This is a fantastic little dungeon crawl and a great continuation of the previous modules in this series in terms of the Valhingen Graveyard storyline.
There is also plenty of roleplay if the guide is played well by the DM and a very interesting encounter that could prove non-hostile depending on how the players handle it. Choices to be made throughout the dungeon and tons of very interesting rooms and flavor. It's clear the author did a lot of research into historical burial practices and was inventive in using them. It really makes each part of the dungeon rather unique.
There are two main paths the party can follow to the end, one much shorter than the other. In my opinion, the longer path is much more satisfying and the final encounter may not be very challenging at its default level if the party stumbles into it earlier rather than later, but the module also has guidance as usual for AL for increasing or decreasing the challenge of each encounter. Probably a 5-6 hour module if you are not trying to hurry and are more careful to enjoy all the flavor and story, but can certainly be run in 4 without changes, just with a bit more focus on urgency.
Highly recommended and fun.
5/5 Stars
Rating: [5 of 5 Stars!] |