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DDAL05-03 Uninvited Guests (5e) $2.99
Average Rating:4.6 / 5
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DDAL05-03 Uninvited Guests (5e)
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DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Aaron N. [Verified Purchaser]
Date Added: 10/19/2017 20:52:05

Another adventure in the Parnast story arc. The NPCs give the players a mission, and turn them loose. Some choices will have to be made, and depending on the party's choice, the DM will have to select the appropriate outcome. Nicely written, I enjoyed playing some of the NPCs as pompous and overbearing. HAH! Back at you PCs. You are not the only cocky people in Faerun! Can run a little long, but still fun to DM.



Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Siu K. L. [Verified Purchaser]
Date Added: 10/18/2017 02:10:44

A lovely adventure to introduce new players and to show them the potential of good role-playing. Playing out all the wonderful NPCs of Parnast really adds flavour to the story and gets the players (who you hope are mostly neutral aligned) to be invested in rescuing them and their plight. While it starts off a little goofy (the lack of game and good meat sounds like a problem that's not really a problem), the greenhorn heroes actually could end up feeling heroic for the friendship they can potentially forge, and not just in the village, of course.



Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Mark C. [Verified Purchaser]
Date Added: 10/17/2017 16:58:12

Excellent adventure with a bevy of great NPCs and lots of incentive to roleplay. Outstanding.



Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 10/01/2017 06:55:43

I've run this adventure three or four times and love it. Great low-level adventure for newbies or oldies alike. Helps having a working knowledge of Parnast from HotDQ.



Rating:
[4 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by mark t. [Verified Purchaser]
Date Added: 09/28/2017 23:59:34

This was a great 2 hour adveture to play with new players. I did enjoy the fact that there was a little diplomacy that needed to be used and not just hack and slash. I do like to multiple story awards that can be given as well.



Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Adam S. [Verified Purchaser]
Date Added: 09/25/2017 10:26:13

Fun mod, always love puzzles. One thing to keep in mind with this module is to know your players. This may not appeal to players who are there to simply roll dice. Also, running this online was challenging due to the visual nature of one of the puzzles. It can be done...it simply requires the DM to understand how it will work before starting play.



Rating:
[4 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by William A. [Verified Purchaser]
Date Added: 09/13/2017 08:01:30

Overall I enjoyed running this module. We ran it yesterday as the new season is starting and my table already had characters finished. We had a good spread of players and had more than the average amount of players, but had atleast one new DND player, so the party average was slightly lower than the curve. There was good room for role play and they seemed happy knowing that their decision really did impact how things went. Luckily everything went well and now they have a story reward that is a goal for atleast one of them.



Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Kaleb H. [Verified Purchaser]
Date Added: 08/30/2017 11:15:22

Great adventure, overall. I'll break up the review into pros/cons, and then by each Part.

Pros: Great RP opportunity, plenty of player choice, interesting use of "complications" in final fight. Cons: Not much incentive for players to care about townsfolk, the gnoll fights are one-dimensional, and there are a couple of moments where, outside of meta-gaming, there are too few (if any) clues as to the desirable actions to take.

Part 1- Despite the amount of time given to town interaction here, there just isn't enough time in a 2-hour adventure to really get the players to care about the townsfolk in any significant capacity. The sheer number of choices to do in Parnast can lead to party splitting, which prolongs this part a little. This is the first instance of there not being any clue as to why something should be done (barring meta-game thinking). I'm referring to the "blue liquid" potion. No one in town knows what it does, and only a player who thinks "Well, it wouldn't be there and be mysterious unless it was important" or one who has played the adventure before would have any draw towards obtaining it. Despite this small contention, I do love how well-defined the dramatic tension between the townsfolk is.

Part 2- Fantastic RP opportunity with Prince Thornacious, however, there are no clues (outside meta-gaming) to suggest that one should address him using "courtly niceties." Even his title of Prince doesn't evoke much response from players because of how diminutive and non-threatening the tiny sprite is. His presence doesn't exactly warrant respect or defference. By the time he would DEMAND these courtesies, it is mostly too late, and he is beyond reason/talking to. Choosing to fight here creates the more interesting dynamic of both the hunters being in harm's way, and the fight mechanics themselves.

Part 3- No real cause for players to interact with Blassios, the guide. The Boar/Gnoll fight is a little too straightforward, one-dimensional, and therefore boring due to a lack of these creatures having no interesting mechanics. It's little more than a slam-fest.

Part 4- Again, the gnoll fight here is boring. Straight-up who-can-deal-more-damage-faster type deal. Because of time constraints, cultivating care for the villagers is difficult at best, and so the most interesting part of the fight, the complications, may end up not mattering much at all. The fight against the Fey creatures is a much more interesting branch, mechanics-wise, but I feel that most parties end up siding with Thornacious, and missing out on the fun fights.

Conclusion- This one ends rather abruptly, but many times that's what one needs in a AL game!



Rating:
[4 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by John O. [Verified Purchaser]
Date Added: 08/28/2017 19:09:11

Straightforward adventure. Well organized, easy to run in the two hour time slot. A couple of interesting encounters and an entertaining finale.



Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Nathan B. [Verified Purchaser]
Date Added: 08/20/2017 23:50:17

Have DMed and played both sides of the story, both take the players through a great story very enjoyable, and fun to go from this strait into giant diplomacy. By far the second best module of the season with giant deplomacy being the first.



Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Blake J. [Verified Purchaser]
Date Added: 08/19/2017 21:40:47

The amount of player agency in this is great, as well as use of the Fey and incorporating them more into the storyline of the season and specifically the Parnast region. Although it's listed as 2 hours, it can easily be expanded into 4 hours.



Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Joshua N. [Verified Purchaser]
Date Added: 08/19/2017 16:20:24

Recommend Purchase: Yes. XP Range: 450-600

The Season 5 Hardcover (Storm King's Thunder) is an amazing sandbox that spans the entire northwest Swordcoast. Unlike seasons 1-3 these storyline modules actually occur in the same area and mesh well with the hardcover. This is the first season to include the digial certificate for permanent magic items.

Before running any Season 5 module, you should download the following content from DMSGUILD and read it fully:

  • Season 5 Narrative: Parnast, Stagwick, & Beregost Sadly this was released only AFTER the season was over :(

  • A Guide to the Factions of Faerun Lots of Faction stuff in Season 5, so your players should be engaged with the Faction they've chosen.


Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Ryan O. [Verified Purchaser]
Date Added: 08/15/2017 00:56:46

I liked the addition of newer fey creatures in here. Also the punishment of players that ignore warnings from good aligned creatures. Poor Ragnar lol, he gets no break XD



Rating:
[4 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Customer Name Withheld [Verified Purchaser]
Date Added: 08/12/2017 14:37:40

A well written adventure to introduce the tier 1s to the troubles and people in Parnast.

Though a large scale map might have been helpful for characters and DMs to properly explain the direction they were headed etc.



Rating:
[4 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Alexander C. [Verified Purchaser]
Date Added: 07/30/2017 12:43:51

Pros:

  • Fairly straightforward module, but not at all boring.
  • Lots of opportunity to roleplay
  • Fey!

Cons:

  • I don't actually have any major complaints, but there could've been a bit better way to include the magic item for the module.

Tips for other DMs:

  • My favorite part of the module is that Wallace often gets a good chance to actually become a hero, even though he is a commoner without proficiency in his weapon. In my game, he actually landed the killing blows to the two gnoll scouts in the swamp encounter through some lucky rolls, and he saved the life of one of the PCs later at the feast. He was definitely my player's favorite part as well.


Rating:
[5 of 5 Stars!]
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