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A Guide to the Ethereal Plane (2e)
[0786912057]
$9.99
Publisher: Wizards of the Coast
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by Raistlin W. [Verified Purchaser] Date Added: 03/06/2005 00:00:00

The Guide to the Ethereal Plane is, in the vein of the Inner Planes and Astral guidebooks, a basic outline of the environment of the plane with advice on running adventures there. It includes a variety of encounters and adventure ideas, and basically just integrates everything previously said about the plane between two covers.

Overall, the book is less useful all the way through than the others are, because it's geared more towards gathering up info and providing specific adventure outlines than in being a general resource. I'm just not sure there's enough to say about the Ethereal to fill a book, so I'm willing to be a bit generous.<br><br><b>LIKED</b>: The conceptual information on the plane was very good, and I liked how PCs can now use willpower to shape the very stuff of the plane. (It's dumb, though, how once again everyone is expected to waste a proficiency slot on a plane-specific ability -- do they realize how few proficiency slots characters actually get?)<br><br><b>DISLIKED</b>: Too much of the book, especially the encounter lists, is ripped off from other books in the series. Places like Maelost that have already been exhaustively described once don't need it again, and we don't need intricate descriptions of monsters straight out of Monstrous Compendium III. Also, they repeat the error of the Demiplane of Imprisonment being a separate area. The sections on the Prime are also unhelpful; in particular, Krynn's includes the metaplot from Dragonlance Fifth Age, which isn't even the same RPG.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



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A Guide to the Ethereal Plane (2e)
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