I'm gonna be frank: there's a reason this supplement's rating is so high. It's a well-thought out, well-rounded set of rules that work pretty well in most contexts. To be honest, I don't have much to say that people haven't already said, probably multiple times. So why am I writing this review, and why only 4 stars?
Because of the 'most'. And, honestly, this isn't really the author's fault. The long and short of things is: due to changes this ruleset makes, it is almost unusable with some virtual tabletops- notably Foundry and Roll20, from my experience, but I'm sure this is the case with some others as well- without a lot of finagling, to the point where I've outright stopped using it and have just opted to write my own rules that are actually built around the restrictions of the VTT I'm using.
The key flaw with Epic Characters is the fact that it breaks a couple of assumptions built into 5e that the more usable virtual tabletops (yes, I'm calling Fantasy Grounds (and similar) 'less usable'; they're bordering on archaic by modern program design standards) rely on, most notably the way proficiency bonus scales. Admittedly I myself strongly disagree with this decision on a base level, but that's irrelevant to this particular subject; the point is it makes the ruleset much harder to use on these virtual tabletops, as none of them provide ways to adjust proficiency bonus (because as far as they know or care that's a completely unnecessary feature), and 1, 2, or even 3 being added to rolls when they shouldn't be may not sound like a big deal, but that can make a LOT of difference, and generally isn't very easy to work around, if even at all possible (it's hard in Roll20 and even harder in Foundry; can't say about the likes of Astral or others I may not know of).
Again, not really the author's fault, but it's something to be wary of, especially right now, where organizing in-person games is difficult and risky, and virtual tabletops are more practical than ever before (for those reading this after all is said and done, this was written in the middle of the COVID-19 pandemic). Breaking systemic assumptions can be pretty risky, and unfortunately this supplement breaks a very central one. Consequently, if you're using a web-based VTT, I recommend using something else, unless you're feeling particularly savvy and want to mess with some JavaScript or HTML.
If you're conducting in-person games, or running an online game through other means, such as just using streaming and/or Discord, however, go nuts. This is a great supplement to pull from.
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