I ran this for some of my regular group of players who enjoy RP, puzzles, and combat and we all had a blast. My group was especially excited for the puzzle, one player even exclaimed "hell yeah!" after asking if they actually got to solve it and my response was "yes!". I'd suggest working through the puzzle first yourself as a DM, doing so helped me to create "clues" that I could give to my players based on their rolls when they investigated or studied the cipher. I did this just in case players weren't familiar with ciphers.
I had 4 experienced players, so despite being an average party, I scaled up the final encounter to make it more challenging as they were initially blowing through the first few encounters. Going from average to strong could make for a deadly encounter, but I did find it easy to modify. Just gauge your players and what they like.
Overall, it took my group of 4 players around 4 hours to complete, but my group RPs a lot which also made for some hilarious moments. I will definitely be purchasing more mods in this series.
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