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DDAL06-02 The Redemption of Kelvan (5e) $2.99
Average Rating:3.9 / 5
Ratings Reviews Total
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DDAL06-02 The Redemption of Kelvan (5e)
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Stephen R. [Verified Purchaser]
Date Added: 04/14/2023 13:27:41

It was an amazing one shot. I picked it up on 4/13/2023 right after the normal DM for our AL had to cancel. With a few hours of prep it worked quite well. More so as one of the players, with same character they used for this one, just completed "Whilte Plume Mountain" a couple days before hand. Making it a bit amusing to put an Adventure Hook in for his character. I honestly want to run it more, as I really enjoyed it.



Rating:
[5 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Calvin B. [Verified Purchaser]
Date Added: 12/01/2021 20:00:08

A fun adventure with a compelling and interesting dungeon that can easily be slotted in as a sidequest or as a kickoff to a new story arc. The traps inside are clever, and will require the players to work together to overcome them beyond relying on simple skill checks to solve all their problems.



Rating:
[5 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by lowell s. [Verified Purchaser]
Date Added: 09/16/2019 14:35:55

very cool dungeon crawl that ties in very closly with the hard cover from the seaon. Not sure i would play the module if I wasn't playing the harcover



Rating:
[4 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Michael S. [Verified Purchaser]
Date Added: 12/02/2018 07:21:58

This was so fun to DM, may not much fun for players? but I really love this and I'm looking forward to run White plume mountain with the same players.



Rating:
[5 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Thomas H. [Verified Purchaser]
Date Added: 11/28/2018 09:50:21

There was some very interesting, yet palatable puzzles to this dungeon. The story is pretty light so not all may be interested, but I enjoyed running it.



Rating:
[5 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 08/29/2018 22:14:28

A straight-forward puzzle dungeon that fits into the Yawning Portal "storyline" fairly well, but doesn't make a whole lot of sense if you're not following it right into TYP.



Rating:
[4 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Charles S. [Verified Purchaser]
Date Added: 08/28/2018 21:02:19

The Redemption of Kelvan is at its core a linear puzzle dungeon. The theme is on point, with all of the rooms and puzzles (bar possibly the final encounter) in line with the lore behind the creators of the dungeon in question. This module does consist mostly of the aforementioned puzzles, and while there are multiple solutions, it will be easier with certain spells available to the party. The presentation is excellent, although there are quite a few red herrings thrown at the players, and replayability is limited with a fixed set of obstacles and minimal combat and roleplaying. In fact, players often indicate that they struggle not to metagame during subsequent games. Kelvan and Hildehrune have great roleplaying tips, with the info on running Kelvan himself (and his true identity) truly interesting. There is a cliffhanger at the end to be resolved with the Return to White Plume Epic, but as for the connection to White Plume Mountain proper, it is much more tenuous and may not lead to a satisfying conclusion. Timewise, it will likely exceed 2 hours, more so if the players are unable to find the shortcut to the final fight. Overall, an excellent adventure for analytically-minded players, but few will want to experience this twice.



Rating:
[4 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Andrea C. T. [Verified Purchaser]
Date Added: 08/06/2018 17:54:07

I'd asked for recommendations on T2 modules to run that are relatively easy and this module certainly fit the bill. Although the roleplay aspects (which are usually my favorite parts of modules) are on the light side, the puzzles allow for creative scenarios and prove to be a good avenue for characters roleplaying their solutions.



Rating:
[4 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by mark j. [Verified Purchaser]
Date Added: 07/23/2018 00:38:44

I love this module. It's easy to hook into a campaign, it segues into Yawning Portal's White Plume Mountain adventure perfectly, and can't simply be charged-through by murdering everything. The trap design does a great job of creating consequence for blindly poking at things and/or just dicking around, and encounters are interesting. DMs should know that tracking time out of initiative is going to be really helpful for this one.



Rating:
[5 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Robert L. I. [Verified Purchaser]
Date Added: 06/29/2018 03:24:39

I really enjoyed running this module. Kelvan's character notes on his speech were amusing and the players got a kick out out of it. The puzzles were deviously made and pretty inventive. This is definitley not a combat heavy module (only two rooms have enemies and players are not going to be super threatened by the ones they face), and instead focuses more on traps and puzzles, which can be deadly with the amount of damage they do, which is great for unsuspecting adventurers coming in expected to bash their way through enemies to finish the module. The twist in the last room is delightly devilish in its design.

It was well written, flowed well from one to the next with clear instructions. Can't wait to run this one again and again! (Using currently to run AL sessions, however definitely plan to use it as a lead-in to the White Plume Mountain chapter of the Yawning Portal campaign).



Rating:
[5 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Christopher B. [Verified Purchaser]
Date Added: 05/18/2018 01:51:35

The module is written well, but I feel like there could have been more. Or aleast some of the traps could have been a little harder to defeat.



Rating:
[4 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 05/06/2018 20:04:41

Pretty ok adventure, final puzzle has the ability to frustrate players, much like any other puzzle. The end of the story is cleared up in the Epic, which isn't run anymore so can leave players feeling frustrated about the loose end.



Rating:
[4 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Gael L. [Verified Purchaser]
Date Added: 04/30/2018 16:59:11

This adventure was quite enjoyable to DM, and I think my players liked it for the most part. One of my players, who had DMed it in the past, did complain afterward that I hadn't made it difficult enough (as, for instance, I allowed players to unscrew gears in the gears room, eventually leading to them stopping to hurt the players), but I feel like too much difficulty can become unfun.

The traps and puzzles were very well thought-off (it shows that a lot of work was put there), and the evil-guy reveal at the end is a nice touch. It does require a certain degree of preparation, but it is manageable. The good thing about these traps & puzzles is that the way they're shaped allows for creative thinking from the player's side, which can lead to a unique experience each time the adventure is played.

I recommend the purhcase of this adventure, but beware that it will most likely take more than 2 hours if you run all the rooms (which all deserve to be ran, I believe).



Rating:
[4 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Kent F W. [Verified Purchaser]
Date Added: 04/21/2018 01:12:12

i have had two experiences with this module, firstly as a player at a convention, and then as a DM in a home AL game... as others have said, this module is heavy on puzzles and deadly traps. the puzzles were well thought-out, unique, generally fun, and the solutions were never so esoteric that the PCs lost hope. in my home game i tried a relaxed pace with some roleplay in the beginning, and we had more than doubled the runtime for the adventure by the end of it (it is designed to be 2 hours). even when i participated in the adventure at a con, the DM made the wise choice of dropping the middle room from the dungeon so that we would make it through in time. i would HIGHLY recommend keeping this option open if you are on time constraints, because the nature of the puzzles will have some groups taking much longer than intended. this can easily be run without a grid, though some of the trap rooms might need a sketch to make them clear to the players. in this, unlike some modules, the included maps seem to mostly parallel the descriptions. initiative seemed a funny thing in this module, as the encounters were rarely combat-based, yet some effects were listed as lasting a certain number of rounds. knowing when to enter initiative and when to leave it is the task of the artful DM with this adventure in particular. there is a unique and endearing NPC that offers the quest to the players, fun to roleplay, which gives the ending to the module all the more impact.



Rating:
[4 of 5 Stars!]
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DDAL06-02 The Redemption of Kelvan (5e)
Publisher: Wizards of the Coast
by Aaron T. [Verified Purchaser]
Date Added: 04/17/2018 16:16:21

This is a VERY trap heavy adventure and is a lead in to one of the Classic Carnival Dungeons, White Plume Mountain. It's not bad, but could be tough to keep the attention of newer players.



Rating:
[3 of 5 Stars!]
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