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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Carole O. [Verified Purchaser]
Date Added: 04/15/2018 21:15:44

This is actually one of my favorite AL modules that I've run to date and a wonderful break from the combat heavy, go and retrieve a person or kill an objective type modules so prevalent this season. Run as the adventure hook to WPM, it was extremely effective at motivating the party to go inside after "Kelvan". A lot of memorable moments-my players are still talking about the room of gears.



Rating:
[5 of 5 Stars!]
DDAL06-02 The Redemption of Kelvan (5e)
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DDAL06-01 A Thousand Tiny Deaths (5e)
Publisher: Wizards of the Coast
by Carole O. [Verified Purchaser]
Date Added: 04/15/2018 21:12:48

My players loved this adventure, especially all the quirky kobold "inventions". The scorpion on a stick almost drew blood from the players over who would take it (for the remainder of the adventure). It's too bad the flavor of that item wasn't added to a permanent magical item at the end.

My only criticism is that the guidance for the kobolds moving after the alarm is tripped is confusing. The first room is supposed to be empty, with kobolds in the walls, but also kobolds move to that room after the alarm. I had the moving kobolds ambush the party there. How the kobols moved in the walls was also a little unclear, and I would have appreciated a little more clear guidance on that aspect as well with advice as to how players can interact with the wall-bolds.



Rating:
[4 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
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Tortle Package (5e)
Publisher: Wizards of the Coast
by Carole O. [Verified Purchaser]
Date Added: 04/15/2018 21:09:10

The Tortle Package has been my AL group's favorite part of TOA so far. The adventures they had on the island frequently come up in conversation. The variety and uniqueness of each area of the island provides something for every type of player. The exploration adventure hook was easy to remember and reorient the group when they tried to remember what they needed to be doing. The challenges were tier appropriate without being over or underwhelming and the guidance provided in the module was accurate and helpful. I will definitely replay this adventure.



Rating:
[5 of 5 Stars!]
Tortle Package (5e)
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DDAL07-01 A City on the Edge (5e)
Publisher: Wizards of the Coast
by Carole O. [Verified Purchaser]
Date Added: 04/15/2018 21:08:41

Very solid introductory adventure that gives characters an overview of what to expect from Chult and Tomb of Annihilation. The adventures can very easily stretch more than 1 hour. They were fine for 2.5 hours with a new group.



Rating:
[4 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Carole O. [Verified Purchaser]
Date Added: 04/15/2018 20:51:52

I really enjoyed running this module for my table and they enjoyed it too. The final combat was very intense and it was almost a relief when they destroyed the flesh mote instead. I love the flameskull dragonchess encounter; it was awesome to see that gaming proficiency actually come into use.

There are two suggestions I would make for this module. One is that the undead caster villain could have used more of a backstory. I realize there was a time crunch that was important to the adventure hook but the nature of their enemy was not clearly understood and the party was left wondering why this all happened in the end. The second is that it would have been nice to have more concrete negative consequences for letting the faction agents die in the catacomb collapse. My party excercised their flaws to run brilliantly but in the end, everyone is just "oh you did what you could, thanks anyway." I'm going to try to work their failure to rescue them into a negative consequence in the following adventures.



Rating:
[4 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
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DDAL07-10 Fire, Ash, and Ruin (5e)
Publisher: Wizards of the Coast
by Carole O. [Verified Purchaser]
Date Added: 04/15/2018 19:41:37

As other reviewers have said, this module is not a tier 3 challenge. I ran this at a convention over the weekend and our ranger 1-shot the final boss. However, the story is intriguing and with some massaging I think you can make the adventure fun.

The tweaks I made consisted of having Cyndreath approach the party directly and tell them to look for allies in the ruins. This let them ignore the door to the Balor's pit and fully explore the ruins. I made the lieutenants have petty squabbles with one another (a la Klarg and the goblin in LMOP) and try to get the party to kill the other lieutenants, leaving that lieutenant in charge of the ruins. This led to some fun gameplay interactions with the demons and made them more memorable than they otherwise would have been. My biggest suggestion for this module would be to beef up the demon lieutenant fights into significantly greater challenges, remove the other weenie fights, and change the wizard spirits to offer aid by round or as needed in the combat encounter, instead of a flat reduction.

The absence of puzzles or personality in the module really hurt its interactivity and fun for the party, since the combat wasn't a challenge. I think that would have been fine (not optimal, but not so much of a hindrance) if there was more meat on the bones of the idea.

Also I did find the skinning of Vastonash and description of the body unnecessarily grim. My party was disappointed they couldn't take his body back to Cyndreth.



Rating:
[2 of 5 Stars!]
DDAL07-10 Fire, Ash, and Ruin (5e)
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