Shore of Dreams is a certified DM's Guild Masterpiece by the Going Last Tabletop Gaming Podcast!
Right from the start, this is an adventure that hits me on all levels. Rumors of lost treasure, intrigue and ne'er-do-wells, and a town that needs saving by a band of heroes? Sign me up! Shore of Dreams is a grand tale that captures the imagination and grants players of every kind a real opportunity to shine.
The story is both the one thing I want to talk about and the thing I can talk about least. Ruining this adventure with my own impressions would be a complete shame! What I can tell you for sure is that there is truly something here for every type of player. Each of the Three Pillars has its moment in this adventure—lovers of Exploration have their work cut out for them, with plenty of room left for Role-Playing and Combat.
The NPCs written here are well-fleshed out, with goals and flaws that add impact and energy to this adventure. Any DM will have an easy time putting these characters to good use as the adventure unfolds. Authors Florian Emmerich and JVC Parry have built a vibrant story that begins with these rich characters working at the Shore of Dreams tavern.
One part of this book that must be noted is the incredible art. From cover to cover, the artwork adds a beautiful depth to this adventure. Beyond just important NPCs, some of the greatest art adds atmosphere that enhances the game. The best part is that the book comes with all of this artwork available as handouts to show players! The breathtaking maps are fantastic, but sometimes I just want to show players what their dinner looks like.
Overall, Shore of Dreams is an incredible adventure with tons of action for a wide variety of playstyles. While a DM will have some work to do in preparing their game, this promises to make for an exciting and memorable session! I'm very excited to try this one out on at my own table. Highly recommended!
You can hear more of my thoughts about Shore of Dreams on the upcoming Episode 232 of Going Last!
[5 of 5 Stars!]