The Quintessential Collection for Every Fantasy Grounds 5E D&D Dungeon Master!
Rob has created a massive collection of functional Fantasy Grounds tools and utilities that resolve a number of tideous tasks for DMs. The toolsets included in this collection allow the DM to focus more on engaging with players and telling stories, and less time on pre-game management tasks and chores.
Rob has done all the hard work for you ahead of time, so you can focus on providing the best game for your players while taking advantage of all the cool features Fantasy Grounds has to offer.
Best .mods in this pack:
+All the Effects Coding .mods -- Includes game-ready actions for all class features, racial features, spells, feats, conditions and effects. Your Actions tab and your players will thank you! Plus, you'll look like a genius Fantasy Grounds wizard for having every single action at your finger tips, on call, at any time.
Player: How do I cast my Fireball spell at 5th-level?
DM: [like a boss, loads rob2e 5E Effects Coding - Spells.mod, drags action to players action tab] Here. Click that. [mic drop]
+The massive amount of Random Tables for gear, creatures and various miscellany. -- Making tables in Fantasy Grounds can be time consuming. Rob did all the work for you. Imagine having the functionallity of the donjon.bin.sh random generator tables, right inside of Fantasy Grounds, ready to go! Yeah, it's that freaking cool!
Also included in the pack is a large collection of player resources, enhancement resources as well as Rob's own original adventure, "Unknown Whom."
"In general I try never to speak with people, but I've been using this Everything Rob Twohy thing and it's damn good. You should buy it." - Ron Swanson
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