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Return of the Lizard King $5.95
Average Rating:4.2 / 5
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Return of the Lizard King
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Return of the Lizard King
Publisher: Dungeon Masters Guild
by Michael T. [Verified Purchaser]
Date Added: 11/05/2017 06:06:34

Some might call it railroad, but I would call it refreshingly easy to run. nice not to have to pour over an entire book for a change. excellent and imaginative!



Rating:
[5 of 5 Stars!]
Return of the Lizard King
Publisher: Dungeon Masters Guild
by Jeremy P. [Verified Purchaser]
Date Added: 10/09/2017 22:56:44

An Adventurer's League product where nearly nothing in it is Adventurer's League legal. Not even the item drops. I feel this is not the author's fault, but I did not get 1.5x modules (based on price) of content for my AL tables.



Rating:
[3 of 5 Stars!]
Return of the Lizard King
Publisher: Dungeon Masters Guild
by Timothy M. [Verified Purchaser]
Date Added: 10/02/2017 11:43:34

I bought this because I saw the adventure was becoming AL legal, but I am rating it poorly because the product description was misleading.

There are only two archetypes in the book, and only 2 races. In the future, I strongly suggest that the writers state the archetypes (and their class) and races - knowing what I was getting for the price would merit a higher rating.

I am on the fence about this rendition of the Lizardfolk as it is undoubtedly less powerful than the Volo Lizardfolk by noticable degrees, but includes subraces - all of which feature weird wording in their abilities that gives more than the standard that 5e has established.

The backgrounds were disappointing. I won't spoil them out of respect to the writers, but they have only 4/D4 for Personality (Standard = 8) and Ideal/Bond/Flaw (Standard = 6). The features were meh, and the second background doesn't really add anything that couldn't be achieved through a background feature from Sword Coast Adventurer's Guide or the PHB.

I have not reviewed the adventure, as I bought this for player options, but I can't say bundling the races/subclasses/backgrounds behind a paywall for the adventure was a wise decision. As a PWYW, like almost everything on DMS Guild, the player options might have merited 3 or 4 stars.

Overall, I feel the 2 stars is fairly earned. It isn't a horrible item, but the misleading description, paywalled (and sparse!) character options, and questionable balance choices mean I can't give it a third star.



Rating:
[2 of 5 Stars!]
Return of the Lizard King
Publisher: Dungeon Masters Guild
by Jordan C. [Verified Purchaser]
Date Added: 09/12/2017 11:59:03

Return of the Lizard King is a 55 page, 5th edition Dungeons and Dragons PDF for character levels 1-4 and designed to be a thematically sound and solidly written adventure, set in Chult, leading into the meat (grinder) beginnings of Tomb of Annihilation. My first glance at the adventure revealed some great original artwork, including monsters, NPCs and maps, and a pleasant background to the pages looking akin to old parchment. I have been informed there will be a printer friendly version of the adventure dropping in the near future, which won’t look as nice, but, won’t devour your inky resources.

While this adventure includes new monsters, new magic items, new races, a new Druid Circle, a new cleric Domain, new backgrounds and new spells, I am going to focus my review on chapters 4-6 which are the player specific content. Full disclosure, I really want to play this adventure and I am not interested in spoiling it by reading it.

Chapter 4: New Playable Races Shawn Merwin and his design team at Encoded Designs did a fantastic job fleshing out the Lizardfolk of Chult by adding 4 (!) distinct subraces which would allow an adventuring group to comprise a party entirely of Lizardfolk and play almost any class they would want, without suboptimal ability modifiers. Adding to the Lizardfolk are the Wilden, a race of Fey-touched tree creatures and their 3 subraces. These 7 playable races, at a glance, feel distinct and offer enticing racial abilities. This section is a solid, well executed offering.

Chapter 5: New Class Features I am most excited about this section’s new Druid Circle, Circle of Reaping. This Circle uses a new mechanic for Druid, in which spell slots are used to power various Aspects of Death. There are some great mythologies that, I assume, were drawn upon for the Circle of Reaping. You can feel the influences of Shamanistic Masks from around the world, the Native American legends of The Pale Horse and the European legends of the Grim Reaper. I know what class I am playing next! This section also contains a new divine domain; Survival Domain. This domain is geared to provide the feeling of the shaman protector of a tribe, a spiritual leader who pushes the tribe to fiercely defend its home and overcome the odds to stay alive and fight another day.

Chapter 6: Backgrounds Feats and Spells An inconsequential nitpick, this chapter, though titled Backgrounds Feats and Spells, actually begins with new Feats.

There are 4 new feats designed to augment the Circle of Reaping class and 2 new Survivor feats that could help any PC stave off death in the jungle of Chult.

There are 4 new spells, all for cleric, druid or ranger, which makes perfect thematic sense. I think they have the flavor and feeling evocative of Voodoo Shaman performing rites in the jungle. Of note, I love that the new spell Consult Healing Spirit requires a potion of healing as a material component.

Finally, to flesh out your new Komodo Lizardfolk, Circle of Reaping Druid, there are 2 new backgrounds; Touched by the Fey and Member of the Tribe.

Without reading or playing the adventure, or fighting the new monsters and taking the new magic items, I can say the original player content alone is worth the cost of this adventure. Additionally, there looks to be enough material here for those of you who write home campaigns to flesh out a deadly jungle. Well done!



Rating:
[5 of 5 Stars!]
Return of the Lizard King
Publisher: Dungeon Masters Guild
by Customer Name Withheld [Verified Purchaser]
Date Added: 09/08/2017 19:20:16

Return of the Lizard King is an excellent Dungeons & Dragons low level adventure for a custom swamp-jungle campaign, or as introduction for the Tomb of Annihilation. Want backgrounds, items, and feats? it's got them all. With easy to read layout and great artwork, this adventure can easily slot into Amedio on Greyhawk, Chult on Forgotten Realms or Xen'Drik on Ebberon. How about spells, races and monsters? it's got them too! Well worth adding to your adventure collection for a bargain price.



Rating:
[5 of 5 Stars!]
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