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The Feystone Shards Pay What You Want
Average Rating:4.2 / 5
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The Feystone Shards
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The Feystone Shards
Publisher: Dungeon Masters Guild
by Matt V. [Verified Purchaser]
Date Added: 05/17/2021 04:31:13

I found this to be less of an adventure and more of a book of cool ideas. There is no real continuity between one place and another and is really just a bunch of really cool locations and crazy in-depth lore thrown together in no particular order. It doesn't really set up plot hooks to get the characters to care about the locations in the first place.. It's pretty difficult to follow the lore and to think about what the players are supposed to be doing because you have to jump around 10-20 pages at a time, back and forth... I had to fabricate my own story and incorporate the basic concept of the shards into my own adventure. Ultimately, I used the orb to open a portal to the Feywild to set up my players for the next adventure which takes place in the Feywild. But I have to say that the locations and random encounters are great, very well thought out, and I did use them as-is.

I gave my players the first shard from a random leprachaun. They showed it to some druids who told them to go to this archaeological site in Meervyn, where they met the paladins for the first time. In the book, there is no real "reason" for the characters to even care about the shards or the adventure at all. I introduced my players to the hag-dominated paladin early on and they saw that some crazy evil stuff was going on there and it had something to do with the shards. "Why is this crazy evil paladin guy so obsessed with these shards? Aren't paladins supposed to be good?" Just the fact that "something really weird is going on" was enough to get my players to hunt for the shards, without even knowing what their purpose was. I ended up just giving my players a map of the area and letting them choose where they wanted to go - which was great for my players but also required a lot of preparation on my side. Some locations had shards, some didn't, so it made my players feel even more rewarded when they finally found a shard. The final showdown with the night hag and the paladin is way too easy thanks to the action economy so I introduced 2 oni henchmen (the little girl and the elf prisoner - who they had just "saved" - hilarious) and just having a few henchmen really upped the difficulty and made the final showdown a lot of fun.

Ultimately, this book is an incredibly great resource guaranteed to give you some great ideas. Huge thanks to the author. It's just a shame that it wasn't built with more structure and purpose.



Rating:
[4 of 5 Stars!]
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The Feystone Shards
Publisher: Dungeon Masters Guild
by Lindy B. [Verified Purchaser]
Date Added: 09/08/2020 16:36:06

This is a great length for an adventure and is an excellent seed for a great short campaign (maybe 4-5 sessions for players like mine), however the art, design and maps are all pretty basic. For the price at the moment this is an excellent start to your campaign for a few dollars, and there is so much content here! I ultimately chose to run something else but may come back to this later, as it would take a lot of work to reogranize and rewrite for my players, but those who are use to running lore-heavy games with intrigue and mystery, factions and cults (most of the published adventures) will feel right at home with this material (and there is a lot of it!). It is pretty linear - go here, here, then here without many other options. That is great for some groups.

Suggestions for the author would be to add even more notes to the DM in yellow (these are very helpful). Divide the material into chapters, and include a table of contents in the beginning so it is easier to see how the adventure is laid out there. Think about using sizes of fonts and a clearer system for noting sections and subsections. I got lost on page 5 trying to follow what points and subpoints are connected (two points A, then numbers, then letters again but then bigger letters... I had to go back to previous pages to figure out what I was reading multiple times). Sometimes multiple subsequent points had the same reference number or letter, and I didn't know what map they belonged to. Formatting ultimately got in the way of feeling really excited to run this adventure, but it might not be a problem for others.



Rating:
[3 of 5 Stars!]
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