Browse









Read What Others Are Saying
DDAL06-01 A Thousand Tiny Deaths (5e)
by Grigory P.
Publisher: Wizards of the Coast
Date Added: 05/28/2017 02:37:30
DDAL06-01 A Thousand Tiny Deaths (5e) Travis did an amazing job of making a very small foe a HUGE one in regards to game difficulty. The map, the way kobolds attack player characters, the way traps are made and the way actual monsters work is pure enjoyment. However to be honest the final encounter is a slight overkill. If not for a guideline of Twin-Casted Haste, the final boss can just throw 2 fireballs on a tier-1 party and finish it with little problem. You have to read that guidance if you want your players to have a chance of winning....

Rating:
[5 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
by Paulo A.
Publisher: Wizards of the Coast
Date Added: 05/28/2017 01:17:21
DDAL05-16 Parnast Under Siege (5e) This is a unique module in that it can be run as a mini-epic. In fact it was seemed to be designed as such thus it is recommended you do so in order to fully appreciate it. I ran this for a three-person party of tier 1s and I had no choice but to cut out the part of the cave encounters in order to make it finish within the recommended 4 hours. The mechanices of the final encounter with Bad Fruul's siege was fun as it showed some tangible rewards from the PCs' efforts. The whole storyline for the Tier 1 quests though seemed a bit disjointed with this module doing its best to patch it up together into something coherent....

Rating:
[4 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
by Paulo A.
Publisher: Wizards of the Coast
Date Added: 05/28/2017 01:04:37
DDAL05-09 Durlag's Tomb (5e) Now if Durlag's Tower was a sandbox, you don't get any more linear than Durlag's Tomb. This is a straight-up classic dungeon crawl, with little to no RP social encounters and puzzles, and a greater emphasis on combat, traps, and do or die skill checks. And again, you also have that annoying special stone mechanic that makes your teleportation and planar travel wonky as hell. But I get the idea behind the design choices, because death traps and such are one of the few reliable ways of providing a possible challenge to high level parties....

Rating:
[4 of 5 Stars!]
DDAL05-08 Durlag's Tower (5e)
by Paulo A.
Publisher: Wizards of the Coast
Date Added: 05/28/2017 00:56:25
DDAL05-08 Durlag's Tower (5e) This was the first Tier 3 module I ever ran, and I found it enjoyable for the most part. The intro set-up of having tea with SEER was entertaining. The adventure itself is quite interesting as it is not as linear as the previous modules this season. You have a central location or hub from where the players decide where to go to next, so if you like giving your players that sandbox experience this is perfect. I will say though that I am not yet quite sure what to make of the penchant for higher level adventures to blanket nerf or curtail certain forms of magic like teleportation or planar travel. On one hand I understand it for balance reasons, but it feels kind of cheap when characters seem to be "punished" for being what they are, spellcasters. ...

Rating:
[4 of 5 Stars!]
DDAL05-13 Jarl Rising (5e)
by Paulo A.
Publisher: Wizards of the Coast
Date Added: 05/28/2017 00:47:36
DDAL05-13 Jarl Rising (5e) I like Jarl Rising because it gives you options. The various possible encounters included in the module allow you to mix and match so that the events don't always unfold the same way everytime you run it. You can mix in some practical problem solving or a little roleplaying too with the various encounters. It is also because of this that it is one of the few modules I have consistently run that I can finish within the recommended time. The final encounter in the end can be a bit of a slog if players don't come in prepared or are not clever. ...

Rating:
[4 of 5 Stars!]
DDAL05-12 Bad Business in Parnast (5e)
by Paulo A.
Publisher: Wizards of the Coast
Date Added: 05/28/2017 00:34:34
DDAL05-12 Bad Business in Parnast (5e) Running this module reminded me a lot about season 4's "The Broken One". The mystery element behind who was responsible for sabotaging the town's preparations always does a good job of breaking up the usual expectation of the typical AL adventure module that is mostly combat. If you want to engage your players in some good old-fashioned sleuthing and roleplaying social interactions, then this is a good module to use. The "twist" is a classic cliche but because of the interactive and imaginative aspect of D&D, it will not come out as worn out like in other media....

Rating:
[4 of 5 Stars!]
In Volo's Wake (5e)
by Jose S.
Publisher: Wizards of the Coast
Date Added: 05/27/2017 12:17:10
In Volo's Wake (5e) great storylines to go along with the book release. all my players had fun. i ran at two different locations, but only was able to run final mod once. i had a great time seeing new players learn the mechanics of the game and seeing how the parties workedogether.

Rating:
[4 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
by Jose S.
Publisher: Wizards of the Coast
Date Added: 05/27/2017 12:14:42
DDAL05-16 Parnast Under Siege (5e) I had a lot of fun with this one. I ran at a CON, not knowing it could be played as an EPIC. Well, two of my party members were first timers to test the gameplay of 5e. They wanted to do their own thing and split the party. After the rest of the table decided they couldo as they wished, it became an adventure for me. 5 members of the party continued on to main storyline, 2 stayed behind to fortify the town. While the party did not finish the mod in time, the split actually ended up helping more than hurting on final battle. If you ever have the chance to run it as a solo DM EPIC, I suggest plenty of water and headache medicine!...

Rating:
[5 of 5 Stars!]
DDAL05-12 Bad Business in Parnast (5e)
by Jose S.
Publisher: Wizards of the Coast
Date Added: 05/27/2017 12:13:48
DDAL05-12 Bad Business in Parnast (5e) The party I ran this MOD for at a con had a great time with it. I now have a Cleric party member who is obsessed with trying to find a way to trade for the magic item given.

Rating:
[5 of 5 Stars!]
CCC-BMG-15 PHLAN 1-3 Subterfuge
by Jose S.
Publisher: Dungeon Masters Guild
Date Added: 05/27/2017 11:59:27
CCC-BMG-15 PHLAN 1-3 Subterfuge I ran this cold because of a bad decision. I purchased the mod to run at a convention, but didn't study it enough to run it as well as i would have liked. Thankfully, I had an understanding table who was grateful to even have anyone run for them. As far as gameplay, I think it ran smoothly. Maybe the size of areas could have been larger? I felt like there should have been more room for the Giants. Great experience overall for my first ever attempt to DM higher than tier 1.

Rating:
[5 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by Jose S.
Publisher: Wizards of the Coast
Date Added: 05/27/2017 11:54:04
DDAL06-01 A Thousand Tiny Deaths (5e) loved running this adventure. have run it 3 times so far and have had different outcomes each time. Even had 1 party surrender. I don't know if it has been updated yet, but the dragonshields are not officially in the dungeon or in the party strength sidebars. i have placed them as Sik's bodyguards. Is that where they are supposed to go?

Rating:
[5 of 5 Stars!]
Custom DM Screen
by Lucas S.
Publisher: Dungeon Masters Guild
Date Added: 05/27/2017 11:17:01
Custom DM Screen Well designed and well put together. A great mix of often used and quick reference items. Even if you don't use them all as a DM screen, it's a great PDF to have pulled up to make a quick inn name or find what the difference between restrained and paralyzed is. Also includes a few blank pages if you have things that aren't there that you need for your game that you've created. Great purchse.

Rating:
[5 of 5 Stars!]
Custom DM Screen
by Erik M.
Publisher: Dungeon Masters Guild
Date Added: 05/26/2017 21:56:44
Custom DM Screen Ahoy! I just replaced my basic screen with this gem. Helpful data, clean layout, multiple awesome versions.

Rating:
[5 of 5 Stars!]
Custom DM Screen
by Daniel W.
Publisher: Dungeon Masters Guild
Date Added: 05/26/2017 21:35:22
Custom DM Screen This custom DM's screen really is fantastic. Three versions are included: a colorful version, a version without much color and a parchment background, and a black & white version with a white background for maximum ink savings. The information is well organized, and includes some of the most frequently accessed rules / info. For example: details for all healing potions, commonly used magic scrolls / potions, lodging / food costs, weapon stats, armor stats, poisons, conditions, combat basics, actions in combat, and much more. It even has a tavern name generator! Also, there are extra pages of basic info to place on the "player's side" of the screen for maximum versatility. Blank / lined pages are even included at the end of the document to allow you to add your own random tables, or custom panels for your specific campaign or homebrew content. I highly recommend this DM screen to make it easier to run D&D 5th edition sessions. My only complaint is that some of the text on the DM'...

Rating:
[5 of 5 Stars!]
Emirikol's Guide to Devils
by Adrian I.
Publisher: Dungeon Masters Guild
Date Added: 05/26/2017 18:17:34
Emirikol's Guide to Devils Great book realy informative well worth the price for anyone who wants to know more about the findish side of DnD >^.^< I would say a must have for more Advanced dms.

Rating:
[5 of 5 Stars!]
Displaying 1 to 15 (of 5301 reviews) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles