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EB-01 The Night Land
Publisher: D&D Adventurers League
by Jarrod N. [Verified Purchaser]
Date Added: 03/01/2020 08:00:07

This is an excellent introduction to a setting and campaign that grabbed my interest so quickly that I bought Rising from the Last War, began to do an Eberron deep dive of my own, and now plan to run the entirety of Oracle of War as it's released.

Truthfully, I think it's the little details in the way this and the other released adventures are structured ("Legacy Events" that provide meaningful in-character feedback to player choices; in-game newspapers that connect characters to the world) that makes it so brilliant, and while I know some experienced DMs could create things like that on their own with any other campaign, I wish all 5E releases would incorporate the quality of writing and design elements that Shawn has done here (the brief list of personality quirks and quotes for newly introduced NPCs is a super-helpful touch for DMs as well).

In short, a fantastic introductory adventure that hits on all three "pillars" of D&D design (roleplay, exploration, and combat), introduces players and DMs to a novel and intriguing setting, and makes me genuinely excited for the rest of the campaign to come. Please keep these coming!



Rating:
[5 of 5 Stars!]
EB-01 The Night Land
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Return of the Lizard King
Publisher: Dungeon Masters Guild
by Jarrod N. [Verified Purchaser]
Date Added: 01/07/2018 15:09:44

If you want a more structured way to bring your players into the Tomb of Annihilation published adventure, this is a unique and well-designed adventure to do just that.

Please note that I've read the adventure but haven't had the opportunity to run it (I had already started two ToA campaigns before I found this), but the adventure is interesting enough that it makes me want to run another party through it when I get the chance. Shawn always has great ideas, and this adventure is particularly well executed.



Rating:
[5 of 5 Stars!]
Return of the Lizard King
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Tomb of Annihilation Companion
Publisher: Dungeon Masters Guild
by Jarrod N. [Verified Purchaser]
Date Added: 01/07/2018 15:03:07

I own four different Tomb of Annihilation supplements, and this is the only one I'd call a must-buy for running the game.

If you want to provide yourself with many more interesting options for travel days, including unique discoveries of flora, fauna, and both roleplay and combat opportunities, this PDF is a must-own and well worth the price. This alone would be worth it for me, but add onto that some truly ingenious expansion of the dinosaur racing (should be tons of fun to run for the players while also introducing them to some of the Port's major sights), and some twisted ideas for introducing a certain trio of Sisters that can play a role in the later campaign.

I've purchased all the companions this author has provided for WotC's campaigns over the last few years, and every one has made my game better for myself and my players. Buy his stuff because his ideas are worth it.



Rating:
[5 of 5 Stars!]
Tomb of Annihilation Companion
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A Guide to Storm King's Thunder
Publisher: Dungeon Masters Guild
by Jarrod N. [Verified Purchaser]
Date Added: 10/04/2016 20:13:39

I really can't stress this enough: if you're going to run this adventure, you should pick this up first.

Not only does the author give you a detailed outline and helpful reminders for running it, but he also offers truly original tweaks to make the encounters more memorable and flavorful for your players (e.g. all the recurring hilarity with our unlucky/lucky bronze dragon? the tandem supermoves for Harshnag and your PCs? So many more).

Well worth the $1 to $5 you might spend on it. Thank you for making this and making me more excited to run it.



Rating:
[5 of 5 Stars!]
A Guide to Storm King's Thunder
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