Ever since I first brought and read though this adventure, I have been looking forward to my players hitting fourth level so that I could run it.
The entire campaign so far has been MT Black adventures, with the party based in Longsaddle.
All have been great so far, but this for me was the highlight. I should add that I do enjoy trap filled dungeons and this delivered that in spades.
During my prep I was very concerned that a player could contract Mummy Rot with no real chance of getting rid of it, and almost certain death. My solution was to work in an item I found in another product, that I decided would cure Mummy Rot, but in exchange for a different non-life threatening curse. Because the affected character is now using this item at odd times, my other players are questioning what is going on. Very pleased with how that has turned out.
Certainly there is an acknowledged Tomb of Horror vibe here, but one that can be played to completion, and not an all but guaranteed TPK!
I can’t recommend this enough, even without boxed text for the room descriptions. ;)
I think up next will be Expedition to the Lost Peaks, and then hoping MT Black will put out adventures for level 6 and up. Hint, hint.