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Chultan Hexcrawl
Publisher: Dungeon Masters Guild
by Nicholas Z. [Verified Purchaser]
Date Added: 02/14/2018 22:24:24

This is presented as a turning the "exploration and mapping of Chult into a tactical, initiative-based minigame." However there wasn't much about it that was innovative or interesting in this regards. It is mostly a repackaging of the rules rules from the PHB/DMG and the ToA book while adding an initiative order to each day.

That being said I did like the concept of the Scouting and Predict the Weather actions. The former gives some inspiration for things a point/flanking character could do to detect threats/points of interest instead of just "roll me a Perception (Wisdom) check." Predict the Weather helps with planning and is a great new action for the Exploration phase.

Unfortunately nothing really ties together to create the tactical minigame and it totally ignores magic spells, abilities, and items. This feels it would have been better served as a blog post.



Rating:
[3 of 5 Stars!]
Chultan Hexcrawl
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{WH} Traders & Merchants! Inventories for 30 different types of merchants!
Publisher: Dungeon Masters Guild
by Nicholas Z. [Verified Purchaser]
Date Added: 02/14/2018 22:10:43

It is not necessary to have purchased the Strongholds document in order to use this. This product can stand on its own as a way to quickly stock a marketplace.

The epic merchants in particular are very amusing and will likely be over represented in my games. In particular I like the Fey Bargain and Needful Things merchants. Having a way to generate supernatural bargains on the fly is immensely helpful!



Rating:
[5 of 5 Stars!]
{WH} Traders & Merchants! Inventories for 30 different types of merchants!
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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!
Publisher: Dungeon Masters Guild
by Nicholas Z. [Verified Purchaser]
Date Added: 02/14/2018 22:05:57

This is probably one of the best stronghold building rules I've seen for 5th edition yet. Some of the additional rules on the rooms are potentially overpowered but I really like the idea of most rooms attracting merchants or having ways of generating revenue even when the PCs aren't present. This feels like a workable economic system for tier 2+ parties.



Rating:
[5 of 5 Stars!]
{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!
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The Well-Kempt Library: A Collection of Spellbooks
Publisher: Dungeon Masters Guild
by Nicholas Z. [Verified Purchaser]
Date Added: 02/14/2018 22:03:20

A fun list of magical grimoires that can be added to treasure hoards. These are more than just names and lists of spells as the bulk of them have actual game effects and will interest players beyond merely plundering them for their own spellbooks.

This would be a clear 5 out of 5 with some proofreading and editing.



Rating:
[4 of 5 Stars!]
The Well-Kempt Library: A Collection of Spellbooks
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Xanathar's Lost Notes to Everything Else
Publisher: Dungeon Masters Guild
by Nicholas Z. [Verified Purchaser]
Date Added: 12/13/2017 16:20:42

I've only rated it based on the DM's portion and I have only read the DM's portion.

I thought this stuff was all very well done and it is all stuff I'd use in my game.

  • The critical hit and critical failure rules are actually playable (although I'd like dial down some of the more extreme things).
  • Death and Returning had some neat options that can be used to limit the ease of returning dead characters without being as heavy handed as Tomb of Annihilation.
  • Expanded injuries was probably the weakest part for me but that's more of a personal thing since I don't like maiming characters unless the table is unanimous in that sort of game.
  • I like the way Sanity and Corruption work in this implementation MILES better than what was given in Out of the Abyss. It will be the go to for any sort of horror, Far Realm, or Lovecraftian games I run.
  • Story Items is a fun little section just to add more fluff to the game. Sometimes when doing stuff on the fly everything can end up being "the same" so having a table with different ideas laid out helps freshen things up.
  • The Suspicion rules are a great game mechanic to apply pressure to the group without having everything come down to one or two failed checks.


Rating:
[5 of 5 Stars!]
Xanathar's Lost Notes to Everything Else
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