This adventure offers no real choices to the players. If the party wants to make progress, they must do so the way it is written; the adventure goes so far as to use teleportation gates that are one-way only, that go to a specific room without variation, forcing the party to "explore" the rooms of an elfhold in a prescribed order that is impossible to alter. Some of the descriptions are good, but not being able to affect the order in which rooms are explored turns this adventure into a site-seeing tour on rails. Which is to say, it's boring.
Rating: [3 of 5 Stars!] |