I really enjoy roleplay heavy adventures. However, this is just rediculous. So if the players want to complete the quest in the time limit allotted they would need to skip the entire underwater scene and ship exploration. Everything all together easily puts this at a 6 hour adventure. My combats lasted 2 rounds each tops. The monsters are a relitive challenge for teir 3 but not by much. What is the group supposed to do if they don't have a wizard to cast water breathing? The fact that everything eventually leads to one place is one thing but the fact that only one enemy knows the location just seems like a wild goose chase. What if the pcs just kill the crazy old elf and take the sword. It's just poorly written. The modual also suggests to the player to case Find the Path, which my player actually had a blessing from Ubto for. That was the only neat part about this adventure.
[1 of 5 Stars!]