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DDAL05-09 Durlag's Tomb (5e) $3.99
Average Rating:4.4 / 5
Ratings Reviews Total
5 15
2 10
1 1
0 0
0 1
DDAL05-09 Durlag\'s Tomb (5e)
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DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Daniel F. [Verified Purchaser]
Date Added: 05/28/2018 12:22:05

Good: Challenging Combat Excellent Traps Great Lore DM Tips: Set some time aside to give a clear image of the puzzles/traps.



Rating:
[4 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Mike S. [Verified Purchaser]
Date Added: 02/13/2018 10:32:27

A continuation of DDAL05-08, this adventure continues to encourage caution amongst characters as they navigate this dwarven structure. More puzzles are available in this module, as well as encounters that benefit from a little more strategy than just a simple hack-and-slash.



Rating:
[5 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Derrick C. [Verified Purchaser]
Date Added: 01/22/2018 14:34:20

Good dungeon crawl, some nice traps, and wonderful lore on dwarven dieties. This has it all. I really enjoyed season 5 overall, but I found the high tier content lacking. Durlag's Tower and Tomb are the exception



Rating:
[4 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by mark t. [Verified Purchaser]
Date Added: 01/19/2018 21:40:06

Quite enjoyable. Traps-Traps-Traps!A hawwowing Dungeon crawl



Rating:
[4 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Anthony V. [Verified Purchaser]
Date Added: 01/16/2018 08:32:04

Thats not a dungeon crawl, this is a dungeon crawl! Lots of fun situations with the environmental effects and puzzles. I had players paranoid about EVERYTHING by hour 3 so it was a fun time. Replayablity is a bit low but that happens sometimes. Still a very fun high tier adventure! -DM Ace



Rating:
[4 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Jeremy H. [Verified Purchaser]
Date Added: 01/12/2018 14:45:26

I have experienced this module as both a DM and as a player, and it was fun both times. While I prefer the first half of this duo (Durlag's Tower), the Tomb aspect was a good time as well. Definitely falls under the dungeon crawl category, with some interesting traps (which also proved to be confusing at times) and some terrific combats (which also were confusing at times).

If anything, this module could benefit from some clarifying points. One such detail was brought up by players, and was quite nitpicky, but also made sense...if you have a trap drowning you in flammable alcohol, and that alcohol is pouring down stairs into a room with lava...is everyone just screwed from the get go? ;) And in that same lava room, the map could use some thought on the monsters hiding there, their size, etc.

However, overall, I enjoyed this module from both sides of the DM screen, and have often recommended it and its predecessor to DMs looking for something to run!



Rating:
[4 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Adam S. [Verified Purchaser]
Date Added: 09/25/2017 09:45:52

Got to run this at a convention, and played it twice. This was a lot of fun for everyone, and each time it was run, it had a different feel to it, as it allowed for multiple paths. The lead in to the follow-up module (DDAL05-10) was well done, and I definitely recommend playing one right after the other.



Rating:
[4 of 5 Stars!]
Creator Reply:
Wait, part one was DDAL05-08...but you probably knew that...
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Joshua N. [Verified Purchaser]
Date Added: 08/19/2017 16:23:59

Recommend Purchase: Yes. XP Range: 10,125-13,290

The Season 5 Hardcover (Storm King's Thunder) is an amazing sandbox that spans the entire northwest Swordcoast. Unlike seasons 1-3 these storyline modules actually occur in the same area and mesh well with the hardcover. This is the first season to include the digial certificate for permanent magic items.

Before running any Season 5 module, you should download the following content from DMSGUILD and read it fully:

  • Season 5 Narrative: Parnast, Stagwick, & Beregost Sadly this was released only AFTER the season was over :(

  • A Guide to the Factions of Faerun Lots of Faction stuff in Season 5, so your players should be engaged with the Faction they've chosen.


Rating:
[5 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Tosh L. [Verified Purchaser]
Date Added: 08/14/2017 13:48:27

I liked this module, I thought it was well-written, well thought out, and well-executed. I just had some minor issues with visualization and maps. A lot of these encounters and puzzles had a lot to do with spacing, and some maps weren't present and/or were confusing (I'm looking at the gelatinous cube one specifically). Other than that, though I really enjoyed it!



Rating:
[4 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Customer Name Withheld [Verified Purchaser]
Date Added: 08/07/2017 12:44:11

Great dungeon crawl, even though it's linear. The author did a good job of challenging Tier 3 players, not by adding monsters, but by using the environment and puttinh time limits. Make sure the players pay attention to what SEER or Hsing says at teh beginning. This will save them some pain once inside.



Rating:
[5 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Nicholas W. [Verified Purchaser]
Date Added: 07/21/2017 23:53:15

This was a really good mod that for some reason we finished in 2 and a half hours.



Rating:
[5 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Chloe S. [Verified Purchaser]
Date Added: 06/02/2017 23:53:15

Durlag's Tomb is a good scenario for characters levels 11 to 15. It is the second part of a two-part series (the first part being Durlag's Tower), but can also be played as a stand-alone adventure if needed.

The introduction for the adventure is a nice change of pace from the dungeon crawl portion of the scenario. I found that SEER and Tsing are wonderful to roleplay. The problem is that if you played the first part and the party chose to continue on rather than report back, this part might cause a bit of a continuity issue. Skipping this part, on the other hand, might cause them to miss an important clue for one of the dungeon's puzzles.

Most of this dungeon is puzzle- and trap-laden, although there are also clues to some of the traps hidden on some of the floors. Of course, there are also monsters to fight. One of the encounters almost took out the entire party when I ran it; which was dangerous because of more of the monsters appear if they delay (for instance, if the group rests near it after a hard fight, only for more to appear).

The final encounter isn't too hard but still poses enough of a challenge to be fun. Also, the treasure in this scenario is worth it, particularly to warrior-type characters. The overall story of this is great, especially if combined with Durlag's Tower.

All in all, one of the better of the level 11-15 scenarios out there.



Rating:
[5 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Paulo A. [Verified Purchaser]
Date Added: 05/28/2017 01:04:37

Now if Durlag's Tower was a sandbox, you don't get any more linear than Durlag's Tomb. This is a straight-up classic dungeon crawl, with little to no RP social encounters and puzzles, and a greater emphasis on combat, traps, and do or die skill checks. And again, you also have that annoying special stone mechanic that makes your teleportation and planar travel wonky as hell. But I get the idea behind the design choices, because death traps and such are one of the few reliable ways of providing a possible challenge to high level parties.



Rating:
[4 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Stephen L. [Verified Purchaser]
Date Added: 05/09/2017 20:41:22

This multi-level dungeon run was a lot of fun! It balances a mix of traps, puzzles, and combat perfectly, giving high level PCs many different options for how to deal with each floor. There are some editing issues in the module that make some parts of it confusing. The statue descriptions are inconsistent and the maps of the dungeon aren't designed well for Baron Rajiram's simulacrum to move around very well. I ended up making the ceilings a bit taller, so that he could at least stand in here without being a cloud the whole time. Other than that, with some tailoring, this is a very fun module.



Rating:
[5 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 05/07/2017 15:25:43

The content of this module is a solid 5 stars. The editing and cohesiveness of the instructions to run it get... 2 stars? Whole paragraphs from the third sublevel are pasted onto the page for the second.

The second level is a great trap, but the way it's described, I've seen 5 different DMs run it and none of them set the trap up in the same way. It creates good replayability, I suppose, but not in the way you wish it to...

The statues on every floor are a good bit of continuity, but there's some confusion on the first level as it assumes the party ran the first part of the adventure, so they know why everything is the way it is.

The final combat gives the DM a load of options to challenge any party composition. 3.75/5 stars



Rating:
[4 of 5 Stars!]
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