On my second session in this module and so far its been fantastic. The players love the mystery and I as dmg enjoy being able to throw misdirections and false trails at them. I let them draw the tarokka card without telling them anything about the outcome (obviously) and that alone has set the tone. The amount of NPCs can be a bit overwhelming at first but is easily manageable since the PC dont have access to all locations all the time. We have spent some 6 hours just having the PCs piece together clues and that has been great fun, lots of oppertunities for skill checks, clever roleplay and deception. With out a doubt $5 worth of product here, even if you dont play the module it has so many adventure hooks that it can stand alone as a sourcebook.
Rating: [5 of 5 Stars!] |