The Steamy Shores of Danger is a 2 – 4 hour Adventurers League-compatible adventure for level 1 – 4 characters. In it, the party finds themselves at the tiny coastal village of Jarko’tu’ta shortly after a shark attack has upset their trade mission to a local island. The villagers, the Whanau, beg the party to go and find out what happened and help maintain their trade agreement with the Big Folk Island. The party then discovers that the sharks in the area are being especially aggressive and that a fiendish pact between a sea hag and the sahaugin are behind the attacks.
I really liked this adventure! It was well written and simply laid out, helping even the most inexperienced DM figure out how to run the adventure. There were also some neat mechanics like navigating the fog, fighting the sharks, scaling the adventure, and succeeding on the social challenge with the Big Folk. I thought this was a really cool adventure and one that I would be excited to play with my own AL – I’ll have to bring it next time we play!
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