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Dread Encounters
by Robert M.
Publisher: Dungeon Masters Guild
Date Added: 03/19/2024 14:25:28
pixel_trans.gif Dread Encounters The Good: * These aren't just bland tables with a random number of vaguely setting-appropriate monsters in them. Each of the 13 (really 15, the last one splits in 3) encounters are detailed enough that they - imo - aren't just roadside encounters, but have the potential (with some fleshing out by the DM) to make full one-shot adventures. * The content of some of the encounters are really, really good. Colour out of Barovia, Nonesuch, And the Rains Fell and Mr. Barabbas' wagon are great. * Read-aloud text is well written when provided. * There is art available inside for flavour, though it's basic. * Next to no spelling or grammatical errors. * It's free. The Bad: * Some of the encounters don't work so well out of the book; I reworked the tower because it required you to seed brand new Barovian - and nonsensical -sayings throughout your campaign. I just turned them into more traditional traps with clear hints in each room. The swamp ship was also a great...

Rating:
[3 of 5 Stars!]
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DDAL05-05 A Dish Best Served Cold (5e)
by han n.
Publisher: Wizards of the Coast
Date Added: 03/19/2024 13:35:09
pixel_trans.gif DDAL05-05 A Dish Best Served Cold (5e) Great module for AL organized play! fits easily into most time slots, and has some variability in terms of encounters. Variety of ways to engage with the problems presented, and a fun DMPC helper for the final encounter.

Rating:
[5 of 5 Stars!]
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The March of the Manticore (FR-DC-GHG-03)
by han n.
Publisher: Dungeon Masters Guild
Date Added: 03/19/2024 13:13:26
pixel_trans.gif The March of the Manticore (FR-DC-GHG-03) Really fun sequence in a neat set of modules! Really rewards players who have previous membership in the guild, and presents a fun story in the style of A Red Day for Elventree. Interesting branching plots depending on how players approach the problems presented. Time was a bit of a concern for organized play, so I had to smush two encounters together, which didn't go very well due to my own poor thinking. It would maybe be good to have some suggestions of how to trim for time if necessary. Really looking forward to more!...

Rating:
[5 of 5 Stars!]
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One Final Booyagh!
by Lucas P.
Publisher: Dungeon Masters Guild
Date Added: 03/19/2024 09:08:44
pixel_trans.gif One Final Booyagh! A riddle one-shot that has you banging your head against the wall. We used this as a set up for a campaign we are currently running. Overall well written and enjoyable to play!

Rating:
[5 of 5 Stars!]
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Gargantuan Gearworks
by Lucas P.
Publisher: Dungeon Masters Guild
Date Added: 03/19/2024 09:07:02
pixel_trans.gif Gargantuan Gearworks We had an absolute blast and spend about 10 hours for the one-shot. It's definetly on the harder side especially for the boss fights. However, it is safe to assume a more competent party could have beaten the boss without anyone dying. All in all a very nice adventure!

Rating:
[5 of 5 Stars!]
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Death and Bone Archetypes for FANTASY GROUNDS
by Robert P.
Publisher: Dungeon Masters Guild
Date Added: 03/19/2024 07:34:15
pixel_trans.gif Death and Bone Archetypes for FANTASY GROUNDS I am constantly on the lookout for tools and resources that can enhance the immersive experience for 5e and offer my players something a little different. Recently, I had the pleasure of diving into the Death and Bone Archetypes for Fantasy Grounds, and I must say, it's a treasure trove of dark and captivating content. Given where 5E is in it's lifecycle it's not always easy to offer innovative content which breaths new life (pardon the pun) into the game without seeming overpowering. Each class option comes with its own unique abilities, spells, and features that not only fit thematically but also offer intriguing gameplay mechanics. Take, for instance, the Death Domain for clerics. With its arsenal of necrotic spells and the ability to manipulate life force, it opens up exciting roleplaying opportunities and strategic choices in combat. Similarly, the Bone Knight archetype for fighters introduces a chilling aura of death that strikes fear into the hearts of enemies w...

Rating:
[5 of 5 Stars!]
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DDAL07-10 Fire, Ash, and Ruin (5e)
by Roger M.
Publisher: Wizards of the Coast
Date Added: 03/18/2024 09:20:51
pixel_trans.gif DDAL07-10 Fire, Ash, and Ruin (5e) My players loved just being murderhobos last night. Except for part 1 there is little role playing or anything else except kill everything. The magical darkness was fun for me.

Rating:
[3 of 5 Stars!]
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Saving Commodore Krux, a Spelljammer Adventure
by Justin A.
Publisher: Dungeon Masters Guild
Date Added: 03/18/2024 08:07:46
pixel_trans.gif Saving Commodore Krux, a Spelljammer Adventure Ok, so I'm jumping the gun a bit here, because we haven't finished the quest yet, but... This is so well written. I have gathered a lot of little bits and pieces from DMsguild over the years and i'm super impressed by how this is laid out. One of the best put together quests. It definitely achieves its intended purpose of giving the Rock of Bral a bit more dynamism in the context of the Light of Xaryxis module. The party LOVED Frictionless Dan. Awesome NPC. I really like the way it rewrites Hastain's motivation (which feels a bit tacked on in the official book) and i'm looking forward to that coming together. I'll add more to this review when we finish the quest, but yeah, I'm definitely going to try the other Spelljammer quests from this author, and I recommend people who are running the module look into this adventure because it will give your players a great time. EDIT: Now that we have finished the material, i wanted to update this review and sa...

Rating:
[5 of 5 Stars!]
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DM Screen of Greater Referencing
by Sirius G.
Publisher: Dungeon Masters Guild
Date Added: 03/18/2024 01:35:37
pixel_trans.gif DM Screen of Greater Referencing really nice, comprehensive reference sheet with all sorts of data we all constantly forget about and much more. no regular climbing information included which is weird but can be easily amended :D

Rating:
[5 of 5 Stars!]
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SJ-DC-RFJK-02-03 Colony Calling
by Gerald M.
Publisher: Dungeon Masters Guild
Date Added: 03/17/2024 20:37:17
pixel_trans.gif SJ-DC-RFJK-02-03 Colony Calling Fun and easy combat intensive completion to the trilogy. On paper, I thought it could go sideways easily, but a party of 6 APL14 got through easily so don't hold back. My first run took 3 hours without exploration. Plenty of room to make the scenery gloomy horror for a willing croud.

Rating:
[5 of 5 Stars!]
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Tessa Presents 45 Maps for Spelljammer and Light of Xaryxis
by Lucas C.
Publisher: Dungeon Masters Guild
Date Added: 03/17/2024 20:09:02
pixel_trans.gif Tessa Presents 45 Maps for Spelljammer and Light of Xaryxis Super useful set of maps if you are running the Spelljammer adventure.

Rating:
[5 of 5 Stars!]
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Way of Control (a Jiu-Jitsu-Inspired Controller Monk Subclass)
by Christopher C.
Publisher: Dungeon Masters Guild
Date Added: 03/17/2024 19:42:17
pixel_trans.gif Way of Control (a Jiu-Jitsu-Inspired Controller Monk Subclass) This is a truly clever subclass that makes grapples and shoves a far more exciting and dynamic part of the game. Without seeming overpowered or unbalanced, a Way of Control monk could easily make a dramatic difference in a combat situation by sidelining one or more enemy combatants. The 11th-level Ki-siphon and 17th-level spirtual doubles really up the ante by adding some uniquely effective mystical features that arise organically from the central premise of the subclass. This is definitely a distinctive sort of monk I'd be eager to play!...

Rating:
[5 of 5 Stars!]
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SJ-DC-NOS-03 Sol Crash
by David H.
Publisher: Dungeon Masters Guild
Date Added: 03/17/2024 16:57:57
pixel_trans.gif SJ-DC-NOS-03 Sol Crash As a follow-up to Rogue Heart (SJ-DC-NOS-02), this one was a bit dissappointing. The biggest issue was that there's a lot that is repetitive from Rogue Heart. You fight a lot of the same creatures with the same alterations (Purple Worms, Sacred Statues, cultisits, etc.), in a lot of the same locations. I like the parellels between the two time frames, but if you run this immediately after "Rogue" it's a lot of the same. We made it work by combining the two adventures. I had the final fight in Rogue Heart get truncated by the ritual going wrong and sending the characters back in time accidentally, forcing them to find their way back. This played out a bit better then having them leave Nostia only to be called back and do it all over again. They did like the Dragon encounter, but it can be pretty swingy if you don't spell out how they can "purge" the Dragon. It did present a real element of danger which was refreshing for a party that steamro...

Rating:
[3 of 5 Stars!]
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SJ-DC-VMT-01 Waterdeep: Statue Heist
by David H.
Publisher: Dungeon Masters Guild
Date Added: 03/17/2024 16:43:57
pixel_trans.gif SJ-DC-VMT-01 Waterdeep: Statue Heist Fantastic Adventure. My Characters had previously played "Lich Queen's Begotten" and had claimed the Titan's End ship as their Spelljammer (It's a large head, that was severed from a mechanical Titan eons ago). They've been asking to find other Titan parts to "Voltron it Up", and by serendipity I found this module, which worked perfectly! 5 of my Players had also previously played in my Dragon Heist campaign so they loved the callbacks, and in the end went and found their retired characters in Trollskull alley for a drink. Players had a fanatastic time, it was a lot of silly fun, which they needed as a break in the larger campaign. Thanks for meeting all of our parties needs and giving us a great experience. Some constructive cricism/caveats for buyers: 1) The scale in this one is huge. If you aren't using a VTT and are playing in person, then accounting for minis, battlemaps, and just the sheer size of everything compared to your...

Rating:
[4 of 5 Stars!]
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Haddri's Armor Alternatives: Volume I
by Grillled C.
Publisher: Dungeon Masters Guild
Date Added: 03/16/2024 20:45:54
pixel_trans.gif Haddri's Armor Alternatives: Volume I Genuinely find this to be a great addition to any game, each piece of armor comes with a very flavorful description, along with utilizing a cantrip that doesn't get to see much use and has it bring in much more utility. Most sets of armor come with some type of bonus that isn't just a flat increase to your Armor Class, which is very refreshing to see in homebrew. While certain armors do have certain drawbacks that could disuade players, they are definitely the more powerful sets of armor and I feel that the buffs either outway or match the downsides enough that they are still wonderful options. Would love to try each of these in a game!...

Rating:
[5 of 5 Stars!]
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