This was the first adventure I ever run as a DM ever and I found this suprisingly easy to run. I found this adventure easy to run because there was a clear pathway. This can ultimately consist two map locations, three NPCs, and a minimum of two combats. There wasn't a lot of NPC dialogue and was more of a hack and slash adventure. This is good for new DMs like me who need more time to get into character. The first fight was really useful for me to gauge the party's strength, which was definitely higher than the recommended. Due to time restraint, I found the option to skip some combat really useful, especially since I also had a new player at the table. The final fight would've been too easy if I just went with the recommended and should be higher to make the combat feel like a TPK is possible. Since the goal of this adventure was clear, my players got the feeling of being conquerers of the marsh without having to worry about being unknowning used by another. I recommend this adventure to anyone new to DMing as the adventure is straight foward and can be extended or shorten depending on the pacing. It is a good introductory as the DM doesn't need to know much about the overall story of the season.
Rating: [5 of 5 Stars!] |