I have throughly enjoyed DM'ing this module. I feel that opportunities for a variety of play styles. A lot of times, we get bogged down in playing, battle or roleplaying.This module allows for battle, puzzles, and skill checks and saving throws non combat related. To have that and under a theme I feel is like a D&D version of Alice in Wonderland, allows for variety. Overall my only criticism is the issue of maybe adding one more encounter since the hobgoblin, goblin encounter didn't give me the variety I felt elsewhere. This however may change the mod time frame so more dependent on that.
Myself and my players enjoyed it so much many of them have now been dms for it good times all around....
Full disclosure: I playtested this before it was officially released. I have run the draft and the final version for my group of players and the review reflects the final edition of the adventure.
While Little Shrine of Horrors is still my favorite of M.T. Black's products, this one is a close second. It has a nice twist to its story, the dungeon itself sprawls out naturally and there are dangers at every corner. Players who love to roleplay and think out of the box can get a lot of this adventure and those who just love combat will also find that and more in here.
This is one of the best adventures available and one I constantly run whenever I've got new people coming in and trying D&D for the first time....
Full disclosure: I was one of the DMs who playtested this with a group of willing players. That being said, the original draft had some weak points but a lot of the suggestions were taken into consideration and the final product is definitely worth all five stars.
This module has a brisk pace and the sense of urgency is always there, making the game tense and frantic. That's exactly how players should feel when they're trying as quickly as possible to stop a tower from crashing into a city. The encounters are interesting, the villain has a nice twist to his story and the mystery revolving around this manmade meteor is one my players really got invested in....
I have a few points of critisism which could be adressed with very little effort!
Firstly I have to say it's been a great introductory adventure so far for my 3 1st level players, a nice set up of intrigue and potential danger without there actually being any danger - except for the ambush at the start which would have been a TPK if I hadn't rationalised that the bandits would only fight them into submission and then demand their gold under threat of death (which I always do anyway) and then after they left, have Errol "happen" to have a single potion to revive one of the unconsious party members (the healer!). Was fun roleplaying the brutes.
The adventure had my players increasingly more suspicious about everyone they talked to when the townspeople did not seem scared and the answers they were getting from people (Errol & Odd vs any other townsperson) were conflicting, and they were thinking of all kinds of underlying reasons, and rightly suspected Odd had her own agenda...
Everything Printable Heroes release is an instant buy for me. I don't know that I'll ever use Orcus in a game, but even if I don't I'm tempted to print this thing out and let it sit on a shelf. It's gorgeous. And at Pay What You Want it's a steal!
I’ve always been a fan of NPC supplements and it’s a shame that so many of them reduce the characters inside to little more than stat blocks. That isn’t the case here, though. Instead, Troy Taylor gives us details about their personality, their history, the kinds of treasures they might possess, and suggestions for how to use them as either enemies or allies. Stats take a back seat, with each entry providing suggestions for stat blocks pulled from the Monster Manual at a variety of CRs. And, although it’s ostensibly set in Baldur’s Gate, there’s nothing stopping you using these NPCs in any other setting of your choice.
This is both a visually beautiful product and an excellently written one, and at Pay What You Want it's an absolute steal....
True to expectations, this is a very good and very different module. What this series has done has been missing from AL games: It makes players pay attention and take interest. Not only in the deatil, but this brings a sense of wonder that is often missing.
There are traps, puzzles and most importantly there is serious time pressure and some good battles along the way. This is no cliched dungeon crawl. It is one step away from being Vincenzo Natali's 1997 movie "The Cube"
Now, you can't just grab the module and run it; it does take more prep work than usual. You need to read and reread the module, but it is worth it.
You can also replay it as many random things happen....
More monsters are always great and these are some of the best from the past converted to 5e. I've had a chance to use a few and the balance seems right. I would give this product 5 stars and add that the author added a print friendly version within a very short time of my mentioning how helpful it would be to those of us who are still stuck on liking a printed copy to read.
Very Fun adventure, ran this as a dm for 3 level 1 charachters, and had a lot of fun. Intresting concept for a dungeon and I liked the interplay of all of the elements. Would like to see a follow up of an even larger water temple. Took about 3 hours for them to complete. 9.5/10
I received this as part of a discounted bundle, and I'm letting that impact my review posiitively. I likely would not have purchased it at full price on its own (read on).
However, that is NOT a reflection of the material, which is excellent! Well produced, good art choices, and some great monsters make this a great addition to your collection if you can grab it at a discount, or if you just have a different opinion on what a few more monsters is worth. :)
Just read the adventure and I can't wait to run it for my new grope (all players are new to D&D).
The end mentioned a continuation of the adventure in September 2016. Any idea if/when it's gonna hit the DM Guild?
I mean. It's a decent collection of random 'ciphers' from across the interwebs but there's nothing in there that's new or original.
The seller does not claim to include anything original in the product - but it would be nice if they explained where each of their examples came from - or at least the history of each one?
I appreciate the time it must have taken to put together a 7 page PDF of copy pasta - but you should go the extra step to help those understand more about ciphers, the history behind them, and where you get your examples....
Great flavour and the first real dip into the Season's core story/theme. Was a little confusing setting up whether a certain group of NPCs was caught up in things or not (reading the adventure you'll know what I mean without giving anything away).