2nd in the 'The Jungle has Fangs' trilogy. The adventure serves as a plot device rather than a standalone adventure, In the first section there is an optional chase scene, which is the only way to get anywhere near the 2 hour run time, my party had a lot of fun with the chase. The difficulty level of the encounters is very low, expect to use the very strong option for all but the weakets parties, I had to add extra enemies to create any sort of challenge.
The shop encounter needs to be modified to provide any sort of logic as to how the main NPC is to meet the party, I had him locked inside a cupboard under the counter, a couple of characters freed him while the rest of the party distracted the owner, otherwise it just does not work.
The final section is also quite illogical, my party just simply would NOT walk into an encampment that is known to have enemies somewhere in it without a LOT of encouragement from the NPC.
Its not bad when taken as part of the whole, but probably the weakest of the trilogy.
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