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DDAL05-16 Parnast Under Siege (5e) $3.99
Average Rating:4.4 / 5
Ratings Reviews Total
2 25
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2 5
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DDAL05-16 Parnast Under Siege (5e)
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DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Lorinda H. [Verified Purchaser]
Date Added: 09/30/2017 13:33:06

I really wanted to like this module, given the good reviews. There are some neat things here, but I ran into enough cons that I can't rate it higher than a 3.

Cons: -it runs much longer than the stated 4 hours; we've met for 2 2-1/2 hour sessions and have yet to finish -No page numbers. This is very annoying with a module this long -several of the monsters that appear in the encounters do not have stat blocks in the appendix (goblins, orc war cheif, orog, etc.) I did not discover this until we were in the middle of playing. -In one encounter, the scaling sidebar (to adjust for party strength) tells you to remove the mammoth for a certain party strength, but the text of the encounter says the mammoth cannot be removed -In the seige section, when explaining how to use points and when to use them in relation to the scaling/adjustment sidebar, the text consistently tells the reader to see the sidebar "below" when the sidebar is actually above the text. -The ability checks at the beginning of the module can get boring; this is especially true if the party splits to try and cover more territory. (I was running a single table of 4 players) -The adventure is complex enough, a time table and flowchart would have been very helpful



Rating:
[3 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Blake J. [Verified Purchaser]
Date Added: 08/27/2017 12:17:40

This module was a fantastic ending to the Tier 1 storyline for this season. All of the interactive components were incredibly interesting and, although difficult to maneuver around, were instrumental to the module. I also think the opportunities for all character types to shine was fantastic, as that sometimes doesn't happen in the AL mods. Finally, the combats were intense and challenging, but very rewarding. Overall, a fantastic module.



Rating:
[5 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Justin F. [Verified Purchaser]
Date Added: 08/27/2017 06:25:23

Okay, so I might get some flak for what i'm about to say. This module is a 9/10 on the Frek-balls scale for challenge if you have a party of ANYTHING under level 4 and haven't done half of this seasons content! I was fortunate enough to have a fairly kind GM who gave us the module for face value in a party of level 3's and 4's who only did a few of the adventures for this season. Going into the adventure is simple enough at the start, get resources to stop a Giant's army from raining terror and wanton destruction on this tiny little town. as the preperations go well there is a fog of not knowing when he'll strike, so you better be prepared for a loooooong fight!

Pros

  • Tons of fun
  • Epic final battle
  • Good reward at the end
  • Can be run as a multi-table adventure (much to my satisfaction!)

Cons

  • Can run much longer than intended
  • If you are not level 4, prepare to have you're world rocked
  • You need to do most/all the season 5 adventures to have a decent chance at survival


Rating:
[3 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Bradley D. [Verified Purchaser]
Date Added: 08/24/2017 10:13:27

Myself and my players really enjoyed this module and was a perfect end to the Tier 1 Season 5 story line. As many others have said depending on the # of players in the party and average party level really makes a difference once the siege starts. My group was close to TPK multiple times due to some bad rolls on their part, and really good on mine.



Rating:
[5 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Richard C. [Verified Purchaser]
Date Added: 08/22/2017 15:50:49

This is a suitable conclusion to the tier 1 storyline for season 5. The structure encourages creative solutions to prepare the town for the coming fight, thoughit also allows players to stick to the basics if they wish. The siege portion can be tough depending on how well the characters manage their resources.



Rating:
[4 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Nathan B. [Verified Purchaser]
Date Added: 08/20/2017 23:55:49

Vert fun but also dificult module, and has rules in it for running the module with two tables. I highly recomend this adventure for anyone who wants to know what it is like to dm or play in an epic, since this is as close as you will get without going to one. Running all of the tier 1 modules and finishing with this one feels like a better start to the storm kings thunder hard cover than playing through the great upheaval, it takes longer but builds up a better role play and gives the players a better feel for the urgency of the situation at hand.



Rating:
[5 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Joshua N. [Verified Purchaser]
Date Added: 08/19/2017 16:26:28

Recommend Purchase: Yes. XP Range: 1,275-1,700

The Season 5 Hardcover (Storm King's Thunder) is an amazing sandbox that spans the entire northwest Swordcoast. Unlike seasons 1-3 these storyline modules actually occur in the same area and mesh well with the hardcover. This is the first season to include the digial certificate for permanent magic items.

Before running any Season 5 module, you should download the following content from DMSGUILD and read it fully:

  • Season 5 Narrative: Parnast, Stagwick, & Beregost Sadly this was released only AFTER the season was over :(

  • A Guide to the Factions of Faerun Lots of Faction stuff in Season 5, so your players should be engaged with the Faction they've chosen.


Rating:
[4 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Derek G. [Verified Purchaser]
Date Added: 08/18/2017 11:04:58

Fun Adventure to run, Make sure to read through it fully or it will run over the 4 hour time frame. If not at a convention this can be a fun long adventure



Rating:
[5 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by james a. [Verified Purchaser]
Date Added: 08/12/2017 14:36:22

I ran this module for a group of 5 3rd level characters. I found this had a little bit of everything for them as some were more combat oriented but again, the others wanter more storytelling and RP. I enjoyed the way they organised the town defences as it gives everyone a chance to use what they are good at to help out. Also, a nice big fight at the end and a bunch of XP (well, for tier 1 anyways) and a great ,magic item. Thought provoking, challenging and just rewards make this a great module for experienced plays or newbies. Great mod!



Rating:
[5 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Guy D. [Verified Purchaser]
Date Added: 07/31/2017 00:02:03

Very good to have a module with a different structure to usual. This one makes quite a good finale to the teir one story line. It can be summed up quite simply as lots of role playing followed by lots of fighting. It also has links to several of the modules earlier in the season and the capacity to be used as a mini-epic. Its not perfect but makes up for it with uniqueness and strategy.



Rating:
[4 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Gaetan V. [Verified Purchaser]
Date Added: 07/14/2017 02:28:56

This is a finale to the season and needs to be treated that way. You really want to run this with a party at level 3 or 4. This is a very dangerous adventure, TPKs are very possible.

Pros:

  • Relevant hooks connecting back to the whole season. My PCs had only played some of the season adventures, but they really appreciated that their actions had meaning.
  • Varied and interesting combat. Later waves of enemies are well-organized and intelligent. There's a lot of flexibility in how these encounters play out.
  • Good sub-plots and meaningful character interactions with the NPCs.
  • Flavorful story awards.

Cons:

  • It's long, 4 hours is tough. We took 8, doing it in 4 requires a very disciplined, experienced table.
  • What the heck happened with the font? The printout of this adventure is really hard to read. But there seems to be no author interest in fixing it.

Note that the adventure is at least 4 combats. If the do the Night Raid and Spine Rippers encounters, you're talking about 6-8 combat encounters. That's on top of the significant NPC interactions. This is a lot of adventure for your dollar.



Rating:
[4 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Curtis G. [Verified Purchaser]
Date Added: 07/07/2017 08:26:38

Fun adventure but really stuggled to run it in 4 hrs. Have done it both as one table and as a group of tables with similar results. The "training" points are very clunky and didn't seem to work well. Also, this adventure seems almost like a death trap for many adventurers. I have killed SO MANY characters because there is just too much going on at such a low level.

I think it is a great idea and I would like to see more like it, but I think this one missed the mark just a bit.



Rating:
[3 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Scott N. [Verified Purchaser]
Date Added: 07/02/2017 21:43:16

"Parnast Under Siege" is best played by a group that has already completed one or more of the Storm King's Thunder adventures and is optimized for a multiple table event. Also, take serious the recommendation that this is designed for lvl 4 characters. Lower level characters, especially those without any prior connections to the storyline in Parnast, will have a very hard time.

Because of the scope of the siege, there are some new metagame mechanics introduced that involve accumulating "fortification", "scouting", and "training" points during the few days prior to Bad Fruul's arrival. These points can then be spent in different was to reduce the strength of the waves of attackers and to gain short rests between waves. It can be challenging for players to understand the impact of the various "points" until the final siege, which can result in frustration as they make decisions on how to spend the limited amount of time available before the siege begins. These mechanics also minimize the effect of any roleplay that occurs and encourages players to avoid roleplay in favor of playing this new metagame.

There are also a large number of ways that characters' prior experience in other Parnast adventure can adjust the overall adventure.

All of these factors make this a complicated adventure to run. A novice DM or inexperienced players would be wise to attempt another, simpler adventure.

There are several interesting and challenging combat encounters, but it is hard to do justice to them within the time constraints of a 4 hour play session.



Rating:
[3 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Timothy J. L. [Verified Purchaser]
Date Added: 06/28/2017 22:04:46

The whole idea of a seige is pretty great, and seems to work well. DMs who are running this should read the suggested level and pay attention to it - characters below L4 will have a lot of trouble here.



Rating:
[4 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Sammy Z. [Verified Purchaser]
Date Added: 06/18/2017 18:30:34

Great adventure with plenty of prep for adventurers to make it feel like they are having a truly dynamic impact of the story.



Rating:
[4 of 5 Stars!]
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