Adamantine Chef is one of the most unique adventures I have encountered, and I mean that in the most sincere and positive way possible. Playing an entire gaming session around assisting in a cooking challenge is something that players will walk away from the table remembering, especially with some of the unique encounter structures and NPC narratives.
It’s hard to write a solid review without giving away too many spoilers, so I’ve instead chosen to focus on the possibilities this adventure opens up. First, it is easy to integrate this adventure into home campaigns. A local festival could easily be spiced up by having this adventure happen as the celebrations begin. Second, this adventure could also introduce a local thieves’ guild or some other morally questionable group you want your players to start getting familiar with. All the hooks and plot points are there to make it happen. Finally, the adventure is very open ended in terms of maps and locations. The visual descriptions of what’s taking place will allow DM’s to easily embellish and create cool set pieces if they so choose.
The excitement and passion for this adventure is obvious from the writing style. A lot of work went in to this to give it high quality, especially with the final encounter. It’s still a combat encounter, but with a unique twist I haven’t read anywhere else.
I’ve rated this adventure with five stars because it contains a well thought out plot that can quickly be added to a session if need be. The encounters have unique twists to them, and for 14 pages, the cost is extremely fair. This is one of those side treks that DM’s can keep in their back pocket to use when they need to add a little flavor to a campaign gone stale from too much dungeon delving.
[5 of 5 Stars!]