DDAL07-01, A City on the Edge, heralds the beginning of adventures centered in the jungles of Chult. In Chult, players will face pirates, dinosaurs, undead, and even undead dinosaurs, as they work to unravel the mysteries of a curse that affects all the people of the world. The five miniature adventures included in this module mark the first steps heroes will take as they delve into this dangourous world full of mystery, danger, and excitement.
Overall, the adventures are fun and a joy to both play and run. Both sides of the table, DM and player, will find themselves enjoying what is presented within these pages. Combat certainly does seem to take focus over the course of these adventures, but opportunites for exploration and social interaction do present themselves, especially to players that have a creative mind.
One thing that certainly shines about these adventures is that are more strongly tied to one another than previous Adventure League season opening modules. Typically, they have followed a general theme or story but this time all five adventures fit more snugly together. In four of the adventures, players will come across trinkets and clues to a larger mystery that culminates in the fifth and final adventure. As they find these pieces, they will make contacts with representatives of the various factions and power players that will be present in Season 7's Tomb of Annihilation. In addition to this, the modules are tied more closely to the story present in the hardcover for the new storyline so that players who participate in both receive an added sense of immersion and story throughout the course of their play.
The writers appear to have also made sure that players will not be punished for not participating in both the hardcover and the modules presented here. The five modules are also written so that players can enjoy them out of order, instead of being forced to play them from 1-4 and then finish off with the fifth and final one.
A downside of the adventure is that with all the hype about the jungles of Chult and mysteries hidden deep withen them, the players are rather contained in the port city of Nyanzaru. They do get a small taste of the jungle in adventure and dinosaurs are rather prevalent in another, but overall it is a little underwhelming when you know there is so much more out there beyond the walls of the city. However, considering the breadth and scope of season 7, this containment in Nyanzaru will help build a stronger foundation for the players to see it as their home base of operations instead of just a named location where they buy spellcasting services and say where their character was located inbetween adventures.
These adventures are a great start for players and Dungeon Masters, both new and old. The run-time is a little longer than listed, especially if you or your players enjoy to roleplay, but that has more to do with wanting to enjoy every aspect of the adventure and not to cumbersome writing or cramming to much in one miniature adventure.
[5 of 5 Stars!]