Tome of Adventures is a certified DM's Guild Masterpiece by the Going Last Tabletop Gaming Podcast!
How do you even begin to review such an incredible product? This collection of twelve adventures is such an outstanding addition to any DMs arsenal that I find myself just wanting to look any potential customer in the eye and quietly saying "Get this now."
In these twelve adventures, authors M.T. Black, Tony Petrecca, Patrick E. Pullen, and Jeff C. Stevens put on an incredible show. Travelling through crypts, through the Underdark, even through the mists of Ravenloft, these modules provide solid, standalone tales to add to your campaign. Even if pre-written modules aren't your thing, there are plenty of wonderful ideas here to discover and adapt for your own game.
Of particular interest to me is M.T. Black's Giantslayer, a quest to save a town of Frickley from an oncoming giant. While I love a good dungeon as much as anyone, Black has developed a town filled with NPCs, including Ideals, Bonds, and Flaws, each of whom has a different idea about how to save the town. In the end, the 1st level PCs need to go persuade a retired hero to join in the town's defense. I love how this adventure turns the idea of a dungeon on its head, providing a quest driven by need to save a very vivid group of townspeople.
For many customers, this may be one of the highest-priced products they've seen on DMs Guild, which might give them some pause. Well, stop that. Twelve adventures for $15 is an absolute steal at any level. On top of the great writing, these modules are filled with solid editing, art, and design, and everyone involved in these products deserves this price point and more!
With modules spread across a wide range of levels, there is something to uncover here for every campaign. The writing and editing are fantastic and, in many ways, show exactly what DMs Guild has to offer. Get it now!
You can hear more of my thoughts about Tome of Adventures on Episode 215 of Going Last!
[5 of 5 Stars!]