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DDAL05-09 Durlag's Tomb (5e) $3.99
Publisher: Wizards of the Coast
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by David H. [Verified Purchaser] Date Added: 05/02/2017 17:46:28

Durlag's Tomb, in sharp contrast to its predecessor "Durlag's Tower," is an absolutely amazing adventure. It is quite possibly a top 5 favorite of mine for D&D 5e AL-legal adventures. (Others include: Assault on Maerimydra, Reclamation of Phlan — season 4 epic, Curse of the Fire Witch — a chapter from Princes of the Apocalypse, and Flames of Kythorn.) Durlag's Tomb surprised me. I'm not normally a fan of trap-and-trick dungeon crawls. In most cases, give me something with hit points that I can hack and slash. But this one absolutely worked. And it posed enough peril to keep even the most savvy tier 3 players on their toes. SPOILERS AHEAD, YOU KNOW THE DRILL

Whereas with "Durlag's Tower," it was often unclear what we needed to do with our time. This adventure had pretty straightforward goal: Get to the bottom level and survive.

Part 1. The Grand Foyer. Not a huge fan of the shorn/hunter/delver/crafter puzzle, but consider that more last module than this module. However...

Sublevel 1. ...I really like the dwarven mythos being incorporated here. Now it all makes sense.

Sublevel 2. I cannot stress this enough: You really need to mention "smells and sounds" part of this level. Otherwise, your players will just be confused about what's going on here — and they need to know what they are dealing with. If the alcohol combusts, we're talking 18d10 fire damage. Gah! It's good to see (or not see, as the case may be) some gelatinous cubes. Always a fun monster.

Sublevel 3. This level is exciting, especially if your characters can't simply fly across the magma. The moving wall creates some urgency. 5 feet every 6 seconds is not slow. (The "Fun & Deathtraps" note is greatly appreciated.)

"No rest here. Keep going." It's a good challenge to deny the players a chance for a short rest. Some will push back against this, but it increases the tension of being trapped in the tomb.

Sublevel 4. Also, very fun. Characters that enjoy roleplaying (and not just rollplaying) will take to the avarice very well.

Sublevel 5. The massive tablet posed an interesting problem, which leads to a satisfying final battle.



Rating:
[5 of 5 Stars!]
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DDAL05-09 Durlag's Tomb (5e)
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