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DDAL07-12 In Search of Secrets (5e) $3.99
Average Rating:2.8 / 5
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DDAL07-12 In Search of Secrets (5e)
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DDAL07-12 In Search of Secrets (5e)
Publisher: Dungeon Masters Guild
by Michael W. [Verified Purchaser]
Date Added: 04/23/2018 19:25:19

This is a very frustrating module that should be fixed. The biggest problem is that the map is not keyed by location. I'm currently flipping back and forth between the map and the text descriptions, and this just wasn't done well. I can't figure out which rooms on the map correspond with which description texts. I guess I'll just draw my own map, based on what's described in the text.



Rating:
[2 of 5 Stars!]
DDAL07-12 In Search of Secrets (5e)
Publisher: Dungeon Masters Guild
by Stephen L. [Verified Purchaser]
Date Added: 04/21/2018 18:25:08

Most of the traps in this Yuan-ti themed dungeon crawl were trivialized by one spell: Heroes' Feast. The nightmares made real is a cool element for the adventure, but the rest of it is pretty underwhelming, especially the final encounter. Even with the villain's legendary actions, a tier 3 party could easily mop the floor with him. The fire snakes in the central room are an absolute joke at tier 3.



Rating:
[2 of 5 Stars!]
DDAL07-12 In Search of Secrets (5e)
Publisher: Dungeon Masters Guild
by Derrick C. [Verified Purchaser]
Date Added: 04/13/2018 16:38:42

Trap modules are typically difficult. Some players love it, seeing it as a necessary part of the adventure. Usually this is a difficult scenario for a DM to adjucate. The combat is not very difficult, and the traps are not your typicall dm dickery that sometimes happen. Overall, not the best but not the worst of the season 7 modules



Rating:
[3 of 5 Stars!]
DDAL07-12 In Search of Secrets (5e)
Publisher: Dungeon Masters Guild
by Kevin H. [Verified Purchaser]
Date Added: 04/08/2018 16:55:14

Pleas number the rooms on the maps to correspond with the numbers in the module. I can figure it out eventually through terrain features, but this is a pretty basic element game designers have been doing well since the seventies that we seem to be failing on today.

The module had an excellent opportunity for roleplay in the nightmare sequence. had to coax a couple players into the game, but once they accepted the premise, it became very fun, revealing, and a little scarring.

Warlocks continue to be poorly represented in the tier 3 modules. Given their stated level, their spell choices and other stats, its alittle shocking that these individuals survived poor choices to reach their level of power. I'd strongly suggest DM's Guild review the warlock stat block and fix it (I'm going to do this for my parties as a 17th level caster should be wiping the floor with them).

The scaling recomendations in this module were absurd, my average party crushed this module at the "very strong" level. Even with the weak legendary actions, action exonomy made the final boss fight a joke.

My players thought the abomination was a lich, I almost fulfilled their expectations, maybe making this a good fight.

The module had a lot of potential, but the details were lacking.



Rating:
[2 of 5 Stars!]
DDAL07-12 In Search of Secrets (5e)
Publisher: Dungeon Masters Guild
by Richard C. [Verified Purchaser]
Date Added: 03/09/2018 13:44:17

This adventure had an interesting backstory and some nice story elements. The location was also very flavorful giving the DM quite a bit to work with.

This is a trap heavy adventure in which the traps tend to be unintuitive, which can be frustrating for the players. Of course, all of that is moot if the party casts Heroes’ Feast, which trivializes the adventure as most of the traps use poison. It isn’t going to be unusual to have that happen since the PCs know that they are going to a Yuan-ti area and have plenty of time to prepare.

A solution would have been to use something other than poison for many of the traps. This would also make sense in an area full of Yuan-ti as poison isn’t going to keep out the unworthy or intruders from other tribes.

As has been stated by others, Ihl and Nozhi are too weak and are lucky to get two turns.



Rating:
[3 of 5 Stars!]
DDAL07-12 In Search of Secrets (5e)
Publisher: Dungeon Masters Guild
by Jia J. T. [Verified Purchaser]
Date Added: 03/06/2018 22:07:52

When a party of three walks through the module without any problem, you know there's something wrong with the balancing of encounters.



Rating:
[3 of 5 Stars!]
DDAL07-12 In Search of Secrets (5e)
Publisher: Dungeon Masters Guild
by Diana V. [Verified Purchaser]
Date Added: 02/27/2018 15:08:42

Overall a good module, with a few issues. Mostly a "traps" module, the issue is that the traps really have no clues around of what to do. A lot of them are either unintuitive or just impossible to figure out. For instance, while the "skull room" does have a clue, five consecutive DC 19 Medicine checks is a bit high, especially if you don't have someone proficient. Similarly, there's no way for the party to know that reciting the prayer over the entrance is the solution to not getting sprayed with acid. They spent quite a lot of time trying to figure out how the eggs fit into the puzzle, which I think was because there are four statues and four eggs.

Also, if there are any yuan-ti in the party, all of the traps are basically trivial, because they basically all do poison damage.

The encounter with Satszehsu is odd, to say the least. It's not clear what the party's supposed to ask them, or what helpful information they can give. I will say that I really appreciate the they/them NPC!

While it was a fun mechanic to have people running back and forth through the trapped hallway, ferrying talismans and trying to avoid being hit, I don't think it was intended, but there are only four talismans, so it was basically unavoidable.

Ihl and Nozhi are incredibly weak. They didn't even last one round. I do like the tie-in of Rhaugilath, but to my players it was just very odd. Overall, a strong module with a lot of story tie-in.



Rating:
[4 of 5 Stars!]
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