Every DM has a need for big bad creatures, and this book details them all quite nicely. Personally, I just wanted the lich, but for the price, getting Vampires and Mummies in the same tome is well worth the extra download time.
Well, the biggest and baddest of the undead are detailed here, with new rules, new perspectives, and new abilities. Rules for customizing each creature are in place, and that's a good thing, because Vampires, Mummies and Liches in particular should be much more than just cookie-cutter monsters, taken faithfully from the pages of their tiny article in the Monstrous Compendium.
And besides that, when you have a Lich or Vampire in your campaign, you want it to be a story telling tour-de-force. Not some mindless club-fodder for the errant cleric, to be battered to dust for the purpose of adding xp's to the player's sheets. You want an epic battle, with devious lairs and traps, and powerful personalities to make your players quake with fear, jump with excitement, and remember for years to come. These are creatures of legend, with dozens, hundreds, or perhaps even thousands of years history behind each one.
And even the "lowly" mummy has a lot of background. Becoming a mummy is a terrible curse, for most. What events led to this creature's terrible downfall and subsequent damnation?
Tell a story, of death with the MHC V2. You can thank me later.
<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>
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