First of all, I'm not a number cruncher but more of a roleplayer myself, so from that view I'll write up this review.
As a DM I've always liked the idea of player housing, but never delved into it too much because of the work you have to put into it. This document provides it all: rules, settings, idea's, a map, homecoming scenarios etc etc. It's the foundation of a great player house, with nice possible background stories of how it was acquired, or even quests to acquire it during a campaign.
Theres a lot of detail in the room descriptions and the sidequests that can be done by different classes throughout the house. Theres even a description of surrounding lands, cities and towns and ideas for an encounter against a neighbouring villain, kudos.
Even though, it's not tied to a specific setting. You can easily tweak this to fit it snuggly in an existing campaign.
When it comes to numbercrunching, theres not a lot of specific numbers or rules in the document. You basically get the setting and the descriptions, and build your encounters and rules around it, using the document as a guide through the house and surroundings. Thats exactly what I'd be after, DM-ing. An elaborate description and setting to accomodate specific stories in my campaigns. So very happy with this!
[4 of 5 Stars!]