- Lots of notes and suggestions for letting your players think of clever solutions in and out of combat.
- Easy to take the seeds and structure of the mutiny and apply them to any campaign when your PCs are on a sea voyage, or even as a one-shot.
- A total lack of any maps or NPC pictures.
- Jeras’ minions end up being more fleshed out than he is, making the final choice a bit of a no-brainer for all but the most rakish of parties.
THE VERDICT: A short and simple ship-based adventure featuring a fun little munity for level 1 PCs, though lacking in any maps or portraits.
Read the full review here: https://roguewatson.com/2018/02/12/dms-guild-review-destiny-abroad-the-voyage-of-the-rose-marie/
Watch my video review: https://www.youtube.com/watch?v=bGLb-DGNiuU