Dungeon Masters Guild
Browse Categories
$ to $















Back
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e) $2.99
Average Rating:3.9 / 5
Ratings Reviews Total
8 22
5 31
4 10
3 4
2 2
DDAL06-02 The Redemption of Kelvan (5e)
Click to view
You must be logged in to rate this
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Carole O. [Verified Purchaser]
Date Added: 04/15/2018 21:15:44

This is actually one of my favorite AL modules that I've run to date and a wonderful break from the combat heavy, go and retrieve a person or kill an objective type modules so prevalent this season. Run as the adventure hook to WPM, it was extremely effective at motivating the party to go inside after "Kelvan". A lot of memorable moments-my players are still talking about the room of gears.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Jordan B. [Verified Purchaser]
Date Added: 03/10/2018 16:55:24

Puzzle-heavy modules can be quite divisive. As a DM, you can feel helpless if your players just aren't up to the challenge that particular night. I am one who enjoys the change of pace of a more cerebral D&D night. I think all the traps are well thought out and enjoyable for a party who is ready to put down their swords (temporarily) and put on their thinking caps. Although, I did have a early Tier 2 paladin do 128 points of damage against a certain enemy in the dungeon... that was cool!

The only negative I can think of is that all my players could see the plot twist at the end from a mile away. They were excited to start White Plume Mountain, though, so mission accomplished.



Rating:
[4 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Jonathan W. [Verified Purchaser]
Date Added: 03/08/2018 11:12:53

Great into to White Plume. The clockwork trap was amazing.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Aaron P. [Verified Purchaser]
Date Added: 03/02/2018 05:13:51

I really enjoyed both playing and running this module. Some fun puzzles, lots of potential for death, and both funny and frustrating final bout. Got one of my first TPKs in here and almost died playing it 6 months later despite being the second time had played it.



Rating:
[4 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Philip T. [Verified Purchaser]
Date Added: 02/23/2018 02:17:02

Some thoughts:

(1) Traps are a bad mechanic. They are boring for a DM, since they are so mechanical. Traps are fun in moderation. Building an entire mod based around traps is a bad idea.

(2) Puzzles are fun... in moderation. Again, puzzles drain RP potential out of a mod. Solving puzzles tends to be a meta activity.

(3) [slight spoiler alert] I like that there are re-occuring characters in this mod (i.e. characters that persist beyond the mod). Villains in AL rarely outlast the mod, so this is a refreshing change.



Rating:
[2 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Marvin N. [Verified Purchaser]
Date Added: 01/30/2018 15:42:46

I enjoyed it as a DM, but if you don't have any clever players or characters it goes no where fast.

As a player I personally am not into puzzles so not so great.



Rating:
[3 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Tyler D. [Verified Purchaser]
Date Added: 01/17/2018 23:08:21

The adventure it self was both good and bad. Entertaining prequel to White Plume Mountain with a nice leadup and a hint of what was to come. That being said the traps themselves were needed some work. One group spent three hours on the coin puzzle, just for half of them to die to the wyverns (which were awesome btw). Needed slightly better clues.



Rating:
[3 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Anthony V. [Verified Purchaser]
Date Added: 01/16/2018 08:07:08

White Plume was a joke, not sure why its so revered. We ran it with a group of close friends and mostly laughed about it not with it. The module has the same tone and annoyances. Traps are not very well constructed and takes a lot of DM force to make them feel dangerous. The combat left the players wondering where the rest of the adventure was, and I was agreeing with them. Luckily there isn't a big demand for season 6 mods because I wouldn't run this again. -DM Ace



Rating:
[2 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Aaron N. [Verified Purchaser]
Date Added: 11/22/2017 15:47:41

Lots of traps, plan accordingly!! If you have a combat heavy party, they will struggle with this one. If you have a very cerebral group, they will enjoy this adventure. It was a blast to run as a DM, and I admit I got a thrill out of watching my party struggle with the traps. Either they figured out the traps and blew the DC or they had no clue and I had to throw them a bone. My only complaint is the lack of Season 6 adventures, which is not the fault of the writer, but rather WOTC. It is fun to run - do so!



Rating:
[5 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Richard W. I. [Verified Purchaser]
Date Added: 11/11/2017 10:55:26

The traps aren't really intuitive and can be easily avoided even though the adventure states that they aren't supposed to be able to. There are hardly and combat encounters. Also the story doesn't make alot of sense when run as a lead in to White Plume. Kelvan escapes into the mountain, and then never resurfaces in the actual White Plume.



Rating:
[2 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by JEAN-DANIEL P. [Verified Purchaser]
Date Added: 11/09/2017 07:33:03

I liked the adventure although I found it was moving along slowly due to the traps. Also, while the adventure mentions a tie-in with White Plume Mountain from the Tales of the Yawning Portal hardcover, which we actually moved straight to after this adventure, the link is tenuous at best. That being said, the link to the Return to the White Plume Mountain epic however is great and I wish I'd been able to have my group do The Redemption of Kelvan right before going into the Epic.

One of the encounters in this adventure was very enjoyable for my players, specifically the Hall of gears. While the random factor could have been aggravating, it turned out to be a very fun moment where the players were very excited to see what they'd find in the drawers. While it was not officially listed as treasure as it's not a magic item, one of my players kept the orange striped cap and made it one of the defining features for his character!



Rating:
[3 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Nic W. [Verified Purchaser]
Date Added: 10/22/2017 22:23:17

One of the worst adventures I have run by far for 5th edition. No variety to adventure. Too many puzzles and clues are lackluster. Characters have to fail skill checks in order to continue. Players hated it. Plot was confusing. Only good thing was the prologue.



Rating:
[1 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Jeremy P. [Verified Purchaser]
Date Added: 10/05/2017 15:07:21

Lots of traps/puzzles/non-murder hobo thing to do. Your murder hobos will also hate that the arch[mage] villain gets away during boxed text. Expect them to try to interrupt you several times and sigh since the villain is way beyond their capabilities.

Every puzzle isn't Sedoku this time too, so that is nice.

Overall a very refreshing break from 100+ rooms of small fights.



Rating:
[4 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Allen S. [Verified Purchaser]
Date Added: 09/26/2017 12:49:59

So this is by far my least favorite epic I have played and/or read through. The fact that this forces characters down a path without giving them options made it underwhelming and flat out not make sense. (A table of all plate wearers SNEAKING into the place!).

The final battle was an absolute cluster which was hard to follow for dms, administrators, and players. The room was overly complicated which added to the mess.



Rating:
[1 of 5 Stars!]
pixel_trans.gif
DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Ben C. [Verified Purchaser]
Date Added: 09/23/2017 03:54:27

This module provides a dungeon crawl relief for "murder hobo" parties. It makes the players think about their surroundings and utilize more of their utility items and spells. The detriment to it would be the reliance of the story provided to the epic adventure, which is only playable at conventions. So it leaves loose ends if you are playing in a small group unless you modify the story.



Rating:
[4 of 5 Stars!]
pixel_trans.gif
Displaying 16 to 30 (of 69 reviews) Result Pages: [<< Prev]   1  2  3  4  5  [Next >>] 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items