Epic finish and I loved it, but this adventure is near impossible to finish in 4 hours without either cutting out a huge segment (kidnapping/rescue dungeon crawl), or eliminating most of the town role play and just forcing your players to systemically roll all the rolls for Siege Points. If you let your characters actually ... roleplay ... or complete everything in the module, you'll find yourself rushing through the epic end fight in order to finish playing in alloted time. Obviousy, this ONLY matters if you are playing in an enviornment where there is a time crunch.
This module is super cool, just horribly timed. Not sure what group play tested this, but they sure as heck didn't consider a lot of players try to talk to NPCs, delibirate actions with each other, etc.
Rating: [4 of 5 Stars!] |