Ran this game on roll20 and not with a multi table format. Firstly, multi table formats can be fun if you have the facilities! They can also be interesting as a one table experience. Plus its all highlighted and well edited where certain goals and events kick in for multiple tables. Good.
The maps are varied, with enough space, hiding spaces, obstacles and exploration on each map to make the encounters entertaining. Good
The story leads from previous modules (unsuprisingly) and in my game with a player who had previous played Giant Diplomacy this made the game a little more interesting for the table. The characters were fairly solid, and the NPCs were simple to roleplay. Nothing extraordinary. I particulary enjoyed the Etting encounter as a DM. "Shake my hand and seal the deal?" "No you'll kill 'em" "Okay pinky promise!"Good.
The challenge rating scales on a pretty steep curve. Going from simple, average to outright near impossible on the final stage. My players cried out for healing potions near the end, so make sure they stock up well before hand. Four waves of a hoard assault is demanding on any party. However it was very close battle and had they had access to the herbalist or trading post (which they do not) then they would have reached the end. I felt sorry for them because they were on the last wave, two characters down, and so they left to claim the XP and leave the big prizes. Good & Refreshing
Item Rewards over difficulty, the item rewards are decent. We have a magic item which has a high value for trade at any table, wizards may miss out because of the luxury of the item that does not require attunement either. The party I DMd for didn't get the prize but they had a handful of XP. Very Good
Length is generally how much time the DM and table are willing to invest. Its rare I can run a good or very good game under the time slot. Roll20 gives me a bit of time to access but shops will struggle and may need to break this into two sessions. My session lasted around 7 hours in one sitting Eeeek Fun though
Lots of good comments by the players, they didn't feel too robbed and the difficulty will make each adventure all the more satisfying.
There are much easier modules to run for new DMs but if you feel you are an experienced AL Module DM.