Encounters in Port Nyanzaru is a certified DM's Guild Masterpiece by the Going Last Tabletop Gaming Podcast!
As the incredible cornerstone of the DMs Guild Adepts program, I approached this book with very high expectations. This was going to be my opportunity to see every single Adapt in one neat little package and I really wanted it to shine.
Which it did. Like, of course it did. Did you see that list of authors?
What follows is the wonderful product of a group of talented writers, each knowing the high level of creativity present in all their fellows, melded with incredible editing, art, and design by James Introcaso and Rich Lescoufair. And from start to finish, the book impresses. Most of the included encounters only take a single page to describe, with the intent that most will be a small part of a much larger adventure. At the same time, each entirely fits within the realm of any Tomb of Annihilation campaign.
A few of the encounters are more like guidelines to add a specific experience to an adventure, whether that's an urban chase or a pit fighting extravaganza. Others open up wider experiences in taverns, spas, or warehouses within Port Nyanzaru. Investigations can lead to rescues in lighthouses or dinosaur pens, or even add suspicion to the unwitting party. Honestly, to talk more about these short events is to give away the punchlines, so I'll have to leave you in suspense!
Each encounter comes with convenient hooks to get your players ready for the scene, and the appendix in the back comes complete with every creature anyone will need to run your game. But, most importantly, each of them will lead to plenty of fun at the gaming table. This simple but outstanding book will add plenty of flavor to fill in any of the gaps in a Tomb of Annihilation game! Wizards of the Coast made these folks DMs Guild Adepts for a reason!
You can hear more of my thoughts about Encounters at Port Nyanzaru on Episode 217 of Going Last!
[5 of 5 Stars!]