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DDAL07-04 A Walk in the Park (5e)
by Bradley D.
Publisher: Wizards of the Coast
Date Added: 11/19/2017 20:41:55
DDAL07-04 A Walk in the Park (5e) This is the first AL module I have heavily disliked DM'ing and would never run again. Act 1- Doesnt really deal with why Screaming Wind now has the satchel and is reaching out to the characters vs Wren. Nor does the bridge encounter do anything to add to the story line. My players had the satchel tucked away there was no chance of that going missing, the odd random item "fished" from the characters were laughed off to kids being dumb. They enjoyed buying satchels more then anything found in the rest of the act. Act 2 - Possibly shortest Act ive seen. Mud.. then done. Act 3 - A very weak and uninteresting fight. Not the bridge I was hoping for in the first trilogy of modules released for this season. ...

Rating:
[1 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
by Bradley D.
Publisher: Wizards of the Coast
Date Added: 11/19/2017 20:30:28
DDAL07-03 A Day at the Races (5e) While the idea of the race is interesting, the mechanics feel clunky and could have done with more detail similar to the last part of the race. I had to also just handwave as to why the little girl was in the pen to begin with holding a magical staff. Would probably still run it again as all players so far seem to enjoy taking part of races of any kind.

Rating:
[4 of 5 Stars!]
Tortle Package (5e)
by Daniel R.
Publisher: Wizards of the Coast
Date Added: 11/19/2017 19:34:48
Tortle Package (5e) This is perfect, not only is it a good cause but it is great fun. I am enjoying my Tortle (Tippan) druid every game.

Rating:
[5 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
by Tim K.
Publisher: Wizards of the Coast
Date Added: 11/19/2017 11:16:52
DDAL07-03 A Day at the Races (5e) I ran this for my Sunday Night group at a store. This review will contain spoilers! Over all 4 stars, was fun for the group, the fight at the end was fun and players enjoyed a risk to get more gold for themselves in AL play! Spoilers below. The betting was a bit confusing, I got lucky and all my players bet on the same 2 dino's, so I just ran two races, did some racing announcer voices, and made an open roll on win or lose. The race event with the players was well done, I was able to have them describe actions and make good choices, but some bad die rolling on the final leg lead to a 2nd place finish for my players, I loved it! good to see a place where the players can "fail" without ruining the story.... The reason for only 4 stars, the final part, was real confusing on setting up the fight, where is the little girl? where do the undead start? How did she get into danger? and separated from her parents? That caused me a bit too much "hand waving" at the table....

Rating:
[4 of 5 Stars!]
Lycanthropes (First Edition)
by André A.
Publisher: Dungeon Masters Guild
Date Added: 11/19/2017 07:12:44
Lycanthropes (First Edition) Very good idea, based on monster manual (i presume), well balanced, can be a great asset in games with licantrope cursed characters

Rating:
[5 of 5 Stars!]
New Races for 5e
by André A.
Publisher: Dungeon Masters Guild
Date Added: 11/19/2017 07:10:39
New Races for 5e A litle overpower to most races, but a good reference to how make a race, try it to make a opinion

Rating:
[3 of 5 Stars!]
5e Playable Race: The Warforged
by André A.
Publisher: Dungeon Masters Guild
Date Added: 11/19/2017 07:07:34
5e Playable Race: The Warforged This material is amesome, two subraces translate the original warforged consept (D&D 3.5ed) to this new vision. recomended to become part of a eberron complete book!

Rating:
[5 of 5 Stars!]
The Song of Aracos
by Ronni P.
Publisher: Dungeon Masters Guild
Date Added: 11/18/2017 22:41:28
The Song of Aracos I decided I was going to run a homebrew Ravenloft setting. This meant looking at old editions of everything and plotting. I am making my players go back in time and more or less it's time travel due to a Darklord's influence and the setting is in Barovia 10 years after the Curse of Strahd events when they played over 8 months ago. When I saw this module, I was interested and took to it pretty quickly, I did change some minor things when running it, having my players go through this adventure but after the events of Strahd making his pact and becoming a darklord. They adored the story, and once the soul was put to rest they were than able to return to their own time. They were shocked by the plottwist, they freaked out having to interact with Strahd and solve the issue of the girl. They saw Strahd in a monster but also a human light, which I feel is the most important. The aventure is simple, fun and easy to follow, and it was a fantastic addition to even the Curse of Strahd s...

Rating:
[5 of 5 Stars!]
Gem Dragons of Faerûn
by Jamie V. D.
Publisher: Dungeon Masters Guild
Date Added: 11/18/2017 21:33:23
Gem Dragons of Faerûn Kobold Press has continued to improve the quality of their products. Gem Dragons is proof that they can produce exceptional content. It's well laid out (I'm on the fence about putting the dragons of each type oldest to youngest - but it's really not that important). The art is beautiful. I LOVE the look of the Amathest Dragon! But what really shines? There are side bars throughout that highlight a specific dragon of each type. These are written ins uch a way that DMs are offerred a great potential plot hook. This is a rich resource, and a gem of a product! ;) ...

Rating:
[5 of 5 Stars!]
Tome of Brutal Tactics
by Jamie V. D.
Publisher: Dungeon Masters Guild
Date Added: 11/18/2017 21:27:39
Tome of Brutal Tactics There are a lot of options presented. Unfortunately, they are not well developed and provide very basic and eitherly overly complicated or overly simple options. There is **Very Little** here that is interesting or will add to your character concept. Every Single Feat has a stat bonus (whether it needs it or not). All of the skill feats provide a stat bonus and advantage on the specified skill check (nothign else). It's very uninteresting. The biggest plus - it's nicely laid out and the author put some work into the layout, I suppose - but little effort into creating interesting or creative options. It's mostly basic and flat, for example "Shield Expert" which offers ONLY a stat boost to Strenght or Dex and a +1 AC when using a shield or "Powerful Blow", were you get - *you guessed it* - a +1 stat boost to strenght and you add 1.5 times your strength modifier to your mellee attack and damage rolls. What would have made some of these feats interesting or worhtwhile? Well, inter...

Rating:
[1 of 5 Stars!]
N1 Against the Cult of the Reptile God (1e)
by Aryana D.
Publisher: Wizards of the Coast
Date Added: 11/18/2017 19:57:28
N1 Against the Cult of the Reptile God (1e) We are just about finished this adventure and my players and I love it. I looked at the 5e conversion offered here on the DMs guild, some of which I kept but a lot of it I did my own modifications. Explicitus is going to be a recurring villain so I've made her a bit tougher, and we she comes back she will be stronger and have a vendetta. I am looking forward to having her appear again! I've also planted seeds that the cult has spread to Hookhill and possibly Hochoch.

Rating:
[5 of 5 Stars!]
DDEX3-02 Shackles of Blood (5e)
by Mark S.
Publisher: Wizards of the Coast
Date Added: 11/18/2017 15:23:53
DDEX3-02 Shackles of Blood (5e) Fun module to run. Combat-heavy, and that first major encounter is a doozy. Definitely NOT for level 1 characters, especially with the way the last encounter goes. Overall, it had good pacing, though it has the potential to run faster than the 4 hours.

Rating:
[4 of 5 Stars!]
Land of Intrigue (2e)
by Karl H.
Publisher: Wizards of the Coast
Date Added: 11/18/2017 11:36:57
Land of Intrigue (2e) I made this purchase to help flesh out the backstory and potential plot hooks for a character I created who hailed from Tethyr, the first of the three kingdoms detailed in this collection. And there's plenty of information to be found therein. As the content is 2e, the information is set over a hundred years prior to 5e goings ons. But it's still a great rescource for getting details on locations, history, and notable families. On that front, the product met my expectations. There are four PDFs included, one for each kingdom, and one for a few maps. The maps-only PDF is ok. They're not super detailed, some are color and some are black and white. I don't think the maps included offer anything more than what is widely available on the web. The maps *inside* each of the kingdom PDFs are really disappointing. Specifically, the quality of the scans - which is what I assume they are - is like looking at a copy of a copy of a copy. They're still helpful in terms of getting an idea of the l...

Rating:
[3 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
by Stephanie B.
Publisher: Wizards of the Coast
Date Added: 11/18/2017 10:31:36
DDAL05-01 Treasure of the Broken Hoard (5e) Treasure of the Broken Hoard is the Adventurer's League "-01" introduction module for season 5 of D&D organized play, corresponding to Storm King's Thunder. It takes place after the events of Season 1, Tyranny of Dragons, which contained a major story arc involving Tiamat. In Treasure of the Broken Hoard, there are hints at adventurers treasure-seeking for bits of Tiamat's now-scattered dragon hoard. As level 1 PCs, it can be very exciting to think "ooh, we're going to handle a dragon egg!" Unfortunately, the adventure is a little disappointing in that regard-- PCs do not interact with major pieces of the Realms like that in this introductory adventure. However, if you step away from "big picture thinking" and get down to the personal level, the mini-adventures in this module can be very satisfying. I give it a 4 out of 5 because some of the mini-adventures just don't quite gel for me. **SPOILERS BELOW!** First, this is a very difficult adventure hook to bring PCs into ...

Rating:
[4 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by Robert S.
Publisher: Wizards of the Coast
Date Added: 11/18/2017 09:10:52
DDAL06-01 A Thousand Tiny Deaths (5e) So as a DM i am noticing since POA that the first adventure is extremely deadly. In this case a mage with the ability to cast Fireball. Now oridinaryly I wouldnt have an issue with it but when you are playing with new players to d&d it would make sense to give them an adventure that is not so deadly as an introduction to d&d

Rating:
[1 of 5 Stars!]
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