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The Monster's Arsenal
by Mark K.
Publisher: Dungeon Masters Guild
Date Added: 02/27/2017 00:17:45
The Monster's Arsenal This is one of the best items on the entire DMs guild. The abilities presented are well thought out, work within the confines of the rules and are fun and interesting for the user and the target. Their is a staggering amount of work that went into it, and it shows throughout the book. The abilities presented each follow a theme, but the way they use that theme is unique.

Rating:
[5 of 5 Stars!]
Classic Modules Today: A1 Slave Pits of the Undercity (5E)
by Thomas D.
Publisher: Dungeon Masters Guild
Date Added: 02/26/2017 23:33:09
Classic Modules Today: A1 Slave Pits of the Undercity (5E) A1 has several famous unique monsters including A Giant Sundew, Aspis Drones, Apsis Cow, and several variants of Giant Ants as well as several nefarious NPCs. The only actual conversion we get is a CR4 version of the Sundew, which is going to be pretty underwhelming for the recommended group level (4-7). A CR4 immobile creature is only going to be a challenge for a group of level 1s. The rest of the conversions are uninspired: Aspis Drones = Thrikeens, Aspis Cow = Pudding with major stat conversions, Giant Ants = Giant Centipedes. All of the NPCs are simply exchanged for extremely simple 5E conversions, the worst of which is the final thief boss (level 5 in the source material) is simply converted to a Bandit Captain (CR2). Most of the attention goes to converting the traps, but it's fairly by the numbers. There are no DM notes beyond the opening 4 bullets to help modern DMs with some of the archaic style in A1. (How about some guidelines on how the unlabeled stairs work?)...

Rating:
[2 of 5 Stars!]
CCC-GHC-03 Facing the Dark
by Doug M.
Publisher: Dungeon Masters Guild
Date Added: 02/26/2017 21:29:44
CCC-GHC-03 Facing the Dark This adventure is four pages long. It starts on page 6 and ends on page 9. The entire adventure consists of a series of four encounters that cannot be avoided or overcome without combat, and the end is predetermined, and it literally does not matter what the players do. When I ran it, I wholeheartedly ignored the ending as it was written. I strongly feel that this adventure is not worth the money. You can probably create a better adventure by randomly rolling in the adventure tables in the Dungeon Master's Guide. What really irks me about this is that it was written by Ed Greenwood and Alex Kammer. I don't know what the division of labor was, but if it has Ed Greenwood's name on it, I had high hopes that it would be pretty good. Who better to write an exciting, engaging adventure set in the Forgotten Realms than the man who created the Forgotten Realms, right? My experience was exactly the opposite. The DDALGHC trilogy is some horrible adventure design, filled with railroad...

Rating:
[1 of 5 Stars!]
Art for Your Adventures Set 4
by Tony M.
Publisher: Dungeon Masters Guild
Date Added: 02/26/2017 14:12:30
Art for Your Adventures Set 4 Absolutely the best art you have on here. I love this set and own all of them!

Rating:
[5 of 5 Stars!]
Art for Your Adventures Set 4
by James F.
Publisher: Dungeon Masters Guild
Date Added: 02/26/2017 14:04:13
Art for Your Adventures Set 4 This is by far your best set of art yet. Beautiful work and plenty of useful pieces for use as stock art!

Rating:
[5 of 5 Stars!]
DMA #4: Complete Starter Village
by James F.
Publisher: Dungeon Masters Guild
Date Added: 02/26/2017 14:00:38
DMA #4: Complete Starter Village what a great idea. I am about to start my new campaign and this is exactly what I needed. You have done a great job with the NPCs and the adventure notes inspired my whole new storyline!

Rating:
[5 of 5 Stars!]
Seeds of Chaos
by Jacob M.
Publisher: Dungeon Masters Guild
Date Added: 02/26/2017 05:13:51
Seeds of Chaos FANTASTIC! This was my first module after a long break and it was easy to play from and it was fun for the whole group. Its also the perfect lead for into the abyss.

Rating:
[5 of 5 Stars!]
The Haunt
by Glen C.
Publisher: Dungeon Masters Guild
Date Added: 02/26/2017 02:13:04
The Haunt I loved a couple of the encounters on the ground floor, they were very atmospheric and defintely will be enjoable for my players :) Obviously a lot of time has gone into the writting of this adventure and it is definitely worth the **$1.95** asking price.

Rating:
[5 of 5 Stars!]
A Guide to Curse of Strahd
by matthew j.
Publisher: Dungeon Masters Guild
Date Added: 02/25/2017 13:36:48
A Guide to Curse of Strahd Even as a long time GM, I found this document to be invauable when running CoS. The ideas, outlines, references, and insights are simply great. I would not suggest running CoS without this document. Excellent work.

Rating:
[5 of 5 Stars!]
Character Sheet - MPMB's fully-automated Printer Friendly character generator
by Antony D.
Publisher: Dungeon Masters Guild
Date Added: 02/25/2017 12:19:09
Character Sheet - MPMB's fully-automated Printer Friendly character generator Payed for the bonus version on EN world and like it so much that I payed for it again when I saw it on DMs Guild. I particularly like using it for new players, it makes character creation a much faster process.

Rating:
[5 of 5 Stars!]
DDEX3-05 Bane of the Tradeways (5e)
by Richard M.
Publisher: Wizards of the Coast
Date Added: 02/25/2017 10:05:31
DDEX3-05 Bane of the Tradeways (5e) This is a great scenario! One of the few scenarios that revolves around mounted/moving combat, which is a refreshing change of pace for players. The players can choose who to support up to the end, so it can play out differently each time you play it, which keeps it interesting for both players/DM's alike. Also it plays pretty quick, which makes it nice if you are playing in public space and on a time crunch (such as a FLGS with a hard close time). I would note though that this a combat-based scenario, and RP opportunites for players are somewhat light, but you can spice things up with NPC interactions using DM discretion. It is simple to prep, has a straight-forward storyline, and doesn't require tons of maps/minis, etc. I would definitely recommend this scenario as a back-pocket tier-one scenario to run in a pinch on-the-fly, and definitely a must-play if you haven't played'/DM'ed it before. New DM-friendly scenario as well! ...

Rating:
[5 of 5 Stars!]
CCC-BMG-16 ELM 1-1 The Sage of Cormanthor
by Richard M.
Publisher: Dungeon Masters Guild
Date Added: 02/25/2017 09:55:03
CCC-BMG-16 ELM 1-1 The Sage of Cormanthor This was one of my first Con-Created adventures that I have run in AL, and I absolutely loved it! Oddly enough, my party struggled more with the middle encounter (the ropers/needle blights/gas spores) than they did with the abyssal encounter at the end of the scenario (casters were able to shut down the yochlol quick, and the black puddings weren't much of a match for two higher-level barbarians in the party). The encounter was scaled correctly based on party composition, so this was more of a fluke, I think. It could have gone very different with a different party. This is also a combat-heavy scenario. Though there are plenty of NPCs to do some flavorful RPing as a DM, most characters are pretty forthcoming with information and there isn't much of a need for a party face in that the quality of interactions with the NPCs won't affect the adventure path much. If you have a table with people looking for a lot of social interaction, they might be in the background a bit in this advent...

Rating:
[5 of 5 Stars!]
The Monster's Arsenal
by Customer Name Withheld
Publisher: Dungeon Masters Guild
Date Added: 02/25/2017 09:12:33
The Monster's Arsenal This supplement is really precious, it suggest how give new and shiny type of attacks without altering CR (this because the hint is of take the standard damage that the creaure actually do). I'm satisfied, it give variety and ideas of which type of attacks add to monsters! Good Job!

Rating:
[5 of 5 Stars!]
Cannoneer Class (5e)
by Steffen S.
Publisher: Dungeon Masters Guild
Date Added: 02/25/2017 01:03:41
Cannoneer Class (5e) First of all, the **Grit** system. It is literally copied and pasted from the Gunslinger Martial archetype that Matthew Mercer provides in his system, almost word for word except for a change to include Heavy Firearms. I feel that this takes away some of the creativeness of the class, but that's just my opinion. Second, in the Starting equipment section. The only thing provided for you is your first Cannon. No other basic gear such as armors, or back-up weapons. There isn't even a section that determines your starting gold. So it is assumed by everyone who purchases this, that your trainer just hands you a cannon and tells you GGWP while sending you out naked into the world, with no money for clothes or even ammunition. You literally start with a cannon and no ammo, pretty useless I say so. The Quick Load feature at 7th level, I personally have qualms with. If any DM were to allow this and/or the Gunslinger archetype(dunno why you would have one without the other), The PC...

Rating:
[2 of 5 Stars!]
Character Sheet - MPMB's fully-automated Printer Friendly character generator
by Mason W.
Publisher: Dungeon Masters Guild
Date Added: 02/24/2017 19:37:29
Character Sheet - MPMB's fully-automated Printer Friendly character generator Great little progam, looks good, clean, and shape. Can't believe this is pay your own price, must buy in my eye. Make character Gen a breeze, even to those new to the system. (Like this guy)

Rating:
[5 of 5 Stars!]
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