While these mods function well as an introduction to Port Nyanzaru's faction representatives and the city itself, some of the adventure lines suffer from poor descriptions that I found myself needing to smooth out or even rewrite altogether.
Run as a linear series of adventures, this module tells a fascinating story full of suspense and intrigue. Run separately, most of the adventures function as short and sweet excursions, though a couple of them do leave the party wondering "ok, but why do we care?" due to lack of greater context. The conclusion is great, and with a little bit of DM modification the storyline can flow very smoothly.
They do tend to run long, but that's no fault of 7-01.