Cool I decided to give you guys 5 stars I part of the $10 that I got from something I made to donate to charity. All I was doing was just looking at it every day. Maybe I should've given more but I don't really have income. Hope something good comes from it.
Disappointly generic and unoriginal IMO, the sorcerer basically just mutates and gains predictable aberration monster abilities like tentacles and beholder rays. This doesn't even add any of the Warlock GOO flavored spells to the available to choose from list such as Arms/Hunger of Hadar, yet alone touch on much more creative options, such as warping reality or summoning eldritch horrors.
Great fun to run. My players really enjoyed this one. This has plenty of role playing opportunities plus some interesting mechanics for skill checks. The one downside to this module is trying to run it in a 2 hour time slot. I recommend bumping this to a 4 hour slot. There is a lot happening and you want to give the story time to come out. I ran this with a table of 7 and it took a while to get around the table for the benefit part of the module. My recommendation would be to let the characters go form one NPC to the next unless they choose to split up. That way the players feel more involved.
For the basement part you may have to work a bit as aGM to get the players going and use their creativity...
Fun adventure with a good mix of role playing opportunities and combat. The characters have a fair amount of agency resolving a mystery. The players at my table had a good time playing it.
*** SPOILERS BELOW***
This adventure can be tricky when run in 2 hour slot if the players want to do a fair amount of RP and investigating. I suggest if that happens to modify the ending and rather than fighting the locals, monitor the actual time at the table that they spend talking/negotiating.
This is an excellent resource to break outside the box when creating characters aside from the standard races you get in all the other module books.
I run multiple campaigns and every once in awhile I have a player that wants to try a differ race and/or class; this product handles the race option obviously.
Like for example a player wants to play Dragon than a DragonBorn, now I have the ability to sit down and make that happen. Whether it's just for one session or an entire campaign, we can give players more to choose from.
Now all my campaign players know since I have this product I can finely time more interesting npc's; which adds hopefully to more entertainment and story to the adventure.
I saw this and thought "oh snap! I inspired other people to do notice board quests! That's cool. And was going to just chalk it up to the economy of the world.
Then a friend of mine said "Wow... what if they copied all of your quests?" So I **had** to buy it and make sure.
I like the presentation being on tons of different nocie boards - it looks really good that way. A little hard to read on some of the fonts, but overall it's nice.
The biggest problem here, in my opinion, is that a lot of the quests are just for a laugh:
*"I need cats and dogs and hedgehogs... and other things. -Torsten from the Stinky House"
"Most of those poor souls are missing blood; lots of tasty tasty blood."
"The pantaloons of our dear lord mayor ... are missing."
"May the tenant of room 13... be so kind to return... pay the outstanding rent and remove the summoned spectator?"*
I can tell a LOT of work went into this thing, but so many of the notices are unpolished and rife with gimmick (lik...
Pretty good tier 4 adventure, though it's a challenge to prepare for. The organisation of all the information needed for the adventure is a bit of a mess, with things from pages ago needed with a fair amount of regularity.
This is a very combat heavy module. The Social encounters aren't really fleshed out enough to make them interesting and the exploration is so insignificant it seems like an after thought.
Still my players seemed to enjoy themselves and that's all I can really ask of a module....
Theese are just really good, not perfect. But they are the best character sheets available to D&D 5e at the moment.
They are easy to use for new players, and very helpful to experienced players that want to not forget about cool abilities available to them. Very higly optimized, not cluttered, and with the addition of the dedicated spellsheets, perfect for multiclass and single class builds everywhere.
I reccomend this collection of sheets to anyone new or old to the game.
I was looking for a fun new tier 1 adventure and this looked it could do the job. I was right, Bedlam at the Benefit was a really damn fun module. I played this at home with 3 friends so we didn't have a strong party by default so the first fight was quite challenging (but fun!) and I really liked the choice of monsters. The Gibbering Mouther (cool to use the minis from the new Monster Menagerie series) can be deadly if you approach them.
I think the party liked the social roleplay at the start and the amount of NPCs you can talk to adds a good replayability. The gnome wizard who was on the run was especially funny. It was out of the box writing and a bit hard to DM at first. I missed where the rules for the donations were but that's probably my lack of preparation due to last minute DMing. It's pretty clear.
The exploration of the sanitarium was well done, all with skills instead of your classic dungeon crawling. The base DC of 16 for successes was a bit high for a tier 1 advent...