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Call of the Wild - The Witch Class and Archetypes for Harnessing Primal Power (5e) Pay What You Want
Average Rating:3.9 / 5
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Call of the Wild - The Witch Class and Archetypes for Harnessing Primal Power (5e)
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Call of the Wild - The Witch Class and Archetypes for Harnessing Primal Power (5e)
Publisher: Dungeon Masters Guild
by Timothy B. [Featured Reviewer]
Date Added: 10/14/2020 09:11:28

Originally posted here: https://theotherside.timsbrannan.com/2020/10/dmsguild-witch-project-5e-sorcerers-as.html

This one a bit larger at 35 pages. It is also PWYW with a suggestion of $2.99. This falls under my $0.10 per page rule of thumb so we are still good. This book offers a lot of varied content.

There are different sorts of animal-folk (beast folk, bear folk, cat folk), a full witch class (not a sorcerer build as I was expecting) complete with hexes and curses. There are also three Witchcraft "Practices", the Herbalist, the Pact Maker, and the Soulsplitter.

There are also new class options for all the D&D5 classes. There is a new Sorcerous Origin, the Hagborn, and three new Warlock Patrons/Matrons including Mother Nature.
Both the Sorcerer and the Warlock could double as a witch.
What might be fun for this one is choose one of the new races and make a coven of the Witch, Warlock, and Sorceror types here.

This book also doesn't have any new spells which is a bit of surprise given how much else it has. BUT no new spells were promised son that is fine really.

Again, quite a lot of good content here.



Rating:
[4 of 5 Stars!]
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