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DDAL07-07 Rotting Roots (5e) $2.99
Average Rating:4.6 / 5
Ratings Reviews Total
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DDAL07-07 Rotting Roots (5e)
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DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Noah G. [Verified Purchaser]
Date Added: 06/09/2018 22:47:19

The best of the T2 modules from this season, and one of the better two hour T2 modules out there. It's largely combat, some exploration, and some interesting characters to interact with. Relatively easy to prep, solid but not spectacular experience to play. This adventure has a memorable boss fight, particularly for newer players who haven't really seen a boss and its legendary actions. I don't think it does as much for people who have seen bosses from Season 5's T2 mods. In theory choosing some encounters in the middle adds replay value, but it's relatively common for DMs in my area to have four hour slots so we play the three strongest optional encounters over and over. I strongly recommend changing the series of saves right before the boss fight in to a more creative, dynamic skill check. Engage players' creativity, not just their wrists for rolling dice.



Rating:
[4 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Jude M. [Verified Purchaser]
Date Added: 06/06/2018 18:35:49

From a fun perspective, Rotting Roots may be the G.O.A.T. of Tier 2 modules. It's hilarious, absurd, dangerous, and has more than one cool plot twist. Whenever there's a Tier 2 emergency, I love to bust this one out; EVERYBODY loves Rotting Roots. If you buy into this, your players will love this module. The loot sucks, but that's what White Plume Mountain and Amber Temple are for...



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by William H. [Verified Purchaser]
Date Added: 06/06/2018 18:14:13

a great module with replayability. easy to run multiple times at cons andstill enjoy



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Robert N. [Verified Purchaser]
Date Added: 05/15/2018 17:35:01

Absouletely loved this adventure. Offers some replayability with the pseudo-random encounters at the beginning which are quite fun on their own. Also did a great job of showcasing the dangers of the jungle, both with the undead horde as well as the ambush of bone spirit nagas. The tribe of birdfolk and their whole story with The Big One was quite interesting though a bit weird how quick they decided to go against their guardian deity. Also weird how those birdpeople apparently have no qualms about sacrificing their own people (both to The Big One as well as Ubtao).
The last part inside the giant dino and the fight after were very well done and made for an awesome scenario. My party of 4 (APL 6) was really challenged by the boss and had a very thrilling fight.

Would like to see more adventures like this in the future, with multilinear paths to the goal and a very well crafted boss scenario.



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Kevin H. [Verified Purchaser]
Date Added: 05/09/2018 08:16:31

My go-to mod when it comes to S7. Loved the final boss and all of the fun encounters preceding it.

That boss almost killed a shield guardian, wasn't hit for almost 3-5 turns, since they spent it mostly afraid (melee martial characters hate him) and one way or another, more than half the party is gonna go down.

Loved this as much as I loved Forgotten Traditions



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 20:45:59

This adventure is pretty fun with the optional encounters offering some intersting replayability. The idea of a tribe that sacrifices their own to appease a creature is a bit problematic.

It's a shame that the final fight only has stats that were slightly altered from the original stat block, if it's going to be GARGANTUAN give it GARGANTUAN stats!



Rating:
[4 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Scott M. [Verified Purchaser]
Date Added: 05/04/2018 07:46:30

A very fun adventure. Fun NPCs, great final encounter, and several different options/paths for the middle of this adventure make it an easy to run adventure that is very replayable (with different PCs, of course)! The multiple options for the middle part of the adventure allow the adventure to be perfectly customized to the time slot available if running this at a game night or in a convention slot. This is an outstanding example of how to do a fun, combat-light module. Those that enjoy combat, however, have no need to worry - the middle part of the module allows combat, non-combat, or a mix of both to be selected, so you can easily fine-tune it to your table's preferred style of play.



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Micah W. [Verified Purchaser]
Date Added: 04/24/2018 05:14:03

Rotting Roots is probably the best of the seasonal adventures so far - from the slightly far fetched barrels to the 'cave' environment.



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Kevin H. [Verified Purchaser]
Date Added: 04/22/2018 19:11:55

This is one of the better season seven stories. The motivations are clear and the story flows well. The combat is very balanced, even if the end boss it significant.



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Ryan O. [Verified Purchaser]
Date Added: 04/07/2018 02:00:25

This module has a wonderful story. The Big One, defender of the Chultan jungle turned on it's friends and had to be put down. But wait! It seems to be back again! And it has brought its assailants back with it! Talking with the Aaracockra is fun, and I love the discovery that the cave you've entered is actually the Big One itself. The start of the module is also very fun and silly, flying in a barrell over a hoard of zombies should be fun for everyone!



Rating:
[4 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Ian M. [Verified Purchaser]
Date Added: 04/02/2018 15:47:05

An exciting module that has a bit of everything for everyone.

My players had trouble suspending their disbelief for the barrel launching, but eventually went along with it anyway so as to keep the game moving, as none of them wanted to sneak.

The monkeys seem... a bit off-the-wall.

The beholders were less fun than I thought they'd be.

The bridge encounter was hard to do, as my players did not want to risk crossing together but were afraid of staying back. A lot of arguing happened =/

The aarakocra town feels a bit rushed.

The final dungeon makes it hard to give clues without immediately giving it away.

The last encounter was sufficiently epic.

All-in-all, needs a good deal of work from the DM to put some flesh on its bones, but it has good bones.



Rating:
[3 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Scooter O. [Verified Purchaser]
Date Added: 03/27/2018 13:28:03

Rotting Roots was is an exciting mod that provides players with an immersive roleplay opportunity, and challenging combat scenarios. It does tend to be hard to keep within a set time schedule with larger tables, but that is fixed easily by shortening or dropping one of the smaller sections to compensate for extended combats.



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Jon E. [Verified Purchaser]
Date Added: 03/20/2018 12:32:40

When my party found out where they were they freaked which was really fun, good RP, good cohesive story that fit with the last adventure.



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by FJ A. I. [Verified Purchaser]
Date Added: 03/18/2018 10:08:53

Well balanced with combat and RPing for a short adventure. The players loved the decisions to be made (barrels, rope bridge) and interacting with the arrakocra. The final battle freaked them out but they managed to survive it (barely!). I highly recommend!



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Timothy J. L. [Verified Purchaser]
Date Added: 03/12/2018 22:13:18

This one is pretty direct and straight forward. The intro is a bit goofy, but sufficiently amusing that I don't mind it that much.

The second part offers five possible encounters, two skill/puzzle, two combat, and the final one to tie them together. The variety is nice to see, and each of them offers a slightly different kind of challlenge.

The third part is pure roleplaying. Each time I've run it, the characters have enjoyed it - even the ones who didn't catch on to the clues.

The final part is a great climax. The first fight is pretty much a pushover, leaving the characters (and players) wondering what gives... and then it gives hard. There are callbacks to other popular properties, but it works very well.



Rating:
[5 of 5 Stars!]
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