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The Triboar Trilogy - Adventure Pack $2.95
Average Rating:4.5 / 5
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The Triboar Trilogy - Adventure Pack
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The Triboar Trilogy - Adventure Pack
Publisher: Dungeon Masters Guild
by Customer Name Withheld [Verified Purchaser]
Date Added: 12/05/2017 08:30:26

To date, I have only run 'Temple of the Nightbringers' and it went very well for a level 1 intro adventure. It was easy to run and required very little prep work. Because we are all adults with families, it took 2 shorter sessions to get through it. The first session only had 3 characters so some of the combat encounters ended up being a bit tough. I would highly recommend any of these if you need an adventure on short notice, are introducing new players to the game or have an experienced group starting a new campaign.



Rating:
[4 of 5 Stars!]
The Triboar Trilogy - Adventure Pack
Publisher: Dungeon Masters Guild
by Fionnuala J. [Verified Purchaser]
Date Added: 06/04/2017 07:19:49

DISCLAIMER: I've only GMed Temple of the Nightbringers and Terror at Triboar. Party size has been only 2.

Wellwritten stories that one might have to adjust. My players have enjoyed playing through these adventures more than I enjoyed GMing them I think. I often have to lower skill DCs; imho the amount of DC 15s low level characters have to pass is a little rediculous, and in TotN there is a DC 20 check coupled with a DC 15, albeit at the end of the adventure. I've had to adjust rewards as well as they can be overly generous.

I've also had trouble following the flow of the adventure the way it's written; sometimes it feels as if information that could be useful in the scene is only mentioned later on in the adventure. However that is a more a personal thing as I have terrible short term memory and have to have all the info in front of me.

These are problems I have with all the M.T. Black's adventures I've GMed, but the stories themselves keep drawing me back to them as they're exciting and have interesting characters. If I could give it 3.7 stars I would, as they're not quite up to 4 stars in my opinion, but regardless of my quibbles this adventure pack is well-worth the low price!



Rating:
[4 of 5 Stars!]
The Triboar Trilogy - Adventure Pack
Publisher: Dungeon Masters Guild
by Scott A. [Verified Purchaser]
Date Added: 04/18/2017 17:15:33

Played Shadows on the Long Road as a one shot over 6 hours. A really great game with tension and drama throughout. All of the players really enjoyed it and as the DM it was simple to run.

I will add this to other campaigns I am running



Rating:
[5 of 5 Stars!]
The Triboar Trilogy - Adventure Pack
Publisher: Dungeon Masters Guild
by Anthony W. [Verified Purchaser]
Date Added: 02/22/2017 15:32:52

We haven't played Shadows on the Long Road yet (and I don't know if/when we will fit it into the campaign) so this is based on Temple of the Nightbringers and Terror of Triboar only. However, the site doesn't let me comment on the component adventures, only the collection - I don't know if this is fixable?

Temple was specifically recommended to me as a good adventure for first-time players. It worked pretty well, but as someone with more experience of D&D the first part seemed a little railroady. More details on Melton would also be appreciated. However, it gets much better. The Temple is well-designed with real character. The encounters are appropriate for first-level characters, which is tricky to do, and the whole thing requires minimal preparation by the DM (which is always handy!). Crucially, there are non-violent solutions to many encounters, which is a very important concept to reinforce for new players. I did feel that the characters should have slightly more chance to find out a bit more backstory about the mask of Shar, and it's a dangerous item to give to a starting party since, as written, it gradually changes the user's alignment (which is something an experienced player might be happy to roleplay, but a new player not so much). There are a couple of slightly odd aspects to the temple layout - for example, the goblins are apparently terrified of the zombie library and yet they keep using the room next door as a dormitory, rather than moving into the empty storeroom on the other side of the dungeon? - but this is a great way to spend a session, and a nice opener for new players.

Terror at Triboar is also pretty good. There are plenty of details given of Triboar citizens and places which you can run with, and it's not an enforced linear plot. We're just finishing this up so I can't comment on the final battle yet, but my group liked this one even better. That may be because it gave me more opportunities to improvise, though, so I don't know whether a relatively new DM would feel the same way about it.

It's worth mentioning in the adventure description that Triboar is (potentially) a major focus of Storm King's Thunder, and maybe mentioning how it could link in to Phandelver and Princes of the Apocalypse too since it's in the right region. Also worth mentioning that this adventure interacts well with "Triboar - a Storm King's Thunder DM's resource" (http://www.dmsguild.com/product/197109/Triboar--a-Storm-Kings-Thunder-DMs-resource).



Rating:
[4 of 5 Stars!]
The Triboar Trilogy - Adventure Pack
Publisher: Dungeon Masters Guild
by Matthew S. [Verified Purchaser]
Date Added: 11/24/2016 21:27:06

I have run the first 2 adventures so far with a casual group. These have been great for new players, and have been really easy to DM. This 3-pack is definitely worth a pick-up to try out.

My only request would be access to higher-res image files of the dungeon maps, as these would be a big help for virtual tabletop play.



Rating:
[5 of 5 Stars!]
The Triboar Trilogy - Adventure Pack
Publisher: Dungeon Masters Guild
by Germano F. [Verified Purchaser]
Date Added: 10/30/2016 06:23:49

great set of adventures. Congratulations!!! Keep up the great work.



Rating:
[5 of 5 Stars!]
The Triboar Trilogy - Adventure Pack
Publisher: Dungeon Masters Guild
by Customer Name Withheld [Verified Purchaser]
Date Added: 07/25/2016 16:47:57

I ran Temple of the Nightbringers as a one shot for my first time being a DM. This was a very fun 4.5 hour quest that worked out rather well. Two players in my party were quick to point out that this was like a scooby doo mystery, but enjoyed the adventure none the less. I can't wait to run Terror at Triboar and Shadows on the Long Road.



Rating:
[5 of 5 Stars!]
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