Nice follow up to A day in the Races, goes right in to the mission shot and simple even if the players havent played it. It''s very easy to set goal of the mission for the players to follow and their reasoning. The chase was curtainly uniqe and fun to run, but It's way too easy to bypass with characters having a really high passive perception, plus if the players dont really care for their personal items or the small amouts of gold they carry it just feels forced.
Having a way for the thieves to pickpocket something worth to the players would make the chase feel more organic. The satchel shop was a blast to roleplay the owner and Wadumu was especilly fun.
Nothing really wrong with this part I found, fun skill challenges, didn't drag on too long and forcing players to think outside the box to sovle basic turrain problems.
This is your standard big fight at the end nothing to it, it did make things intresting that it could be a three way fight with the players, Yuan-ti, the Grung and the Players, other than that fun and simple combat encounter.
All in All and short and fun mod to run especially for newer players, even older ones near the end.