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DDAL05-02 The Black Road (5e) $2.99
Average Rating:4.5 / 5
Ratings Reviews Total
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6 39
1 4
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DDAL05-02 The Black Road (5e)
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DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by bjarne b. [Verified Purchaser]
Date Added: 07/16/2018 07:51:40

fun game, player was surprised over the sandstorm, and belived the giants would attack.... good and fun

regards bager



Rating:
[4 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by DESMOND M. [Verified Purchaser]
Date Added: 07/04/2018 13:46:21

This is one of my favorite mods to run as its great for teaching new players to appreciate how great DnD is. There is a great combination of role-play, decision making and combat. There's enough meat on the bones to make it challenging without making it too difficult. I've run it several times and have seen players come up with crazy invnetive way to make it through, thats what you want from an adventure.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Scott S. [Verified Purchaser]
Date Added: 06/29/2018 02:16:57

classic caravan escort adventure. weather and ambushes. It's sufficient for it's need. Helps move the story forward. also not to complicated for my son and his friends.



Rating:
[3 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Shawn C. [Verified Purchaser]
Date Added: 06/18/2018 17:49:18

A fun adventure. The sandstorm was irritating due to the fact that nobody saved a wagon or the statue, and how the hobgoblins collect the toll is unclear. Nerfing encounters for a weak party made them very easy and I did not after I saw what the nerfs were.



Rating:
[3 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by James B. [Verified Purchaser]
Date Added: 06/17/2018 15:10:15

This was a super fun adventure. It is really unique in that is near impossible to have the players actually 100% win. The players have to actually choose what they value and what they're willing to sacrifice. I think some very clever players might get away with more, but if the party isn't smart about what they're doing, the consequences are real.

It was also unique in that it really gave the players several ways forward. A lot of modules are very linear in that the player is told to go from a to b to c to d etc., but this adventure gives them options. Ultimately it of course leads to the same result, but it's the journey that counts!

The end reward is also very nice, as it is a one of a kind item. You'll probably have several players fighting over it...



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Brandon B. [Verified Purchaser]
Date Added: 06/12/2018 09:10:39

I haven't had a chance to run this for a group yet, but I'm absolutely going to be keeping it in my back pocket for when the time arises! It has a bit of everything for new players to experience, including fun encounters.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by James A. [Verified Purchaser]
Date Added: 06/08/2018 15:11:22

Fun adventure. Slightly linear, but good for beginner group. Combat and tactics make room for group innovation. Enjoyed playing and running it.



Rating:
[4 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Jason R. S. [Verified Purchaser]
Date Added: 06/05/2018 23:01:16

Well met ADVENTURERS!!! The Black Road was an entertaining journey through the desert. The game mechanic of the RELENTLESS heat that was only lessend by a hard plot twist was great for RPr's to think around corners on. The intruige of night attacks and how to assault a fortress. Should we assault a fortress? Players had to make hard decisions in hard climate. The MOD kept them second guessing and rewards are wonderful for T1 ranged characters. Keep a weather eye on the horizon in the desert! ALL THE ADVENTURE!!! xVxORIONxVx



Rating:
[4 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Frank v. d. Z. [Verified Purchaser]
Date Added: 06/05/2018 08:08:18

This adventure has it all! Roleplaying, combat, puzzle encounters and a nice rewarding finish.

The questgiver and its patron give a very nice mystique feeling ot the adventure.

The simple gobling encounter has an edge on so many other encounters in diffrent modules. The goblins have a goal, which gives them purpose and their right to be there. Following the next day, you can scare the group with the Zhents riding up and create some tensions. (If you didnt try and scare your group a bit at the strart its a good moment to name Adult Blue Dragons as inhabitants of the desert). After the riders, if the castle rolls up, the first thougth will be "Dragon". This thougth empowers the element, think on your feet and forces players to be creative. Dont be affraid to give them a hard time if they fail to grasp the need of the situation. Even when they lose a lot, bringing the statue to Parnast forces creativity then as well.

I personally like the encounter at the blockade more then the one that follows, but they are both solid final encounters before reaching their goal.

if you ran Tyranny of Dragons, it makes the town of Parnast a nice callback, which contributes to the adventure in a way.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Christian L. [Verified Purchaser]
Date Added: 05/26/2018 14:38:58

I've played this module once, and run it twice. It is FANTASTIC for new players. Lots of RP problem solving with consequences later in the story. Hard decisions to make. Trickery from enemies, ambushes, and just solid action throughout. It's got everything most brand new players are probably looking for. Even the loot is great, with some fun unique flavor!

tldr: Perfect intro module for new groups.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Lorenzo R. [Verified Purchaser]
Date Added: 05/25/2018 05:36:01

Very good adventure, with a good mix of combat and roleplay. The last two battles is open to vary solutions. The magic Item is nice. Very Good.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Jordan C. [Verified Purchaser]
Date Added: 05/19/2018 04:04:25

A great all around mod with a great balance of RP, exploration and combat. A great mod for beginners to give them a good feeling of what the game can offer and get them invested.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Customer Name Withheld [Verified Purchaser]
Date Added: 04/30/2018 13:28:57

One of my favorite modules to run for beginners! The desert environment allows huge opportunities to embellish the story and give the players some reality checks for the environment they operate within. Nicely balanced with combat, environment and social interactions. As a DM, role-playing Azim was a lot of fun.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Dennis R H. [Verified Purchaser]
Date Added: 04/27/2018 12:11:37

One ofmy favorite mods to play and run. It is a great example of how a T1 mod can be used very well to introduce players to the various pilars - role play, exploration, and combat. Creativity is rewarded. It introduces the Parnast story nicely and really makes players want to invest more time in Parnast.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Tom G. [Verified Purchaser]
Date Added: 04/22/2018 09:43:50

This was a fun adventure, and I enjoyed how it gave the player the ability to roleplay and an encounter other than combat. My one issue would be that if you have already played DDAL05-01 then the players are already in Parnast, and so having them have left only to journey back is a bit awkward.



Rating:
[4 of 5 Stars!]
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