital of Skapa Hjarring, this is Halskapa, the greatest kingdom of the Rjurik Highlands in the Birthright campaign setting. King Berving, aged and ailing, a man who once united the discordant provinces of Hlaskapa, is abdicting his throne in favor of your character. Once, he could take almost any action and keep...   [click here for more]
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Player's Secrets of Khourane (2e)

Player's Secrets of Khourane (2e)


Khourane stands out among the arid Khinasi lands like a blooming lily in a barren field. It boasts some of the most enviable territory in this corner of the world: mountains, deep jungles, and a stunning coastline. These enviable features inevitably lead to conflict, however: The lands are coveted by the Serpent, the Magian, and the Minotaur. What's more, the elves still resent the humans who claim...   [click here for more]
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Birthright: Player's Secrets of Ariya (2e)

Birthright: Player's Secrets of Ariya (2e)


On the shore of the Sea of the Golden Sun lies Ariya, the oldest city in all Cerilia. The City of Temples and its surrounding provinces form the jewel of Khinasi history, who brought glory to Aryia seven centuries age. Now Ariya's citizens turn to you, their newly crowned lord prince, to restore the city-state to its former eminence. Tested by war-hungry neighbors, religious zealots, and a shrinking...   [click here for more]
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The Sword of Roele (2e)

The Sword of Roele (2e)


On the border between Anuire and the land of the Khinasi, the Three Brother Mages fight an ancient and immortal awnshegh, the Chimera. The game of cat and mouse has recently begun to draw regents from the entire region. Rumors say that the blade of the last Anuirean emperor, the Sword of Roele, has been tracked to the Chimera's domain, the Chimaeron. The fact that the Gorgon's armies are mustering...   [click here for more]
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Player's Secrets of Binsada (2e)

Player's Secrets of Binsada (2e)


The many-headed Hydra slithers in the Harrowmarsh on your western border. The Sphinx prowls its blasted lands, breathing a venomous wind upon the lush savannah. The Harpy's birds of prey circle in coastal salt breezes, raiding laden ships. It seems as if Binsada, your land of simple, nomadic cattle herders, is hemmed in by monstrous enemies on all sides. Binsada is a realm where honor means more than...   [click here for more]
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Dungeon #218 (4e)

Dungeon #218 (4e)


Contents: 1 Going Dark by Christopher Perkins The magazines are going on hiatus after December. Let me tell you why. 2 Legacy of Ghere Thau by David Noonan Evil forces under a cambion's command have conquered the fortress of Ghere Thau. Taking it back will be no simple matter. A D&D® adventure for characters of levels 9–10. 33 Dead Haven by Jeffrey Ludwig A terrible curse has befallen the...   [click here for more]
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