Recently bought this module for a DM I know to say I've completed all the season 7 tier 3 modules. The tl;dr is that it's a fairly boring series of fetch/search quests. Suggestions at improving this module include:
- Provide the players something to make traveling underwater less of a chore and class check, with said items being obtained by the related factions. This can be accomplished by temporarily lending some Rings of Swimming or other minor magical item, some sort of aquatic mount, or giving the party Potions of Water Breathing.
- Not defaulting nearly every underwater encounter to combat, especially when one of the only non-combat encounters is with creatures that the players are practically forced to kill because the creatures shot first.
- Allow the players more options at resolving the final situation beyond even more combat or having just the right spell prepaed. I can see something like what 7-9 did, or letting the players make use of certain contacts in the Port to negotiate terms that would make all parties involved happy.
[1 of 5 Stars!]