Close
Close
Browse Categories
$ to $















DDAL07-05 Whispers in the Dark (5e) $2.99
Publisher: Wizards of the Coast
pixel_trans.gif
by Henry B. [Verified Purchaser] Date Added: 03/04/2018 18:04:44

Easily my favorite of this trilogy. This module is a good 4 hour module, but is a tight fit in 2 hours. Both combats fit in the story and the first combat (solving the puzzle to open the ruins) requires the party to work together with a good plan.

My primary complaint about AL is that there is no longer a "balanced party" recommendation and a lot of modules do not have combats that require balanced party composition, tactics, and team play. This puzzle combat demands tactical team play. The clearing is large enough that monks and rogues have a hard time reaching more than one pedestal in a turn so the best solution is for each player to take a pedestal and Hold Action to press their button in the right order. After they survive the onslaught above the party absolutely needs a cleric since they cannot rest between combats.

Another unique feature of this module is that much of the loot must be taken during combat or the subsequent escape from the collapsing fane. This can lead to some dangerous decisions by players who want more gold.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
pixel_trans.gif Back
You must be logged in to rate this
pixel_trans.gif
DDAL07-05 Whispers in the Dark (5e)
Click to show product description

Add to Dungeon Masters Guild Order

0 items